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source: code/trunk/src/orxonox/GraphicsEngine.h @ 1752

Last change on this file since 1752 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

  • Property svn:eol-style set to native
File size: 4.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007, Felix Schulthess
26 *
27 */
28
29/**
30  @file
31  @brief Declaration of GraphicsEngine Singleton.
32  @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _GraphicsEngine_H__
36#define _GraphicsEngine_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <string>
41
42#include <OgrePrerequisites.h>
43#include <OgreLog.h>
44#include <OgreRenderWindow.h>
45#include <OgreWindowEventUtilities.h>
46#include "core/OrxonoxClass.h"
47
48
49namespace orxonox
50{
51    /**
52    @brief Graphics engine manager class
53    */
54    class _OrxonoxExport GraphicsEngine : public Ogre::WindowEventListener, public Ogre::LogListener, public OrxonoxClass
55    {
56        public:
57            void setConfigValues();
58            void detailLevelParticleChanged();
59            bool setup();
60            bool declareRessourceLocations();
61            bool loadRenderer();
62            bool initialiseResources();
63            bool createNewScene();
64
65            void destroy();
66
67            Ogre::SceneManager* getSceneManager() { return scene_; }
68
69            // several window properties
70            Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; }
71            size_t getWindowHandle();
72            int getWindowWidth() const;
73            int getWindowHeight() const;
74            float getWindowAspectRatio() const;
75            float getAverageFramesPerSecond() const { return this->avgFramesPerSecond_; }
76            float getAverageTickTime() const { return this->avgTickTime_; }
77            void setAverageTickTime(float tickTime) { this->avgTickTime_ = tickTime; }
78            void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; }
79
80            void setWindowActivity(bool activity)
81            { if (this->renderWindow_) this->renderWindow_->setActive(activity); }
82
83            void windowMoved       (Ogre::RenderWindow* rw);
84            void windowResized     (Ogre::RenderWindow* rw);
85            void windowFocusChanged(Ogre::RenderWindow* rw);
86            void windowClosed      (Ogre::RenderWindow* rw);
87
88            inline unsigned int getDetailLevelParticle() const
89              { return this->detailLevelParticle_; }
90
91            static GraphicsEngine& getSingleton();
92            static GraphicsEngine* getSingletonPtr() { return &getSingleton(); }
93
94
95        private:
96            // don't mess with singletons
97            GraphicsEngine();
98            ~GraphicsEngine();
99            GraphicsEngine(GraphicsEngine&) { }
100
101            //! Method called by the LogListener from Ogre
102            void messageLogged(const std::string&, Ogre::LogMessageLevel,
103                             bool, const std::string&);
104
105            Ogre::Root*         root_;                  //!< Ogre's root
106            Ogre::SceneManager* scene_;                 //!< scene manager of the game
107            Ogre::RenderWindow* renderWindow_;          //!< the current render window
108            std::string         resourceFile_;          //!< resources file name
109            std::string         ogreConfigFile_;        //!< ogre config file name
110            std::string         ogrePluginsFile_;       //!< ogre plugins file name
111            std::string         ogreLogFile_;           //!< log file name for Ogre log messages
112            int                 ogreLogLevelTrivial_;   //!< Corresponding Orxonx debug level for LL_TRIVIAL
113            int                 ogreLogLevelNormal_;    //!< Corresponding Orxonx debug level for LL_NORMAL
114            int                 ogreLogLevelCritical_;  //!< Corresponding Orxonx debug level for LL_CRITICAL
115            unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
116            float               avgTickTime_;           //!< time in ms to tick() one frame
117            float               avgFramesPerSecond_;    //!< number of frames processed in one second
118    };
119}
120
121#endif /* _GraphicsEngine_H__ */
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