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source: code/trunk/src/orxonox/GraphicsEngine.cc @ 1038

Last change on this file since 1038 was 1035, checked in by rgrieder, 17 years ago
  • minor Singleton changes
File size: 8.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
23 *   Co-authors:
24 *      Reto Grieder
25 *
26 */
27
28 /**
29    @file orxonox.cc
30    @brief Orxonox class
31  */
32
33#include "OrxonoxStableHeaders.h"
34
35#include <OgreRoot.h>
36#include <OgreException.h>
37#include <OgreConfigFile.h>
38#include <OgreLogManager.h>
39#include <OgreTextureManager.h>
40#include <OgreRenderWindow.h>
41
42#include "core/CoreIncludes.h"
43#include "core/Debug.h"
44
45#include "GraphicsEngine.h"
46
47
48namespace orxonox {
49
50  using namespace Ogre;
51
52  /**
53    @brief Returns the singleton instance and creates it the first time.
54    @return The only instance of GraphicsEngine.
55  */
56  GraphicsEngine& GraphicsEngine::getSingleton()
57  {
58    static GraphicsEngine theOnlyInstance;
59    return theOnlyInstance;
60  }
61
62  /**
63    @brief Only use constructor to initialise variables and pointers!
64  */
65  GraphicsEngine::GraphicsEngine()
66  {
67    RegisterObject(GraphicsEngine);
68    //this->bOverwritePath_ = false;
69    this->setConfigValues();
70    // set to standard values
71    this->configPath_ = "";
72    this->root_ = 0;
73    this->scene_ = 0;
74    this->renderWindow_ = 0;
75    COUT(4) << "*** GraphicsEngine: Constructed" << std::endl;
76  }
77
78  /**
79    @brief Called after main() --> call destroyObjects()!
80  */
81  GraphicsEngine::~GraphicsEngine()
82  {
83    this->destroy();
84  }
85
86  /**
87    @brief Destroys all the internal objects. Call this method when you
88           normally would call the destructor.
89  */
90  void GraphicsEngine::destroy()
91  {
92    COUT(4) << "*** GraphicsEngine: Destroying objects..." << std::endl;
93    if (this->root_)
94      delete this->root_;
95    this->root_ = 0;
96    this->scene_ = 0;
97    this->renderWindow_ = 0;
98    // delete the ogre log and the logManager (since we have created it).
99    if (LogManager::getSingletonPtr() != 0)
100    {
101      LogManager::getSingleton().getDefaultLog()->removeListener(this);
102      LogManager::getSingleton().destroyLog(LogManager::getSingleton().getDefaultLog());
103      delete LogManager::getSingletonPtr();
104    }
105    COUT(4) << "*** GraphicsEngine: Destroying objects done" << std::endl;
106  }
107
108  void GraphicsEngine::setConfigValues()
109  {
110    SetConfigValue(dataPath_, "../../media/").description("relative path to media data");
111    SetConfigValue(ogreLogfile_, "ogre.log").description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
112    SetConfigValue(ogreLogLevelTrivial_ , 5).description("Corresponding orxonox debug level for ogre Trivial");
113    SetConfigValue(ogreLogLevelNormal_  , 4).description("Corresponding orxonox debug level for ogre Normal");
114    SetConfigValue(ogreLogLevelCritical_, 2).description("Corresponding orxonox debug level for ogre Critical");
115  }
116
117  /**
118    @brief Creates the Ogre Root object and sets up the ogre log.
119  */
120  void GraphicsEngine::setup()
121  {
122    //TODO: Check if file exists (maybe not here)
123/*#ifndef OGRE_STATIC_LIB
124    root_ = new Root(configPath_ + "plugins.cfg", configPath_ + "ogre.cfg",
125                     configPath_ + "Ogre.log");
126#else
127    root_ = new Root(NULL, configPath_ + "ogre.cfg", configPath_ + "Ogre.log");
128#endif*/
129#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC && defined(_DEBUG)
130    std::string plugin_filename = "plugins_d.cfg";
131#else
132    std::string plugin_filename = "plugins.cfg";
133#endif
134
135    // create a logManager
136    LogManager *logger;
137                if(LogManager::getSingletonPtr() == 0)
138                        logger = new LogManager();
139    else
140      logger = LogManager::getSingletonPtr();
141    COUT(4) << "*** GraphicsEngine: Ogre LogManager created/assigned" << std::endl;
142
143    // create our own log that we can listen to
144    Log *myLog;
145    if (this->ogreLogfile_ == "")
146      myLog = logger->createLog("ogre.log", true, false, true);
147    else
148      myLog = logger->createLog(this->ogreLogfile_, true, false, false);
149    COUT(4) << "*** GraphicsEngine: Ogre Log created" << std::endl;
150
151    myLog->setLogDetail(LL_BOREME);
152    myLog->addListener(this);
153
154    // Root will detect that we've already created a Log
155    COUT(4) << "*** GraphicsEngine: Creating Ogre Root..." << std::endl;
156    root_ = new Root(plugin_filename);
157    COUT(4) << "*** GraphicsEngine: Creating Ogre Root done" << std::endl;
158  }
159
160  /**
161   * @return scene manager
162   */
163  SceneManager* GraphicsEngine::getSceneManager()
164  {
165    if(!scene_)
166    {
167      scene_ = root_->createSceneManager(ST_GENERIC, "Default SceneManager");
168      COUT(3) << "Info: Created SceneMan: " << scene_ << std::endl;
169    }
170    return scene_;
171  }
172
173  bool GraphicsEngine::load(std::string dataPath)
174  {
175    // temporary overwrite of dataPath, change ini file for permanent change
176    if( dataPath != "" )
177      dataPath_ = dataPath + "/";
178    loadRessourceLocations(this->dataPath_);
179    if (!root_->restoreConfig() && !root_->showConfigDialog())
180      return false;
181    return true;
182  }
183
184  void GraphicsEngine::initialise()
185  {
186    this->renderWindow_ = root_->initialise(true, "OrxonoxV2");
187    TextureManager::getSingleton().setDefaultNumMipmaps(5);
188    //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load...
189    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
190  }
191
192  void GraphicsEngine::loadRessourceLocations(std::string dataPath)
193  {
194    //TODO: Specify layout of data file and maybe use xml-loader
195    //TODO: Work with ressource groups (should be generated by a special loader)
196    // Load resource paths from data file using configfile ressource type
197    ConfigFile cf;
198    cf.load(dataPath + "resources.cfg");
199
200    // Go through all sections & settings in the file
201    ConfigFile::SectionIterator seci = cf.getSectionIterator();
202
203    std::string secName, typeName, archName;
204    while (seci.hasMoreElements())
205    {
206      secName = seci.peekNextKey();
207      ConfigFile::SettingsMultiMap *settings = seci.getNext();
208      ConfigFile::SettingsMultiMap::iterator i;
209      for (i = settings->begin(); i != settings->end(); ++i)
210      {
211        typeName = i->first; // for instance "FileSystem" or "Zip"
212        archName = i->second; // name (and location) of archive
213
214        ResourceGroupManager::getSingleton().addResourceLocation(
215                                           std::string(dataPath + archName),
216                                           typeName, secName);
217      }
218    }
219  }
220
221  /**
222    Returns the window handle of the render window.
223    At least the InputHandler uses this to create the OIS::InputManager
224    @return The window handle of the render window
225  */
226  size_t GraphicsEngine::getWindowHandle()
227  {
228    if (this->renderWindow_)
229    {
230      size_t windowHnd = 0;
231      this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
232      return windowHnd;
233    }
234    else
235      return 0;
236  }
237
238  /**
239    Get the width of the current render window
240    @return The width of the current render window
241  */
242  int GraphicsEngine::getWindowWidth() const
243  {
244    if (this->renderWindow_)
245      return this->renderWindow_->getWidth();
246    else
247      return 0;
248  }
249
250  /**
251    Get the height of the current render window
252    @return The height of the current render window
253  */
254  int GraphicsEngine::getWindowHeight() const
255  {
256    if (this->renderWindow_)
257      return this->renderWindow_->getHeight();
258    else
259      return 0;
260  }
261
262  /**
263    @brief Method called by the LogListener interface from Ogre.
264    We use it to capture Ogre log messages and handle it ourselves.
265    @param message The message to be logged
266    @param lml The message level the log is using
267    @param maskDebug If we are printing to the console or not
268    @param logName the name of this log (so you can have several listeners
269                   for different logs, and identify them)
270  */
271  void GraphicsEngine::messageLogged(const std::string& message,
272    LogMessageLevel lml, bool maskDebug, const std::string &logName)
273  {
274    int orxonoxLevel;
275    switch (lml)
276    {
277      case LML_TRIVIAL:
278        orxonoxLevel = this->ogreLogLevelTrivial_;
279        break;
280      case LML_NORMAL:
281        orxonoxLevel = this->ogreLogLevelNormal_;
282        break;
283      case LML_CRITICAL:
284        orxonoxLevel = this->ogreLogLevelCritical_;
285        break;
286      default:
287        orxonoxLevel = 0;
288    }
289    OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
290        << "*** Ogre: " << message << std::endl;
291  }
292}
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