[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7802] | 25 | * Damian 'Mozork' Frick |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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[7804] | 29 | /** |
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| 30 | @file LevelManager.cc |
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| 31 | @brief Implementation of the LevelManager singleton. |
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| 32 | */ |
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| 33 | |
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[2072] | 34 | #include "LevelManager.h" |
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| 35 | |
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[3196] | 36 | #include <map> |
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[3280] | 37 | |
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[7284] | 38 | #include "util/ScopedSingletonManager.h" |
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[7648] | 39 | #include "core/ClassTreeMask.h" |
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[6021] | 40 | #include "core/CommandLineParser.h" |
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[3280] | 41 | #include "core/ConfigValueIncludes.h" |
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| 42 | #include "core/CoreIncludes.h" |
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[3370] | 43 | #include "core/Loader.h" |
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[6417] | 44 | #include "core/Resource.h" |
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[7648] | 45 | #include "core/XMLFile.h" |
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[7802] | 46 | #include "Level.h" |
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[2171] | 47 | #include "PlayerManager.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[3280] | 51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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| 52 | |
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[5929] | 53 | ManageScopedSingleton(LevelManager, ScopeID::Root, false); |
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[2072] | 54 | |
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[7802] | 55 | /** |
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| 56 | @brief |
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| 57 | Constructor. Registers the object, sets config values and initializes variables. |
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| 58 | */ |
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[2072] | 59 | LevelManager::LevelManager() |
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| 60 | { |
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[3280] | 61 | RegisterRootObject(LevelManager); |
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| 62 | this->setConfigValues(); |
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| 63 | |
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| 64 | // check override |
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[6021] | 65 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
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[3280] | 66 | { |
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[6021] | 67 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString()); |
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[3280] | 68 | } |
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[7648] | 69 | |
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| 70 | this->compileAvailableLevelList(); |
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[7802] | 71 | this->nextIndex_ = 0; |
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| 72 | this->nextLevel_ = this->availableLevels_.begin(); |
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[2072] | 73 | } |
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| 74 | |
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| 75 | LevelManager::~LevelManager() |
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| 76 | { |
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| 77 | } |
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| 78 | |
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[7802] | 79 | /** |
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| 80 | @brief |
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| 81 | Set the config values for this object. |
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| 82 | */ |
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[3280] | 83 | void LevelManager::setConfigValues() |
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| 84 | { |
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[7724] | 85 | SetConfigValue(defaultLevelName_, "presentationDM.oxw") |
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[6417] | 86 | .description("Sets the pre selection of the level in the main menu."); |
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[3280] | 87 | } |
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| 88 | |
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[7802] | 89 | /** |
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| 90 | @brief |
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| 91 | Request activity for the input Level. |
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| 92 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
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| 93 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
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| 94 | @param level |
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| 95 | A pointer to the Level whose activity is requested. |
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| 96 | */ |
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[2072] | 97 | void LevelManager::requestActivity(Level* level) |
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| 98 | { |
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[7802] | 99 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
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| 100 | // If the level is already in list. |
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| 101 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
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| 102 | return; |
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| 103 | // If it isn't insert it at the back. |
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| 104 | this->levels_.push_back(level); |
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| 105 | // If it is the only level in the list activate it. |
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| 106 | if (this->levels_.size() == 1) |
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[2072] | 107 | this->activateNextLevel(); |
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| 108 | } |
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| 109 | |
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[7802] | 110 | /** |
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| 111 | @brief |
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| 112 | Release activity for the input Level. |
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| 113 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
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| 114 | @param level |
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| 115 | A pointer to the Level whose activity is to be released. |
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| 116 | */ |
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[2072] | 117 | void LevelManager::releaseActivity(Level* level) |
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| 118 | { |
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[7802] | 119 | if (this->levels_.size() > 0) |
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[2072] | 120 | { |
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[7802] | 121 | // If the level is the active level in the front of the list. |
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| 122 | if (this->levels_.front() == level) |
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[2072] | 123 | { |
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[7802] | 124 | // Deactivate it, remove it from the list and activate the next level in line. |
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[2072] | 125 | level->setActive(false); |
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[7802] | 126 | this->levels_.pop_front(); |
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[2072] | 127 | this->activateNextLevel(); |
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| 128 | } |
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[7802] | 129 | else // Else just remove it from the list. |
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| 130 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
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[2072] | 131 | } |
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| 132 | } |
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| 133 | |
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[7802] | 134 | /** |
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| 135 | @brief |
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| 136 | Get the currently active Level. |
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| 137 | @return |
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| 138 | Returns a pointer to the currently active level or NULL if there currently are no active Levels. |
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| 139 | */ |
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[2072] | 140 | Level* LevelManager::getActiveLevel() |
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| 141 | { |
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[7802] | 142 | if (this->levels_.size() > 0) |
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| 143 | return this->levels_.front(); |
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[2072] | 144 | else |
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| 145 | return 0; |
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| 146 | } |
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| 147 | |
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[7802] | 148 | /** |
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| 149 | @brief |
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| 150 | Activate the next Level. |
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| 151 | */ |
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[2072] | 152 | void LevelManager::activateNextLevel() |
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| 153 | { |
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[7802] | 154 | if (this->levels_.size() > 0) |
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[2072] | 155 | { |
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[7802] | 156 | // Activate the level that is the first in the list of levels whose activity has been requested. |
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| 157 | this->levels_.front()->setActive(true); |
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| 158 | // Make every player enter the newly activated level. |
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[2171] | 159 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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[7802] | 160 | this->levels_.front()->playerEntered(it->second); |
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[2072] | 161 | } |
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| 162 | } |
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[3280] | 163 | |
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[7802] | 164 | /** |
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| 165 | @brief |
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| 166 | Set the default Level. |
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| 167 | @param levelName |
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| 168 | The filename of the default Level. |
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| 169 | */ |
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[3280] | 170 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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| 171 | { |
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| 172 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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| 173 | } |
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| 174 | |
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[7802] | 175 | /** |
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| 176 | @brief |
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| 177 | Get the number of available Levels. |
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| 178 | Also updates the list of available Levels. |
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| 179 | @return |
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| 180 | Returns the number of available Levels. |
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| 181 | */ |
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[7648] | 182 | unsigned int LevelManager::getNumberOfLevels() |
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[3370] | 183 | { |
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[7648] | 184 | this->updateAvailableLevelList(); |
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| 185 | |
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| 186 | return this->availableLevels_.size(); |
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| 187 | } |
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| 188 | |
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[7802] | 189 | /** |
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| 190 | @brief |
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| 191 | Get the LevelInfoItem at the given index in the list of available Levels. |
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| 192 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
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| 193 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
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[7804] | 194 | @param index |
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| 195 | The index of the item that should be returned. |
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[7802] | 196 | @return |
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| 197 | Returns a pointer to the LevelInfoItem at the given index. |
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| 198 | */ |
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| 199 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
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[7648] | 200 | { |
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[7804] | 201 | if(index >= this->availableLevels_.size()) |
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[7648] | 202 | return NULL; |
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[7802] | 203 | |
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| 204 | // If this index directly follows the last we can optimize a lot. |
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| 205 | if(index == this->nextIndex_) |
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| 206 | { |
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| 207 | this->nextIndex_++; |
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| 208 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 209 | this->nextLevel_++; |
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| 210 | return *it; |
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| 211 | } |
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[3370] | 212 | else |
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[7648] | 213 | { |
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[7802] | 214 | // If this index is bigger than the last, we can optimize a little. |
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[7839] | 215 | if(index < this->nextIndex_) |
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[7802] | 216 | { |
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| 217 | this->nextIndex_ = 0; |
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| 218 | this->nextLevel_ = this->availableLevels_.begin(); |
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| 219 | } |
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| 220 | while(this->nextIndex_ != index) |
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| 221 | { |
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| 222 | this->nextIndex_++; |
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| 223 | this->nextLevel_++; |
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| 224 | } |
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| 225 | this->nextIndex_++; |
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| 226 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 227 | this->nextLevel_++; |
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| 228 | return *it; |
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[7648] | 229 | } |
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[3370] | 230 | } |
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| 231 | |
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[7802] | 232 | /** |
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| 233 | @brief |
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| 234 | Compile the list of available Levels. |
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| 235 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
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| 236 | */ |
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[3370] | 237 | void LevelManager::compileAvailableLevelList() |
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| 238 | { |
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[6501] | 239 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
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[7648] | 240 | // Iterate over all *.oxw level files. |
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[7801] | 241 | COUT(3) << "Loading LevelInfos..." << std::endl; |
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[6501] | 242 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
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| 243 | { |
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[7802] | 244 | //TODO: Replace with tag? |
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[6501] | 245 | if (it->find("old/") != 0) |
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[3370] | 246 | { |
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[5695] | 247 | size_t pos = it->find(".oxw"); |
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[7648] | 248 | |
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[7802] | 249 | // Load the LevelInfo object from the level file. |
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[7648] | 250 | bool infoExists = false; |
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| 251 | XMLFile file = XMLFile(*it); |
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| 252 | ClassTreeMask mask = ClassTreeMask(); |
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| 253 | mask.exclude(ClassIdentifier<BaseObject>::getIdentifier()); |
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| 254 | mask.include(ClassIdentifier<LevelInfo>::getIdentifier()); |
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| 255 | Loader::load(&file, mask, false); |
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[7802] | 256 | // Iterate over all LevelInfos. |
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[7648] | 257 | for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item) |
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| 258 | { |
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| 259 | LevelInfoItem* info = item->copy(); |
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[7802] | 260 | if(info->getXMLFilename() == *it) // If the LevelInfo for this level exists we insert it into the list of available levels. |
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[7648] | 261 | { |
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[7802] | 262 | this->availableLevels_.insert(info); |
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[7648] | 263 | infoExists = true; |
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| 264 | } |
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| 265 | } |
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| 266 | Loader::unload(&file, mask); |
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[7802] | 267 | if(!infoExists) // If the LevelInfo for this level doesn't exist, we create a new one and insert it into the list of available levels. |
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| 268 | this->availableLevels_.insert(new LevelInfoItem(it->substr(0, pos), *it)); |
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[3370] | 269 | } |
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[6501] | 270 | } |
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[3370] | 271 | } |
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[7648] | 272 | |
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[7802] | 273 | /** |
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| 274 | @brief |
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| 275 | Update the list of available Levels. |
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| 276 | */ |
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[7648] | 277 | void LevelManager::updateAvailableLevelList(void) |
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| 278 | { |
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| 279 | //TODO: Implement some kind of update? |
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| 280 | } |
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[2072] | 281 | } |
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