1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | /** |
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28 | @file orxonox.cc |
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29 | @brief Orxonox class |
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30 | */ |
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31 | |
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32 | #include "OrxonoxStableHeaders.h" |
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33 | |
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34 | #include <OgreRoot.h> |
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35 | #include <OgreConfigFile.h> |
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36 | #include <OgreTextureManager.h> |
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37 | |
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38 | #include "core/Debug.h" |
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39 | #include "GraphicsEngine.h" |
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40 | |
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41 | |
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42 | namespace orxonox { |
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43 | |
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44 | using namespace Ogre; |
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45 | |
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46 | GraphicsEngine::GraphicsEngine() |
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47 | { |
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48 | // set to standard values |
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49 | this->configPath_ = ""; |
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50 | this->dataPath_ = ""; |
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51 | scene_ = NULL; |
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52 | } |
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53 | |
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54 | |
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55 | GraphicsEngine::~GraphicsEngine() |
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56 | { |
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57 | } |
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58 | |
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59 | void GraphicsEngine::setup() |
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60 | { |
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61 | //TODO: Check if file exists (maybe not here) |
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62 | /*#ifndef OGRE_STATIC_LIB |
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63 | root_ = new Root(configPath_ + "plugins.cfg", configPath_ + "ogre.cfg", |
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64 | configPath_ + "Ogre.log"); |
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65 | #else |
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66 | root_ = new Root(NULL, configPath_ + "ogre.cfg", configPath_ + "Ogre.log"); |
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67 | #endif*/ |
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68 | #if defined(_DEBUG) && defined(WIN32) |
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69 | std::string plugin_filename = "plugins_d.cfg"; |
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70 | #else |
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71 | std::string plugin_filename = "plugins.cfg"; |
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72 | #endif |
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73 | root_ = new Root(plugin_filename); |
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74 | } |
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75 | |
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76 | /** |
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77 | * @return scene manager |
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78 | */ |
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79 | SceneManager* GraphicsEngine::getSceneManager() |
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80 | { |
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81 | if(!scene_) |
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82 | { |
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83 | scene_ = root_->createSceneManager(ST_GENERIC, "Default SceneManager"); |
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84 | COUT(3) << "Info: Created SceneMan: " << scene_ << std::endl; |
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85 | } |
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86 | return scene_; |
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87 | } |
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88 | |
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89 | bool GraphicsEngine::load() |
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90 | { |
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91 | loadRessourceLocations(this->dataPath_); |
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92 | if (!root_->restoreConfig() && !root_->showConfigDialog()) |
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93 | return false; |
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94 | return true; |
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95 | } |
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96 | |
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97 | void GraphicsEngine::startRender() |
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98 | { |
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99 | root_->initialise(true, "OrxonoxV2"); |
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100 | TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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101 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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102 | } |
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103 | |
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104 | void GraphicsEngine::loadRessourceLocations(std::string dataPath) |
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105 | { |
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106 | //TODO: Specify layout of data file and maybe use xml-loader |
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107 | //TODO: Work with ressource groups (should be generated by a special loader) |
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108 | // Load resource paths from data file using configfile ressource type |
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109 | ConfigFile cf; |
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110 | cf.load(dataPath + "resources.cfg"); |
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111 | |
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112 | // Go through all sections & settings in the file |
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113 | ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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114 | |
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115 | std::string secName, typeName, archName; |
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116 | while (seci.hasMoreElements()) |
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117 | { |
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118 | secName = seci.peekNextKey(); |
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119 | ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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120 | ConfigFile::SettingsMultiMap::iterator i; |
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121 | for (i = settings->begin(); i != settings->end(); ++i) |
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122 | { |
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123 | typeName = i->first; // for instance "FileSystem" or "Zip" |
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124 | archName = i->second; // name (and location) of archive |
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125 | |
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126 | ResourceGroupManager::getSingleton().addResourceLocation( |
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127 | std::string(dataPath + archName), |
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128 | typeName, secName); |
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129 | } |
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130 | } |
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131 | } |
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132 | |
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133 | |
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134 | } |
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