[6776] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sandro 'smerkli' Merkli |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ChatInputHandler_H__ |
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| 30 | #define _ChatInputHandler_H__ |
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| 31 | |
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| 32 | /* std includes */ |
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| 33 | #include <deque> |
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| 34 | #include <string> |
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| 35 | #include <fstream> |
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| 36 | #include <iostream> |
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| 37 | #include <cassert> |
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[6846] | 38 | #include <CEGUIForwardRefs.h> |
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[6776] | 39 | |
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| 40 | /* project includes */ |
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| 41 | #include <OrxonoxPrereqs.h> |
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[6791] | 42 | #include <core/BaseObject.h> |
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| 43 | #include <core/PathConfig.h> |
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| 44 | |
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[6788] | 45 | #include "core/input/InputBuffer.h" |
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| 46 | #include "core/input/InputManager.h" |
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| 47 | #include "core/input/InputState.h" |
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[6791] | 48 | |
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[6885] | 49 | #include <network/ChatListener.h> |
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| 50 | #include <PlayerManager.h> |
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| 51 | #include <infos/PlayerInfo.h> |
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| 52 | |
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[6788] | 53 | #include "../libraries/network/Host.h" |
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| 54 | #include <util/Singleton.h> |
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[6776] | 55 | |
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[7009] | 56 | namespace orxonox // tolua_export |
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| 57 | { // tolua_export |
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[6776] | 58 | /* class to handle chat using an InputBuffer */ |
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[7009] | 59 | class _OrxonoxExport ChatInputHandler // tolua_export |
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| 60 | : public Singleton<ChatInputHandler>, public ChatListener |
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| 61 | { // tolua_export |
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[6776] | 62 | private: |
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| 63 | /** Input buffer, to be used to catch input from the |
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[7127] | 64 | * keyboard |
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[6776] | 65 | */ |
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| 66 | InputBuffer *inpbuf; |
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[6876] | 67 | int disp_offset, width; |
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[6879] | 68 | bool fullchat; |
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[6776] | 69 | |
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[7043] | 70 | /* colors for nickname coloring */ |
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| 71 | static const int NumberOfColors = 10; |
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| 72 | CEGUI::colour *text_colors[ NumberOfColors ]; |
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| 73 | |
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[6788] | 74 | /** input state */ |
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| 75 | InputState *inputState; |
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| 76 | |
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| 77 | /** setup input buffer, the constructor calls this */ |
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[6776] | 78 | void configureInputBuffer(); |
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| 79 | |
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[6876] | 80 | /** adjust display offset depending on cursor position */ |
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| 81 | void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ); |
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| 82 | |
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[6910] | 83 | /** singleton pointer */ |
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[6788] | 84 | static ChatInputHandler* singletonPtr_s; |
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| 85 | |
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[6910] | 86 | /** cegui window handles */ |
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[6870] | 87 | CEGUI::Window *input, *inputonly; |
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[6910] | 88 | |
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| 89 | /** cegui handle for the history window */ |
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[6846] | 90 | CEGUI::Listbox *lb_history; |
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| 91 | |
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[7043] | 92 | /* methods to deal with colors */ |
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| 93 | void sub_setcolor( CEGUI::ListboxTextItem *tocolor, |
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| 94 | std::string name ); |
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| 95 | |
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| 96 | void setupColors(); |
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| 97 | |
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[6910] | 98 | /* callbacks for input handler */ |
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| 99 | void inputChanged(); |
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| 100 | void addline(); |
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| 101 | void backspace(); |
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| 102 | void deleteChar(); |
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| 103 | void cursorRight(); |
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| 104 | void cursorLeft(); |
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| 105 | void cursorEnd(); |
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| 106 | void cursorHome(); |
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| 107 | void exit(); |
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| 108 | |
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[6776] | 109 | public: |
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| 110 | /** constructor */ |
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| 111 | ChatInputHandler(); |
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[6777] | 112 | friend class Singleton<ChatInputHandler>; |
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[6776] | 113 | |
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[7009] | 114 | static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); } // tolua_export |
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| 115 | |
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[6910] | 116 | /** start listening */ |
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[6791] | 117 | static void activate_static(); |
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[6910] | 118 | |
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| 119 | /** stop listening */ |
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[6870] | 120 | static void activate_small_static(); |
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[6885] | 121 | |
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[6910] | 122 | /** \param message the message text |
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| 123 | * \param senderID ID of the player who sent the message |
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| 124 | * |
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| 125 | * Deal with incoming chat (which means in our case: Add it to the |
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| 126 | * history window of the full chat window) |
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| 127 | */ |
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[7127] | 128 | void incomingChat( const std::string& message, |
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[6885] | 129 | unsigned int senderID ); |
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| 130 | |
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[6910] | 131 | /** \param full true means show full chat window with history, |
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| 132 | false means show only an input line |
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[7127] | 133 | * |
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| 134 | * Show the chat window and redirect the game's keyboard input |
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[6910] | 135 | * into it. |
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| 136 | */ |
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[6870] | 137 | void activate( bool full ); |
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[6910] | 138 | |
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| 139 | /** Deactivate the chat window, meaning: hide it. */ |
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[7009] | 140 | void deactivate(); // tolua_export |
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[6777] | 141 | |
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[7009] | 142 | }; // tolua_export |
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[6776] | 143 | |
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| 144 | |
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[7009] | 145 | } // tolua_export |
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[6776] | 146 | |
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| 147 | |
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| 148 | #endif /*_ChatInputHandler_H__*/ |
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