[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7802] | 25 | * Damian 'Mozork' Frick |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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[7804] | 29 | /** |
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| 30 | @file LevelManager.cc |
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| 31 | @brief Implementation of the LevelManager singleton. |
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| 32 | */ |
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| 33 | |
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[2072] | 34 | #include "LevelManager.h" |
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| 35 | |
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[3196] | 36 | #include <map> |
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[3280] | 37 | |
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[10624] | 38 | #include "core/singleton/ScopedSingletonIncludes.h" |
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| 39 | #include "core/commandline/CommandLineIncludes.h" |
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[9667] | 40 | #include "core/config/ConfigValueIncludes.h" |
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| 41 | #include "core/CoreIncludes.h" |
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[7648] | 42 | #include "core/ClassTreeMask.h" |
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[3370] | 43 | #include "core/Loader.h" |
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[6417] | 44 | #include "core/Resource.h" |
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[7648] | 45 | #include "core/XMLFile.h" |
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[7802] | 46 | #include "Level.h" |
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[2171] | 47 | #include "PlayerManager.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[3280] | 51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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| 52 | |
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[10624] | 53 | ManageScopedSingleton(LevelManager, ScopeID::ROOT, false); |
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[2072] | 54 | |
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[10624] | 55 | RegisterAbstractClass(LevelManager).inheritsFrom<Configurable>(); |
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| 56 | |
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[7802] | 57 | /** |
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| 58 | @brief |
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| 59 | Constructor. Registers the object, sets config values and initializes variables. |
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| 60 | */ |
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[2072] | 61 | LevelManager::LevelManager() |
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| 62 | { |
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[9667] | 63 | RegisterObject(LevelManager); |
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[3280] | 64 | this->setConfigValues(); |
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| 65 | |
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| 66 | // check override |
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[6021] | 67 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
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[3280] | 68 | { |
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[9550] | 69 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").get<std::string>()); |
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[3280] | 70 | } |
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[7648] | 71 | |
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| 72 | this->compileAvailableLevelList(); |
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[7802] | 73 | this->nextIndex_ = 0; |
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| 74 | this->nextLevel_ = this->availableLevels_.begin(); |
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[2072] | 75 | } |
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| 76 | |
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| 77 | LevelManager::~LevelManager() |
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| 78 | { |
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[8079] | 79 | // Delete all the LevelInfoItem objects because the LevelManager created them |
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| 80 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = availableLevels_.begin(); |
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| 81 | for (; it != availableLevels_.end(); ++it) |
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[11020] | 82 | (*it)->destroy(); |
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[2072] | 83 | } |
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| 84 | |
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[7802] | 85 | /** |
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| 86 | @brief |
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| 87 | Set the config values for this object. |
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| 88 | */ |
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[3280] | 89 | void LevelManager::setConfigValues() |
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| 90 | { |
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[8891] | 91 | SetConfigValue(defaultLevelName_, "missionOne.oxw") |
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[6417] | 92 | .description("Sets the pre selection of the level in the main menu."); |
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[10258] | 93 | SetConfigValue(lastFinishedCampaignMission_, "") |
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| 94 | .description("The last finished mission of a campaign"); |
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| 95 | SetConfigValue(campaignMissions_, std::vector<std::string>()) |
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| 96 | .description("The list of missions in the campaign"); |
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[3280] | 97 | } |
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| 98 | |
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[7802] | 99 | /** |
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[10258] | 100 | * @brief Stores the argument in the corresponding config value. |
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| 101 | */ |
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| 102 | void LevelManager::setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission) |
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| 103 | { |
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| 104 | ModifyConfigValue(lastFinishedCampaignMission_, set, lastFinishedCampaignMission); |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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[7802] | 108 | @brief |
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| 109 | Request activity for the input Level. |
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| 110 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
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| 111 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
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| 112 | @param level |
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| 113 | A pointer to the Level whose activity is requested. |
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| 114 | */ |
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[2072] | 115 | void LevelManager::requestActivity(Level* level) |
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| 116 | { |
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[7802] | 117 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
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| 118 | // If the level is already in list. |
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| 119 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
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| 120 | return; |
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| 121 | // If it isn't insert it at the back. |
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| 122 | this->levels_.push_back(level); |
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| 123 | // If it is the only level in the list activate it. |
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| 124 | if (this->levels_.size() == 1) |
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[2072] | 125 | this->activateNextLevel(); |
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| 126 | } |
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| 127 | |
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[7802] | 128 | /** |
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| 129 | @brief |
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| 130 | Release activity for the input Level. |
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| 131 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
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| 132 | @param level |
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| 133 | A pointer to the Level whose activity is to be released. |
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| 134 | */ |
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[2072] | 135 | void LevelManager::releaseActivity(Level* level) |
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| 136 | { |
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[7802] | 137 | if (this->levels_.size() > 0) |
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[2072] | 138 | { |
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[7802] | 139 | // If the level is the active level in the front of the list. |
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| 140 | if (this->levels_.front() == level) |
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[2072] | 141 | { |
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[7802] | 142 | // Deactivate it, remove it from the list and activate the next level in line. |
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[2072] | 143 | level->setActive(false); |
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[7802] | 144 | this->levels_.pop_front(); |
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[2072] | 145 | this->activateNextLevel(); |
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| 146 | } |
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[7802] | 147 | else // Else just remove it from the list. |
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| 148 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
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[2072] | 149 | } |
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| 150 | } |
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| 151 | |
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[7802] | 152 | /** |
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| 153 | @brief |
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| 154 | Get the currently active Level. |
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| 155 | @return |
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| 156 | Returns a pointer to the currently active level or NULL if there currently are no active Levels. |
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| 157 | */ |
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[2072] | 158 | Level* LevelManager::getActiveLevel() |
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| 159 | { |
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[7802] | 160 | if (this->levels_.size() > 0) |
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| 161 | return this->levels_.front(); |
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[2072] | 162 | else |
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| 163 | return 0; |
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| 164 | } |
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| 165 | |
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[7802] | 166 | /** |
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| 167 | @brief |
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| 168 | Activate the next Level. |
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| 169 | */ |
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[2072] | 170 | void LevelManager::activateNextLevel() |
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| 171 | { |
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[7802] | 172 | if (this->levels_.size() > 0) |
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[2072] | 173 | { |
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[8891] | 174 | // Activate the level that is the first in the list of levels whose activity has been requested. |
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[7802] | 175 | this->levels_.front()->setActive(true); |
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| 176 | // Make every player enter the newly activated level. |
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[2171] | 177 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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[7802] | 178 | this->levels_.front()->playerEntered(it->second); |
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[2072] | 179 | } |
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| 180 | } |
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[3280] | 181 | |
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[7802] | 182 | /** |
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| 183 | @brief |
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| 184 | Set the default Level. |
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| 185 | @param levelName |
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| 186 | The filename of the default Level. |
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| 187 | */ |
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[3280] | 188 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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| 189 | { |
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| 190 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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| 191 | } |
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| 192 | |
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[7802] | 193 | /** |
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| 194 | @brief |
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| 195 | Get the number of available Levels. |
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| 196 | Also updates the list of available Levels. |
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| 197 | @return |
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| 198 | Returns the number of available Levels. |
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| 199 | */ |
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[7648] | 200 | unsigned int LevelManager::getNumberOfLevels() |
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[3370] | 201 | { |
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[7648] | 202 | this->updateAvailableLevelList(); |
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| 203 | |
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| 204 | return this->availableLevels_.size(); |
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| 205 | } |
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| 206 | |
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[7802] | 207 | /** |
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| 208 | @brief |
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| 209 | Get the LevelInfoItem at the given index in the list of available Levels. |
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| 210 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
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| 211 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
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[7804] | 212 | @param index |
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| 213 | The index of the item that should be returned. |
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[7802] | 214 | @return |
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| 215 | Returns a pointer to the LevelInfoItem at the given index. |
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| 216 | */ |
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| 217 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
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[7648] | 218 | { |
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[7804] | 219 | if(index >= this->availableLevels_.size()) |
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[7648] | 220 | return NULL; |
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[7802] | 221 | |
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| 222 | // If this index directly follows the last we can optimize a lot. |
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| 223 | if(index == this->nextIndex_) |
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| 224 | { |
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| 225 | this->nextIndex_++; |
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| 226 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 227 | this->nextLevel_++; |
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| 228 | return *it; |
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| 229 | } |
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[3370] | 230 | else |
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[7648] | 231 | { |
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[7802] | 232 | // If this index is bigger than the last, we can optimize a little. |
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[7839] | 233 | if(index < this->nextIndex_) |
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[7802] | 234 | { |
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| 235 | this->nextIndex_ = 0; |
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| 236 | this->nextLevel_ = this->availableLevels_.begin(); |
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| 237 | } |
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[8706] | 238 | |
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[7802] | 239 | while(this->nextIndex_ != index) |
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| 240 | { |
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| 241 | this->nextIndex_++; |
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| 242 | this->nextLevel_++; |
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| 243 | } |
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| 244 | this->nextIndex_++; |
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| 245 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 246 | this->nextLevel_++; |
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| 247 | return *it; |
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[7648] | 248 | } |
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[3370] | 249 | } |
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| 250 | |
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[7802] | 251 | /** |
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| 252 | @brief |
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| 253 | Compile the list of available Levels. |
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| 254 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
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| 255 | */ |
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[3370] | 256 | void LevelManager::compileAvailableLevelList() |
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| 257 | { |
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[8079] | 258 | // Get all files matching the level criteria |
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[6501] | 259 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
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[8079] | 260 | |
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| 261 | // We only want to load as little as possible |
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| 262 | ClassTreeMask mask; |
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| 263 | mask.exclude(Class(BaseObject)); |
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| 264 | mask.include(Class(LevelInfo)); |
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| 265 | |
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| 266 | // Iterate over all the found *.oxw files |
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[8858] | 267 | orxout(internal_info) << "Loading LevelInfos..." << endl; |
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[8079] | 268 | std::set<std::string> names; |
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[6501] | 269 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
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| 270 | { |
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[8079] | 271 | // TODO: Replace with tag? |
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[6501] | 272 | if (it->find("old/") != 0) |
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[3370] | 273 | { |
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[8079] | 274 | LevelInfoItem* info = NULL; |
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[7648] | 275 | |
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[7802] | 276 | // Load the LevelInfo object from the level file. |
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[7648] | 277 | XMLFile file = XMLFile(*it); |
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[10624] | 278 | Loader::getInstance().load(&file, mask, false, true); |
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[8079] | 279 | |
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| 280 | // Find the LevelInfo object we've just loaded (if there was one) |
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[7648] | 281 | for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item) |
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[8079] | 282 | if(item->getXMLFilename() == *it) |
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| 283 | info = item->copy(); |
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| 284 | |
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| 285 | // We don't need the loaded stuff anymore |
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[10624] | 286 | Loader::getInstance().unload(&file); |
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[8079] | 287 | |
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[8891] | 288 | if(info == NULL) |
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[7648] | 289 | { |
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[8079] | 290 | // Create a default LevelInfoItem object that merely contains the name |
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| 291 | std::string filenameWOExtension = it->substr(0, it->find(".oxw")); |
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| 292 | info = new LevelInfoItem(filenameWOExtension, *it); |
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[7648] | 293 | } |
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[8079] | 294 | |
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| 295 | // Warn about levels with the same name. |
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| 296 | if(!names.insert(info->getName()).second) |
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[8858] | 297 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl; |
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[8079] | 298 | |
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| 299 | // Warn about multiple items so that it gets fixed quickly |
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| 300 | if(availableLevels_.find(info) != availableLevels_.end()) |
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| 301 | { |
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[8858] | 302 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl; |
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[8079] | 303 | // Delete LevelInfoItem to avoid a dangling pointer |
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| 304 | delete info; |
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| 305 | } |
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| 306 | else |
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| 307 | this->availableLevels_.insert(info); |
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[3370] | 308 | } |
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[6501] | 309 | } |
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[3370] | 310 | } |
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[7648] | 311 | |
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[7802] | 312 | /** |
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| 313 | @brief |
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| 314 | Update the list of available Levels. |
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| 315 | */ |
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[7648] | 316 | void LevelManager::updateAvailableLevelList(void) |
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| 317 | { |
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| 318 | //TODO: Implement some kind of update? |
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| 319 | } |
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[2072] | 320 | } |
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