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source: code/trunk/src/orxonox/Level.cc @ 6620

Last change on this file since 6620 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 4.8 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Level.h"
30
[3196]31#include "util/Math.h"
[2072]32#include "core/CoreIncludes.h"
33#include "core/Loader.h"
[3196]34#include "core/Template.h"
[2072]35#include "core/XMLFile.h"
[3196]36#include "core/XMLPort.h"
[2072]37
[5735]38#include "infos/PlayerInfo.h"
39#include "gametypes/Gametype.h"
[2168]40#include "overlays/OverlayGroup.h"
[3196]41#include "LevelManager.h"
[2072]42
43namespace orxonox
44{
45    CreateFactory(Level);
46
[2169]47    Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
[2072]48    {
49        RegisterObject(Level);
50
51        this->registerVariables();
52        this->xmlfilename_ = this->getFilename();
[5929]53        this->xmlfile_ = 0;
[2072]54    }
55
56    Level::~Level()
57    {
58        if (this->isInitialized())
59        {
[2168]60            if (LevelManager::getInstancePtr())
61                LevelManager::getInstance().releaseActivity(this);
[2072]62
63            if (this->xmlfile_)
64                Loader::unload(this->xmlfile_);
65        }
66    }
67
68    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(Level, XMLPort, xmlelement, mode);
71
72        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
73        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
74
75        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
76    }
77
78    void Level::registerVariables()
79    {
[3280]80        registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
81        registerVariable(this->name_,        VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName));
82        registerVariable(this->description_, VariableDirection::ToClient);
[2072]83    }
84
85    void Level::networkcallback_applyXMLFile()
86    {
87        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
88
89        ClassTreeMask mask;
90        mask.exclude(Class(BaseObject));
91        mask.include(Class(Template));
[2168]92        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
[2072]93
[5695]94        this->xmlfile_ = new XMLFile(mask, this->xmlfilename_);
[2072]95
96        Loader::open(this->xmlfile_);
97    }
98
99    void Level::setGametypeString(const std::string& gametype)
100    {
101        Identifier* identifier = ClassByString(gametype);
[2826]102
103        if (!identifier || !identifier->isA(Class(Gametype)))
[2072]104        {
[2826]105            COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
106            identifier = Class(Gametype);
107            this->gametype_ = "Gametype";
108        }
109        else
[2072]110            this->gametype_ = gametype;
111
[3325]112        Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this));
[2826]113        this->setGametype(rootgametype);
[2072]114
[2826]115        for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
116            (*it)->setGametype(rootgametype);
117
118        if (LevelManager::getInstancePtr())
119            LevelManager::getInstance().requestActivity(this);
[2072]120    }
121
122
123    void Level::addObject(BaseObject* object)
124    {
125        this->objects_.push_back(object);
126        object->setGametype(this->getGametype());
127    }
128
129    BaseObject* Level::getObject(unsigned int index) const
130    {
131        unsigned int i = 0;
132        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
133        {
134            if (i == index)
135                return (*it);
136            ++i;
137        }
138        return 0;
139    }
140
141    void Level::playerEntered(PlayerInfo* player)
142    {
[6417]143        COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
[2072]144        player->setGametype(this->getGametype());
145    }
146
147    void Level::playerLeft(PlayerInfo* player)
148    {
[6417]149        COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
[2072]150        player->setGametype(0);
151    }
152}
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