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source: code/trunk/src/orxonox/GraphicsEngine.cc @ 1296

Last change on this file since 1296 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 11.4 KB
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[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1293]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
[1293]11 *   of the License, or (atl your option) any later version.
12 *lo
[612]13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *   Co-authors:
[1032]25 *      Reto Grieder
[612]26 *
27 */
[1035]28
[612]29 /**
30    @file orxonox.cc
31    @brief Orxonox class
32  */
33
[1021]34#include "OrxonoxStableHeaders.h"
[1039]35#include "GraphicsEngine.h"
[612]36
37#include <OgreRoot.h>
[1021]38#include <OgreException.h>
[612]39#include <OgreConfigFile.h>
[1024]40#include <OgreLogManager.h>
[612]41#include <OgreTextureManager.h>
[1214]42#include "core/InputManager.h"
[1293]43#include "core/CoreIncludes.h"
44#include "core/ConfigValueIncludes.h"
45#include "core/Debug.h"
46#include "core/CommandExecutor.h"
[1032]47
[612]48
49namespace orxonox {
50
[1032]51  /**
52    @brief Returns the singleton instance and creates it the first time.
53    @return The only instance of GraphicsEngine.
54  */
[1293]55  /*static*/ GraphicsEngine& GraphicsEngine::getSingleton()
[1032]56  {
57    static GraphicsEngine theOnlyInstance;
58    return theOnlyInstance;
59  }
60
61  /**
62    @brief Only use constructor to initialise variables and pointers!
63  */
[1293]64  GraphicsEngine::GraphicsEngine() :
65    root_(0),
66    scene_(0),
67    renderWindow_(0),
68    //configPath_(""),
69    dataPath_(""),
70    ogreLogfile_("")
[612]71  {
[1021]72    RegisterObject(GraphicsEngine);
[1293]73
[1021]74    this->setConfigValues();
[1293]75    CCOUT(4) << "Constructed" << std::endl;
[612]76  }
77
[1293]78  void GraphicsEngine::setConfigValues()
79  {
80    SetConfigValue(dataPath_, "../../Media/").description("relative path to media data");
81    SetConfigValue(ogreLogfile_, "ogre.log").description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
82    SetConfigValue(ogreLogLevelTrivial_ , 5).description("Corresponding orxonox debug level for ogre Trivial");
83    SetConfigValue(ogreLogLevelNormal_  , 4).description("Corresponding orxonox debug level for ogre Normal");
84    SetConfigValue(ogreLogLevelCritical_, 2).description("Corresponding orxonox debug level for ogre Critical");
85  }
86
[1032]87  /**
88    @brief Called after main() --> call destroyObjects()!
89  */
[612]90  GraphicsEngine::~GraphicsEngine()
91  {
[1032]92    this->destroy();
93  }
94
95  /**
96    @brief Destroys all the internal objects. Call this method when you
97           normally would call the destructor.
98  */
99  void GraphicsEngine::destroy()
100  {
[1293]101    CCOUT(4) << "Destroying objects..." << std::endl;
[1214]102    Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this);
[1024]103    if (this->root_)
[1021]104      delete this->root_;
[1032]105    this->root_ = 0;
106    this->scene_ = 0;
107    this->renderWindow_ = 0;
108    // delete the ogre log and the logManager (since we have created it).
[1052]109    if (Ogre::LogManager::getSingletonPtr() != 0)
[1024]110    {
[1052]111      Ogre::LogManager::getSingleton().getDefaultLog()->removeListener(this);
112      Ogre::LogManager::getSingleton().destroyLog(Ogre::LogManager::getSingleton().getDefaultLog());
113      delete Ogre::LogManager::getSingletonPtr();
[1024]114    }
[1293]115    CCOUT(4) << "Destroying objects done" << std::endl;
[612]116  }
117
[1024]118  /**
119    @brief Creates the Ogre Root object and sets up the ogre log.
120  */
[1293]121  bool GraphicsEngine::setup(std::string& dataPath)
[612]122  {
[1293]123    CCOUT(3) << "Setting up..." << std::endl;
124    // temporary overwrite of dataPath, change ini file for permanent change
125    if (dataPath != "")
126      dataPath_ = dataPath;
127    if (dataPath_ == "")
128      return false;
129    if (dataPath_[dataPath_.size() - 1] != '/')
130      dataPath_ += "/";
131
[612]132    //TODO: Check if file exists (maybe not here)
[1021]133#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC && defined(_DEBUG)
[715]134    std::string plugin_filename = "plugins_d.cfg";
[679]135#else
[715]136    std::string plugin_filename = "plugins.cfg";
[679]137#endif
[1024]138
[1293]139/*    // create a logManager
140    // note: If there's already a logManager, Ogre will complain by a failed assertation.
141    // but that shouldn't happen, since this is the first time to create a logManager..
142    Ogre::LogManager* logger = new Ogre::LogManager();
143    CCOUT(4) << "Ogre LogManager created" << std::endl;
[1024]144
145    // create our own log that we can listen to
[1062]146    Ogre::Log *myLog;
[1024]147    if (this->ogreLogfile_ == "")
148      myLog = logger->createLog("ogre.log", true, false, true);
149    else
[1293]150          myLog = logger->createLog(this->ogreLogfile_, true, false, false);
151    CCOUT(4) << "Ogre Log created" << std::endl;
[1024]152
[1062]153    myLog->setLogDetail(Ogre::LL_BOREME);
[1293]154    myLog->addListener(this);*/
[1024]155
156    // Root will detect that we've already created a Log
[1293]157    CCOUT(4) << "Creating Ogre Root..." << std::endl;
[1052]158    root_ = new Ogre::Root(plugin_filename);
[1293]159    CCOUT(4) << "Creating Ogre Root done" << std::endl;
[612]160
[1293]161    // specify where Ogre has to look for resources. This call doesn't parse anything yet!
162    declareRessourceLocations();
[612]163
[1293]164    CCOUT(3) << "Set up done." << std::endl;
[612]165    return true;
166  }
167
[1293]168  void GraphicsEngine::declareRessourceLocations()
[612]169  {
[1293]170    CCOUT(4) << "Declaring Resources" << std::endl;
[612]171    //TODO: Specify layout of data file and maybe use xml-loader
172    //TODO: Work with ressource groups (should be generated by a special loader)
173    // Load resource paths from data file using configfile ressource type
[1052]174    Ogre::ConfigFile cf;
[1293]175    cf.load(dataPath_ + "resources.cfg");
[612]176
177    // Go through all sections & settings in the file
[1052]178    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
[612]179
[715]180    std::string secName, typeName, archName;
[612]181    while (seci.hasMoreElements())
182    {
183      secName = seci.peekNextKey();
[1052]184      Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
185      Ogre::ConfigFile::SettingsMultiMap::iterator i;
[612]186      for (i = settings->begin(); i != settings->end(); ++i)
187      {
188        typeName = i->first; // for instance "FileSystem" or "Zip"
189        archName = i->second; // name (and location) of archive
190
[1052]191        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
[1293]192                                           std::string(dataPath_ + archName),
[612]193                                           typeName, secName);
194      }
195    }
196  }
197
[1293]198  bool GraphicsEngine::loadRenderer()
199  {
200    CCOUT(4) << "Configuring Renderer" << std::endl;
201    if (!root_->restoreConfig() && !root_->showConfigDialog())
202      return false;
203
204    CCOUT(4) << "Creating render window" << std::endl;
205    this->renderWindow_ = root_->initialise(true, "OrxonoxV2");
206    if (!root_->isInitialised())
207    {
208      CCOUT(2) << "Error: Creating Ogre root object failed" << std::endl;
209      return false;
210    }
211    Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this);
212    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
213    return true;
214  }
215
216  bool GraphicsEngine::initialiseResources()
217  {
218    CCOUT(4) << "Initialising resources" << std::endl;
219    //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load...
220    try
221    {
222      Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
223      /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups();
224      for (unsigned int i = 0; i < str.size(); i++)
225      {
226        Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]);
227      }*/
228    }
229    catch (Ogre::Exception e)
230    {
231      CCOUT(2) << "Error: There was an Error when initialising the resources." << std::endl;
232      CCOUT(2) << "ErrorMessage: " << e.getFullDescription() << std::endl;
233      return false;
234    }
235    return true;
236  }
237
[1021]238  /**
[1293]239   * @brief Creates the SceneManager
240   */
241  bool GraphicsEngine::createNewScene()
242  {
243    CCOUT(4) << "Creating new SceneManager" << std::endl;
244    if (scene_)
245    {
246      CCOUT(2) << "SceneManager already exists! Skipping." << std::endl;
247      return false;
248    }
249    scene_ = root_->createSceneManager(Ogre::ST_GENERIC, "Default SceneManager");
250    CCOUT(3) << "Created SceneManager: " << scene_ << std::endl;
251    return true;
252  }
253
254  /**
[1021]255    Returns the window handle of the render window.
256    At least the InputHandler uses this to create the OIS::InputManager
257    @return The window handle of the render window
258  */
259  size_t GraphicsEngine::getWindowHandle()
260  {
261    if (this->renderWindow_)
262    {
[1024]263      size_t windowHnd = 0;
[1032]264      this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
[1024]265      return windowHnd;
266    }
[1021]267    else
268      return 0;
269  }
[612]270
[1021]271  /**
272    Get the width of the current render window
273    @return The width of the current render window
274  */
275  int GraphicsEngine::getWindowWidth() const
276  {
277    if (this->renderWindow_)
278      return this->renderWindow_->getWidth();
279    else
280      return 0;
281  }
282
283  /**
284    Get the height of the current render window
285    @return The height of the current render window
286  */
287  int GraphicsEngine::getWindowHeight() const
288  {
289    if (this->renderWindow_)
290      return this->renderWindow_->getHeight();
291    else
292      return 0;
293  }
294
[1024]295  /**
296    @brief Method called by the LogListener interface from Ogre.
297    We use it to capture Ogre log messages and handle it ourselves.
298    @param message The message to be logged
299    @param lml The message level the log is using
300    @param maskDebug If we are printing to the console or not
301    @param logName the name of this log (so you can have several listeners
302                   for different logs, and identify them)
303  */
304  void GraphicsEngine::messageLogged(const std::string& message,
[1052]305    Ogre::LogMessageLevel lml, bool maskDebug, const std::string &logName)
[1024]306  {
307    int orxonoxLevel;
308    switch (lml)
309    {
[1052]310      case Ogre::LML_TRIVIAL:
[1024]311        orxonoxLevel = this->ogreLogLevelTrivial_;
312        break;
[1052]313      case Ogre::LML_NORMAL:
[1024]314        orxonoxLevel = this->ogreLogLevelNormal_;
315        break;
[1052]316      case Ogre::LML_CRITICAL:
[1024]317        orxonoxLevel = this->ogreLogLevelCritical_;
318        break;
319      default:
320        orxonoxLevel = 0;
321    }
322    OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
[1293]323        << "Ogre: " << message << std::endl;
[1024]324  }
[1214]325
[1293]326  /**
327  * Window has resized.
328  * @param rw The render window it occured in
329  */
330  void GraphicsEngine::windowMoved(Ogre::RenderWindow *rw)
331  {
332    // note: this doesn't change the window extents
333  }
[1214]334
[1293]335  /**
336  * Window has resized.
337  * @param rw The render window it occured in
338  * @note GraphicsEngine has a render window stored itself. This is the same
339  *       as rw. But we have to be careful when using multiple render windows!
340  */
341  void GraphicsEngine::windowResized(Ogre::RenderWindow *rw)
342  {
343    // change the mouse clipping size for absolute mouse movements
344    int w = rw->getWidth();
345    int h = rw->getHeight();
346    InputManager::setWindowExtents(w, h);
347  }
[1214]348
[1293]349  /**
350  * Window has resized.
351  * @param rw The render window it occured in
352  */
353  void GraphicsEngine::windowFocusChanged(Ogre::RenderWindow *rw)
354  {
355    // note: this doesn't change the window extents
356  }
357
358  /**
359  * Window has resized.
360  * @param rw The render window it occured in
361  */
362  void GraphicsEngine::windowClosed(Ogre::RenderWindow *rw)
363  {
364    // using CommandExecutor in order to avoid depending on Orxonox class.
365    CommandExecutor::execute("exit", false);
366  }
[612]367}
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