/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Benjamin Knecht , (C) 2007 * Co-authors: * Felix Schulthess * */ /** @file @brief Implementation of an partial interface to Ogre. */ #include "GraphicsManager.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "SpecialConfig.h" #include "util/Exception.h" #include "util/String.h" #include "util/SubString.h" #include "core/Clock.h" #include "core/ConsoleCommand.h" #include "core/ConfigValueIncludes.h" #include "core/CoreIncludes.h" #include "core/Core.h" #include "core/Game.h" #include "core/GameMode.h" #include "tools/ParticleInterface.h" #include "interfaces/WindowEventListener.h" // HACK! #include "overlays/map/Map.h" namespace orxonox { class _OrxonoxExport OgreWindowEventListener : public Ogre::WindowEventListener { void windowResized (Ogre::RenderWindow* rw); void windowFocusChange (Ogre::RenderWindow* rw); void windowClosed (Ogre::RenderWindow* rw); //void windowMoved (Ogre::RenderWindow* rw); }; GraphicsManager* GraphicsManager::singletonRef_s = 0; /** @brief Non-initialising constructor. */ GraphicsManager::GraphicsManager() : ogreRoot_(0) , ogreLogger_(0) , renderWindow_(0) , viewport_(0) , ogreWindowEventListener_(0) { RegisterObject(GraphicsManager); assert(singletonRef_s == 0); singletonRef_s = this; this->loaded_ = false; this->setConfigValues(); } void GraphicsManager::initialise() { // Ogre setup procedure setupOgre(); // load all the required plugins for Ogre loadOgrePlugins(); // read resource declaration file this->declareResources(); // Reads ogre config and creates the render window this->loadRenderer(); // TODO: Spread this this->initialiseResources(); // add console commands FunctorMember* functor1 = createFunctor(&GraphicsManager::printScreen); functor1->setObject(this); ccPrintScreen_ = createConsoleCommand(functor1, "printScreen"); CommandExecutor::addConsoleCommandShortcut(ccPrintScreen_); this->loaded_ = true; } /** @brief Destroys all the Ogre related objects */ GraphicsManager::~GraphicsManager() { if (this->loaded_) { delete this->ccPrintScreen_; if (this->ogreWindowEventListener_) { // remove our WindowEventListener first to avoid bad calls after the window has been destroyed Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this->ogreWindowEventListener_); delete this->ogreWindowEventListener_; } // destroy render window // Ogre::RenderSystem* renderer = this->ogreRoot_->getRenderSystem(); // renderer->destroyRenderWindow("Orxonox"); // HACK! This fixes an exit crash Map::hackDestroyMap(); // unload all compositors Ogre::CompositorManager::getSingleton().removeAll(); // Delete OGRE main control organ delete this->ogreRoot_; // delete the ogre log and the logManager (since we have created it in the first place). this->ogreLogger_->getDefaultLog()->removeListener(this); this->ogreLogger_->destroyLog(Ogre::LogManager::getSingleton().getDefaultLog()); delete this->ogreLogger_; } assert(singletonRef_s); singletonRef_s = 0; } void GraphicsManager::setConfigValues() { SetConfigValue(resourceFile_, "resources.cfg") .description("Location of the resources file in the data path."); SetConfigValue(ogreConfigFile_, "ogre.cfg") .description("Location of the Ogre config file"); SetConfigValue(ogrePluginsFolder_, ORXONOX_OGRE_PLUGINS_FOLDER) .description("Folder where the Ogre plugins are located."); SetConfigValue(ogrePlugins_, ORXONOX_OGRE_PLUGINS) .description("Comma separated list of all plugins to load."); SetConfigValue(ogreLogFile_, "ogre.log") .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation."); SetConfigValue(ogreLogLevelTrivial_ , 5) .description("Corresponding orxonox debug level for ogre Trivial"); SetConfigValue(ogreLogLevelNormal_ , 4) .description("Corresponding orxonox debug level for ogre Normal"); SetConfigValue(ogreLogLevelCritical_, 2) .description("Corresponding orxonox debug level for ogre Critical"); SetConfigValue(detailLevelParticle_, 2) .description("O: off, 1: low, 2: normal, 3: high").callback(this, &GraphicsManager::detailLevelParticleChanged); } void GraphicsManager::detailLevelParticleChanged() { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->detailLevelChanged(this->detailLevelParticle_); } void GraphicsManager::update(const Clock& time) { if (this->loaded_) { Ogre::FrameEvent evt; evt.timeSinceLastFrame = time.getDeltaTime(); evt.timeSinceLastEvent = time.getDeltaTime(); // note: same time, but shouldn't matter anyway // don't forget to call _fireFrameStarted to OGRE to make sure // everything goes smoothly ogreRoot_->_fireFrameStarted(evt); // Pump messages in all registered RenderWindows // This calls the WindowEventListener objects. Ogre::WindowEventUtilities::messagePump(); // make sure the window stays active even when not focused // (probably only necessary on windows) this->renderWindow_->setActive(true); // render ogreRoot_->_updateAllRenderTargets(); // again, just to be sure OGRE works fine ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted } } void GraphicsManager::setCamera(Ogre::Camera* camera) { this->viewport_->setCamera(camera); } /** @brief Creates the Ogre Root object and sets up the ogre log. */ void GraphicsManager::setupOgre() { COUT(3) << "Setting up Ogre..." << std::endl; if (ogreConfigFile_ == "") { COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl; ModifyConfigValue(ogreConfigFile_, tset, "config.cfg"); } if (ogreLogFile_ == "") { COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl; ModifyConfigValue(ogreLogFile_, tset, "ogre.log"); } boost::filesystem::path ogreConfigFilepath(Core::getConfigPath() / this->ogreConfigFile_); boost::filesystem::path ogreLogFilepath(Core::getLogPath() / this->ogreLogFile_); // create a new logManager // Ogre::Root will detect that we've already created a Log ogreLogger_ = new Ogre::LogManager(); COUT(4) << "Ogre LogManager created" << std::endl; // create our own log that we can listen to Ogre::Log *myLog; myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false); COUT(4) << "Ogre Log created" << std::endl; myLog->setLogDetail(Ogre::LL_BOREME); myLog->addListener(this); COUT(4) << "Creating Ogre Root..." << std::endl; // check for config file existence because Ogre displays (caught) exceptions if not if (!boost::filesystem::exists(ogreConfigFilepath)) { // create a zero sized file std::ofstream creator; creator.open(ogreConfigFilepath.string().c_str()); creator.close(); } // Leave plugins file empty. We're going to do that part manually later ogreRoot_ = new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string()); COUT(3) << "Ogre set up done." << std::endl; } void GraphicsManager::loadOgrePlugins() { // just to make sure the next statement doesn't segfault if (ogrePluginsFolder_ == "") ogrePluginsFolder_ = "."; boost::filesystem::path folder(ogrePluginsFolder_); // Do some SubString magic to get the comma separated list of plugins SubString plugins(ogrePlugins_, ",", " ", false, 92, false, 34, false, 40, 41, false, '\0'); // Use backslash paths on Windows! file_string() already does that though. for (unsigned int i = 0; i < plugins.size(); ++i) ogreRoot_->loadPlugin((folder / plugins[i]).file_string()); } void GraphicsManager::declareResources() { CCOUT(4) << "Declaring Resources" << std::endl; //TODO: Specify layout of data file and maybe use xml-loader //TODO: Work with ressource groups (should be generated by a special loader) if (resourceFile_ == "") { COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl; ModifyConfigValue(resourceFile_, tset, "resources.cfg"); } // Load resource paths from data file using configfile ressource type Ogre::ConfigFile cf; try { cf.load((Core::getMediaPath() / resourceFile_).string()); } catch (...) { //COUT(1) << ex.getFullDescription() << std::endl; COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl; throw; } // Go through all sections & settings in the file Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); std::string secName, typeName, archName; while (seci.hasMoreElements()) { try { secName = seci.peekNextKey(); Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); Ogre::ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; // for instance "FileSystem" or "Zip" archName = i->second; // name (and location) of archive Ogre::ResourceGroupManager::getSingleton().addResourceLocation( (Core::getMediaPath() / archName).string(), typeName, secName); } } catch (Ogre::Exception& ex) { COUT(1) << ex.getFullDescription() << std::endl; } } } void GraphicsManager::loadRenderer() { CCOUT(4) << "Configuring Renderer" << std::endl; if (!ogreRoot_->restoreConfig()) if (!ogreRoot_->showConfigDialog()) ThrowException(InitialisationFailed, "Could not show Ogre configuration dialogue."); CCOUT(4) << "Creating render window" << std::endl; this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox"); this->ogreWindowEventListener_ = new OgreWindowEventListener(); Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, ogreWindowEventListener_); Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(0); // create a full screen default viewport this->viewport_ = this->renderWindow_->addViewport(0, 0); } void GraphicsManager::initialiseResources() { CCOUT(4) << "Initialising resources" << std::endl; //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... //try //{ Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); for (unsigned int i = 0; i < str.size(); i++) { Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); }*/ //} //catch (...) //{ // CCOUT(2) << "Error: There was a serious error when initialising the resources." << std::endl; // throw; //} } /** @brief Method called by the LogListener interface from Ogre. We use it to capture Ogre log messages and handle it ourselves. @param message The message to be logged @param lml The message level the log is using @param maskDebug If we are printing to the console or not @param logName The name of this log (so you can have several listeners for different logs, and identify them) */ void GraphicsManager::messageLogged(const std::string& message, Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName) { int orxonoxLevel; switch (lml) { case Ogre::LML_TRIVIAL: orxonoxLevel = this->ogreLogLevelTrivial_; break; case Ogre::LML_NORMAL: orxonoxLevel = this->ogreLogLevelNormal_; break; case Ogre::LML_CRITICAL: orxonoxLevel = this->ogreLogLevelCritical_; break; default: orxonoxLevel = 0; } OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) << "Ogre: " << message << std::endl; } void GraphicsManager::printScreen() { assert(this->renderWindow_); this->renderWindow_->writeContentsToTimestampedFile(Core::getLogPathString() + "screenShot_", ".jpg"); } /****** OgreWindowEventListener ******/ void OgreWindowEventListener::windowResized(Ogre::RenderWindow* rw) { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->windowResized(rw->getWidth(), rw->getHeight()); } void OgreWindowEventListener::windowFocusChange(Ogre::RenderWindow* rw) { for (ObjectList::iterator it = ObjectList::begin(); it; ++it) it->windowFocusChanged(); } void OgreWindowEventListener::windowClosed(Ogre::RenderWindow* rw) { Game::getInstance().stop(); } }