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source: code/trunk/src/orxonox/Level.h @ 10035

Last change on this file since 10035 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Level_H__
30#define _Level_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <string>
36#include <map>
37#include "core/BaseObject.h"
38#include "network/synchronisable/Synchronisable.h"
39#include "graphics/MeshLodInformation.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport Level : public BaseObject, public Synchronisable, public Context
44    {
45        public:
46            Level(Context* context);
47            virtual ~Level();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50
51            void playerEntered(PlayerInfo* player);
52            void playerLeft(PlayerInfo* player);
53
54            MeshLodInformation* getLodInfo(std::string meshName) const;
55
56
57        private:
58            void registerVariables();
59            void addObject(BaseObject* object);
60            BaseObject* getObject(unsigned int index) const;
61
62            void addLodInfo(MeshLodInformation* object);
63            void networkCallbackTemplatesChanged();
64//            const MeshLodInformation* getLodInfo(std::string meshName) const;
65//            MeshLodInformation* getLodInfo(unsigned int index) const;
66
67            void setGametypeString(const std::string& gametype);
68            inline const std::string& getGametypeString() const
69                { return this->gametype_; }
70
71            void networkcallback_applyXMLFile();
72
73            std::string                    gametype_;
74            std::string                    xmlfilename_;
75            XMLFile*                       xmlfile_;
76            std::list<BaseObject*>         objects_;
77            std::map<std::string,MeshLodInformation*>  lodInformation_;
78    };
79}
80
81#endif /* _Level_H__ */
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