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source: code/trunk/src/orxonox/GraphicsEngine.cc @ 1023

Last change on this file since 1023 was 1021, checked in by bknecht, 17 years ago

merged back that script-branch

File size: 5.4 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27 /**
28    @file orxonox.cc
29    @brief Orxonox class
30  */
31
[1021]32#include "OrxonoxStableHeaders.h"
[612]33
34#include <OgreRoot.h>
[1021]35#include <OgreException.h>
[612]36#include <OgreConfigFile.h>
37#include <OgreTextureManager.h>
[1021]38#include <OgreRenderWindow.h>
[612]39
[1021]40#include "core/CoreIncludes.h"
41#include "core/Debug.h"
[789]42#include "GraphicsEngine.h"
[612]43
[789]44
[612]45namespace orxonox {
46
47  using namespace Ogre;
48
49  GraphicsEngine::GraphicsEngine()
50  {
[1021]51    RegisterObject(GraphicsEngine);
52    //this->bOverwritePath_ = false;
53    this->setConfigValues();
[612]54    // set to standard values
55    this->configPath_ = "";
[1021]56    this->root_ = 0;
57    this->scene_ = 0;
58    this->renderWindow_ = 0;
[612]59  }
60
61
62  GraphicsEngine::~GraphicsEngine()
63  {
[1021]64    if (!this->root_)
65      delete this->root_;
[612]66  }
67
[1021]68  void GraphicsEngine::setConfigValues()
69  {
70    SetConfigValue(dataPath_, dataPath_).description("relative path to media data");
71
72  }
73
[612]74  void GraphicsEngine::setup()
75  {
76    //TODO: Check if file exists (maybe not here)
77/*#ifndef OGRE_STATIC_LIB
78    root_ = new Root(configPath_ + "plugins.cfg", configPath_ + "ogre.cfg",
79                     configPath_ + "Ogre.log");
80#else
81    root_ = new Root(NULL, configPath_ + "ogre.cfg", configPath_ + "Ogre.log");
82#endif*/
[1021]83#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC && defined(_DEBUG)
[715]84    std::string plugin_filename = "plugins_d.cfg";
[679]85#else
[715]86    std::string plugin_filename = "plugins.cfg";
[679]87#endif
88    root_ = new Root(plugin_filename);
[612]89  }
90
91  /**
92   * @return scene manager
93   */
94  SceneManager* GraphicsEngine::getSceneManager()
95  {
96    if(!scene_)
97    {
98      scene_ = root_->createSceneManager(ST_GENERIC, "Default SceneManager");
99      COUT(3) << "Info: Created SceneMan: " << scene_ << std::endl;
100    }
101    return scene_;
102  }
103
[1021]104  bool GraphicsEngine::load(std::string dataPath)
[612]105  {
[1021]106    // temporary overwrite of dataPath, change ini file for permanent change
107    if( dataPath != "" )
108      dataPath_ = dataPath;
[612]109    loadRessourceLocations(this->dataPath_);
110    if (!root_->restoreConfig() && !root_->showConfigDialog())
111      return false;
112    return true;
113  }
114
[1021]115  void GraphicsEngine::initialise()
[612]116  {
[1021]117    this->renderWindow_ = root_->initialise(true, "OrxonoxV2");
[612]118    TextureManager::getSingleton().setDefaultNumMipmaps(5);
[1021]119    //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load...
[612]120    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
121  }
122
[715]123  void GraphicsEngine::loadRessourceLocations(std::string dataPath)
[612]124  {
125    //TODO: Specify layout of data file and maybe use xml-loader
126    //TODO: Work with ressource groups (should be generated by a special loader)
127    // Load resource paths from data file using configfile ressource type
128    ConfigFile cf;
129    cf.load(dataPath + "resources.cfg");
130
131    // Go through all sections & settings in the file
132    ConfigFile::SectionIterator seci = cf.getSectionIterator();
133
[715]134    std::string secName, typeName, archName;
[612]135    while (seci.hasMoreElements())
136    {
137      secName = seci.peekNextKey();
138      ConfigFile::SettingsMultiMap *settings = seci.getNext();
139      ConfigFile::SettingsMultiMap::iterator i;
140      for (i = settings->begin(); i != settings->end(); ++i)
141      {
142        typeName = i->first; // for instance "FileSystem" or "Zip"
143        archName = i->second; // name (and location) of archive
144
145        ResourceGroupManager::getSingleton().addResourceLocation(
[715]146                                           std::string(dataPath + archName),
[612]147                                           typeName, secName);
148      }
149    }
150  }
151
[1021]152  /**
153    Returns the window handle of the render window.
154    At least the InputHandler uses this to create the OIS::InputManager
155    @return The window handle of the render window
156  */
157  size_t GraphicsEngine::getWindowHandle()
158  {
159    if (this->renderWindow_)
160    {
161      Ogre::RenderWindow *renderWindow = this->root_->getAutoCreatedWindow();
162      size_t windowHnd = 0;
163      renderWindow->getCustomAttribute("WINDOW", &windowHnd);
164      return windowHnd;
165    }
166    else
167      return 0;
168  }
[612]169
[1021]170  /**
171    Get the width of the current render window
172    @return The width of the current render window
173  */
174  int GraphicsEngine::getWindowWidth() const
175  {
176    if (this->renderWindow_)
177    {
178      return this->renderWindow_->getWidth();
179    }
180    else
181      return 0;
182  }
183
184  /**
185    Get the height of the current render window
186    @return The height of the current render window
187  */
188  int GraphicsEngine::getWindowHeight() const
189  {
190    if (this->renderWindow_)
191    {
192      return this->renderWindow_->getHeight();
193    }
194    else
195      return 0;
196  }
197
[612]198}
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