1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Level.h" |
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30 | |
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31 | #include "util/Math.h" |
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32 | #include "util/SubString.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/Loader.h" |
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35 | #include "core/Template.h" |
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36 | #include "core/XMLFile.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "core/module/PluginReference.h" |
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39 | |
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40 | #include "infos/PlayerInfo.h" |
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41 | #include "gametypes/Gametype.h" |
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42 | #include "overlays/OverlayGroup.h" |
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43 | #include "LevelManager.h" |
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44 | #include "scriptablecontroller/scriptable_controller.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | RegisterClass(Level); |
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49 | |
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50 | Level::Level(Context* context) : BaseObject(context), Synchronisable(context), Context(context) |
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51 | { |
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52 | RegisterObject(Level); |
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53 | |
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54 | this->setLevel(WeakPtr<Level>(this)); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency) |
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55 | |
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56 | this->registerVariables(); |
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57 | this->xmlfilename_ = this->getFilename(); |
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58 | this->xmlfile_ = nullptr; |
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59 | this->controller_.reset(new ScriptableController()); |
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60 | } |
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61 | |
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62 | Level::~Level() |
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63 | { |
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64 | if (this->isInitialized()) |
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65 | { |
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66 | if (LevelManager::exists()) |
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67 | LevelManager::getInstance().releaseActivity(this); |
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68 | |
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69 | if (this->xmlfile_) |
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70 | Loader::getInstance().unload(this->xmlfile_); |
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71 | |
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72 | this->unloadPlugins(); |
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73 | } |
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74 | } |
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75 | |
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76 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(Level, XMLPort, xmlelement, mode); |
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79 | |
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80 | XMLPortParam(Level, "plugins", setPluginsString, getPluginsString, xmlelement, mode); |
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81 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
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82 | |
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83 | XMLPortParamLoadOnly(Level, "script", setScript, xmlelement, mode).defaultValues("scripts/empty.lua"); |
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84 | |
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85 | XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode); |
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86 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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87 | } |
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88 | |
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89 | void Level::registerVariables() |
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90 | { |
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91 | registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
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92 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); |
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93 | registerVariable(this->networkTemplateNames_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged)); |
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94 | } |
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95 | |
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96 | void Level::networkcallback_applyXMLFile() |
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97 | { |
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98 | orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl; |
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99 | |
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100 | ClassTreeMask mask; |
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101 | mask.exclude(Class(BaseObject)); |
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102 | mask.include(Class(Template)); |
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103 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay |
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104 | |
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105 | this->xmlfile_ = new XMLFile(mask, this->xmlfilename_); |
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106 | |
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107 | Loader::getInstance().load(this->xmlfile_); |
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108 | } |
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109 | |
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110 | void Level::networkCallbackTemplatesChanged() |
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111 | { |
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112 | for(const std::string& name : this->networkTemplateNames_) |
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113 | { |
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114 | assert(Template::getTemplate(name)); |
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115 | Template::getTemplate(name)->applyOn(this); |
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116 | } |
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117 | } |
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118 | |
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119 | void Level::setPluginsString(const std::string& pluginsString) |
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120 | { |
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121 | // unload old plugins |
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122 | this->unloadPlugins(); |
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123 | |
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124 | // load new plugins |
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125 | this->pluginsString_ = pluginsString; |
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126 | SubString tokens(pluginsString, ","); |
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127 | for (size_t i = 0; i < tokens.size(); ++i) |
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128 | this->plugins_.push_back(new PluginReference(tokens[i])); |
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129 | } |
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130 | |
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131 | void Level::unloadPlugins() |
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132 | { |
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133 | // use destroyLater() - this ensures that plugins are not unloaded too early. |
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134 | // Note: When a level gets unloaded, the Level object is usually the last object that gets destroyed. This is because all other |
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135 | // objects inside a level have a StrongPtr (in BaseObject) that references the Level object. This means that the Level |
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136 | // object is only destroyed, when all StrongPtrs that pointed to it were destroyed. But at the time when the last StrongPtr |
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137 | // is destroyed, the other object is not yet fully destroyed because the StrongPtr is destroyed in ~BaseObject (and this |
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138 | // means that e.g. ~Identifiable was not yet called for this object). This means that technically there are still other |
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139 | // objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need |
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140 | // to call destroyLater() to ensure that no instances from this plugin exist anymore. |
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141 | for (PluginReference* plugin : this->plugins_) |
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142 | plugin->destroyLater(); |
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143 | this->plugins_.clear(); |
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144 | } |
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145 | |
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146 | void Level::setGametypeString(const std::string& gametype) |
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147 | { |
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148 | Identifier* identifier = ClassByString(gametype); |
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149 | |
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150 | if (!identifier || !identifier->isA(Class(Gametype))) |
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151 | { |
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152 | orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl; |
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153 | identifier = Class(Gametype); |
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154 | this->gametype_ = "Gametype"; |
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155 | } |
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156 | else |
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157 | this->gametype_ = gametype; |
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158 | |
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159 | Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); |
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160 | |
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161 | // store a weak-pointer to the gametype to avoid a circular dependency between this level and the gametype (which has a strong-reference on this level) |
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162 | this->setGametype(WeakPtr<Gametype>(rootgametype)); |
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163 | |
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164 | rootgametype->init(); // call init() AFTER the gametype was set |
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165 | |
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166 | if (LevelManager::exists()) |
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167 | LevelManager::getInstance().requestActivity(this); |
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168 | } |
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169 | |
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170 | |
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171 | void Level::addObject(BaseObject* object) |
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172 | { |
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173 | this->objects_.push_back(object); |
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174 | } |
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175 | |
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176 | BaseObject* Level::getObject(unsigned int index) const |
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177 | { |
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178 | unsigned int i = 0; |
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179 | for (BaseObject* object : this->objects_) |
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180 | { |
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181 | if (i == index) |
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182 | return object; |
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183 | ++i; |
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184 | } |
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185 | return nullptr; |
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186 | } |
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187 | |
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188 | void Level::addLodInfo(MeshLodInformation* lodInformation) |
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189 | { |
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190 | std::string meshName = lodInformation->getMeshName(); |
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191 | // this->lodInformation_.insert(std::make_pair(meshName,lodInformation)); |
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192 | if( this->lodInformation_.find(meshName) != this->lodInformation_.end()) |
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193 | orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl; |
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194 | this->lodInformation_[meshName] = lodInformation; |
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195 | } |
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196 | |
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197 | MeshLodInformation* Level::getLodInfo(std::string meshName) const |
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198 | { |
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199 | if(this->lodInformation_.find(meshName)!=this->lodInformation_.end()) |
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200 | return this->lodInformation_.find(meshName)->second; |
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201 | |
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202 | return nullptr; |
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203 | } |
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204 | |
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205 | void Level::playerEntered(PlayerInfo* player) |
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206 | { |
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207 | orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; |
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208 | player->switchGametype(this->getGametype()); |
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209 | } |
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210 | |
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211 | void Level::playerLeft(PlayerInfo* player) |
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212 | { |
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213 | orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; |
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214 | player->switchGametype(nullptr); |
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215 | } |
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216 | } |
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