[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "LevelManager.h" |
---|
| 30 | |
---|
[3196] | 31 | #include <map> |
---|
[2171] | 32 | #include "PlayerManager.h" |
---|
| 33 | #include "objects/Level.h" |
---|
[2072] | 34 | #include "objects/infos/HumanPlayer.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | LevelManager* LevelManager::singletonRef_s = 0; |
---|
| 39 | |
---|
| 40 | LevelManager::LevelManager() |
---|
| 41 | { |
---|
| 42 | assert(singletonRef_s == 0); |
---|
| 43 | singletonRef_s = this; |
---|
| 44 | } |
---|
| 45 | |
---|
| 46 | LevelManager::~LevelManager() |
---|
| 47 | { |
---|
| 48 | assert(singletonRef_s != 0); |
---|
| 49 | singletonRef_s = 0; |
---|
| 50 | } |
---|
| 51 | |
---|
| 52 | void LevelManager::requestActivity(Level* level) |
---|
| 53 | { |
---|
| 54 | this->levels_s.push_back(level); |
---|
| 55 | if (this->levels_s.size() == 1) |
---|
| 56 | this->activateNextLevel(); |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | void LevelManager::releaseActivity(Level* level) |
---|
| 60 | { |
---|
| 61 | if (this->levels_s.size() > 0) |
---|
| 62 | { |
---|
| 63 | if (this->levels_s.front() == level) |
---|
| 64 | { |
---|
| 65 | level->setActive(false); |
---|
| 66 | this->levels_s.pop_front(); |
---|
| 67 | this->activateNextLevel(); |
---|
| 68 | } |
---|
| 69 | else |
---|
| 70 | { |
---|
| 71 | for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it) |
---|
| 72 | if ((*it) == level) |
---|
| 73 | this->levels_s.erase(it); |
---|
| 74 | } |
---|
| 75 | } |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | Level* LevelManager::getActiveLevel() |
---|
| 79 | { |
---|
| 80 | if (this->levels_s.size() > 0) |
---|
| 81 | return this->levels_s.front(); |
---|
| 82 | else |
---|
| 83 | return 0; |
---|
| 84 | } |
---|
| 85 | |
---|
| 86 | void LevelManager::activateNextLevel() |
---|
| 87 | { |
---|
| 88 | if (this->levels_s.size() > 0) |
---|
| 89 | { |
---|
| 90 | this->levels_s.front()->setActive(true); |
---|
[2171] | 91 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
---|
[2072] | 92 | this->levels_s.front()->playerEntered(it->second); |
---|
| 93 | } |
---|
| 94 | } |
---|
| 95 | } |
---|