[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Level.h" |
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| 30 | |
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[3196] | 31 | #include "util/Math.h" |
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[2072] | 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/Loader.h" |
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[3196] | 34 | #include "core/Template.h" |
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[2072] | 35 | #include "core/XMLFile.h" |
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[3196] | 36 | #include "core/XMLPort.h" |
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[2072] | 37 | |
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[5735] | 38 | #include "infos/PlayerInfo.h" |
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| 39 | #include "gametypes/Gametype.h" |
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[2168] | 40 | #include "overlays/OverlayGroup.h" |
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[3196] | 41 | #include "LevelManager.h" |
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[2072] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | CreateFactory(Level); |
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| 46 | |
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[2169] | 47 | Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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[2072] | 48 | { |
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| 49 | RegisterObject(Level); |
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| 50 | |
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[7163] | 51 | |
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[2072] | 52 | this->registerVariables(); |
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| 53 | this->xmlfilename_ = this->getFilename(); |
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[5929] | 54 | this->xmlfile_ = 0; |
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[2072] | 55 | } |
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| 56 | |
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| 57 | Level::~Level() |
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| 58 | { |
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| 59 | if (this->isInitialized()) |
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| 60 | { |
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[6746] | 61 | if (LevelManager::exists()) |
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[2168] | 62 | LevelManager::getInstance().releaseActivity(this); |
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[2072] | 63 | |
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| 64 | if (this->xmlfile_) |
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| 65 | Loader::unload(this->xmlfile_); |
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| 66 | } |
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| 67 | } |
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| 68 | |
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| 69 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 70 | { |
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| 71 | SUPER(Level, XMLPort, xmlelement, mode); |
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| 72 | |
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| 73 | XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); |
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| 74 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
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| 75 | |
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[7163] | 76 | XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode); |
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[2072] | 77 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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[7648] | 78 | } |
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[2072] | 79 | |
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| 80 | void Level::registerVariables() |
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| 81 | { |
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[7163] | 82 | registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
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| 83 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); |
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| 84 | registerVariable(this->description_, VariableDirection::ToClient); |
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| 85 | registerVariable(this->networkTemplateNames_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged)); |
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[2072] | 86 | } |
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| 87 | |
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| 88 | void Level::networkcallback_applyXMLFile() |
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| 89 | { |
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| 90 | COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl; |
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| 91 | |
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| 92 | ClassTreeMask mask; |
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| 93 | mask.exclude(Class(BaseObject)); |
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| 94 | mask.include(Class(Template)); |
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[2168] | 95 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay |
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[2072] | 96 | |
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[5695] | 97 | this->xmlfile_ = new XMLFile(mask, this->xmlfilename_); |
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[2072] | 98 | |
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| 99 | Loader::open(this->xmlfile_); |
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| 100 | } |
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| 101 | |
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[7163] | 102 | void Level::networkCallbackTemplatesChanged() |
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| 103 | { |
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| 104 | for( std::set<std::string>::iterator it = this->networkTemplateNames_.begin(); it!=this->networkTemplateNames_.end(); ++it ) |
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| 105 | { |
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| 106 | assert(Template::getTemplate(*it)); |
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| 107 | Template::getTemplate(*it)->applyOn(this); |
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| 108 | } |
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| 109 | } |
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| 110 | |
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[2072] | 111 | void Level::setGametypeString(const std::string& gametype) |
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| 112 | { |
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| 113 | Identifier* identifier = ClassByString(gametype); |
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[2826] | 114 | |
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| 115 | if (!identifier || !identifier->isA(Class(Gametype))) |
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[2072] | 116 | { |
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[2826] | 117 | COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl; |
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| 118 | identifier = Class(Gametype); |
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| 119 | this->gametype_ = "Gametype"; |
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| 120 | } |
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| 121 | else |
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[2072] | 122 | this->gametype_ = gametype; |
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| 123 | |
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[3325] | 124 | Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); |
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[2826] | 125 | this->setGametype(rootgametype); |
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[2072] | 126 | |
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[2826] | 127 | for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 128 | (*it)->setGametype(rootgametype); |
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| 129 | |
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[6746] | 130 | if (LevelManager::exists()) |
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[2826] | 131 | LevelManager::getInstance().requestActivity(this); |
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[2072] | 132 | } |
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| 133 | |
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| 134 | |
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| 135 | void Level::addObject(BaseObject* object) |
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| 136 | { |
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| 137 | this->objects_.push_back(object); |
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| 138 | object->setGametype(this->getGametype()); |
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[7163] | 139 | object->setLevel(this); |
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[2072] | 140 | } |
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| 141 | |
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| 142 | BaseObject* Level::getObject(unsigned int index) const |
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| 143 | { |
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| 144 | unsigned int i = 0; |
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| 145 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 146 | { |
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| 147 | if (i == index) |
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| 148 | return (*it); |
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| 149 | ++i; |
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| 150 | } |
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| 151 | return 0; |
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| 152 | } |
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| 153 | |
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[7163] | 154 | void Level::addLodInfo(MeshLodInformation* lodInformation) |
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| 155 | { |
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| 156 | std::string meshName = lodInformation->getMeshName(); |
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| 157 | // this->lodInformation_.insert(std::make_pair(meshName,lodInformation)); |
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| 158 | if( this->lodInformation_.find(meshName) != this->lodInformation_.end()) |
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| 159 | CCOUT(4) << "replacing lod information for " << meshName << endl; |
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| 160 | this->lodInformation_[meshName] = lodInformation; |
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| 161 | } |
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| 162 | |
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| 163 | MeshLodInformation* Level::getLodInfo(std::string meshName) const |
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| 164 | { |
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| 165 | if(this->lodInformation_.find(meshName)!=this->lodInformation_.end()) |
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| 166 | return this->lodInformation_.find(meshName)->second; |
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| 167 | |
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| 168 | return 0; |
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| 169 | } |
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| 170 | |
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[2072] | 171 | void Level::playerEntered(PlayerInfo* player) |
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| 172 | { |
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[6417] | 173 | COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl; |
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[2072] | 174 | player->setGametype(this->getGametype()); |
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| 175 | } |
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| 176 | |
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| 177 | void Level::playerLeft(PlayerInfo* player) |
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| 178 | { |
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[6417] | 179 | COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl; |
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[2072] | 180 | player->setGametype(0); |
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| 181 | } |
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| 182 | } |
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