[1202] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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[2073] | 25 | * Fabian 'x3n' Landau |
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[1202] | 26 | * |
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| 27 | */ |
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[5929] | 28 | |
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[2073] | 29 | #include "CameraManager.h" |
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[1502] | 30 | |
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[8079] | 31 | #include <cassert> |
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| 32 | |
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[2662] | 33 | #include <OgreSceneManager.h> |
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[2023] | 34 | #include <OgreViewport.h> |
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[2662] | 35 | #include <OgreCompositorManager.h> |
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[1202] | 36 | |
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[7284] | 37 | #include "util/ScopedSingletonManager.h" |
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[2896] | 38 | #include "core/GameMode.h" |
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[5929] | 39 | #include "core/GraphicsManager.h" |
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[3196] | 40 | #include "core/ObjectList.h" |
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| 41 | #include "tools/Shader.h" |
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[5738] | 42 | #include "graphics/Camera.h" |
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[1202] | 43 | |
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[2019] | 44 | namespace orxonox |
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| 45 | { |
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[5929] | 46 | ManageScopedSingleton(CameraManager, ScopeID::Graphics, false); |
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[2023] | 47 | |
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[5929] | 48 | CameraManager::CameraManager() |
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[2019] | 49 | { |
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[5929] | 50 | assert(GameMode::showsGraphics()); |
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[2019] | 51 | } |
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[1202] | 52 | |
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[2073] | 53 | CameraManager::~CameraManager() |
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[2019] | 54 | { |
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| 55 | } |
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[1202] | 56 | |
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[2073] | 57 | Camera* CameraManager::getActiveCamera() const |
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[2019] | 58 | { |
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[5929] | 59 | if (!this->cameraList_.empty()) |
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[2019] | 60 | return this->cameraList_.front(); |
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| 61 | else |
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| 62 | return 0; |
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| 63 | } |
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[1202] | 64 | |
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[2073] | 65 | void CameraManager::requestFocus(Camera* camera) |
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[2019] | 66 | { |
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| 67 | // notify old camera (if it exists) |
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[5929] | 68 | if (!this->cameraList_.empty()) |
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[2019] | 69 | this->cameraList_.front()->removeFocus(); |
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| 70 | |
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[2662] | 71 | camera->setFocus(); |
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[2064] | 72 | |
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[2662] | 73 | // make sure we don't add it twice |
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[5929] | 74 | for (std::list<Camera*>::iterator it = this->cameraList_.begin(); it != this->cameraList_.end();) |
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[2662] | 75 | if ((*it) == camera) |
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[5929] | 76 | this->cameraList_.erase(it++); |
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| 77 | else |
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| 78 | ++it; |
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[2019] | 79 | // add to list |
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| 80 | this->cameraList_.push_front(camera); |
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[1202] | 81 | } |
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| 82 | |
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[2073] | 83 | void CameraManager::releaseFocus(Camera* camera) |
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[1202] | 84 | { |
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[2019] | 85 | // notify the cam of releasing the focus |
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[5929] | 86 | if (!this->cameraList_.empty() && this->cameraList_.front() == camera) |
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[2019] | 87 | { |
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| 88 | camera->removeFocus(); |
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| 89 | this->cameraList_.pop_front(); |
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| 90 | |
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[2662] | 91 | // set new focus if possible |
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[5929] | 92 | if (!this->cameraList_.empty()) |
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[2662] | 93 | this->cameraList_.front()->setFocus(); |
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[8079] | 94 | else |
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| 95 | this->useCamera(NULL); |
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[2019] | 96 | } |
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| 97 | else |
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| 98 | this->cameraList_.remove(camera); |
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[1202] | 99 | } |
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[2662] | 100 | |
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| 101 | void CameraManager::useCamera(Ogre::Camera* camera) |
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| 102 | { |
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[8079] | 103 | GraphicsManager::getInstance().setCamera(camera); |
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[2662] | 104 | } |
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[1202] | 105 | } |
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