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source: code/trunk/src/orxonox/LevelManager.cc @ 3366

Last change on this file since 3366 was 3280, checked in by rgrieder, 15 years ago

Merged most of the core4 revisions back to the trunk except for:

  • orxonox_cast
  • all the radical changes in the input library
  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
31#include <map>
32
33#include "core/CommandLine.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/CoreIncludes.h"
36#include "PlayerManager.h"
37#include "objects/Level.h"
38#include "objects/infos/HumanPlayer.h"
39
40namespace orxonox
41{
42    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
43
44    LevelManager* LevelManager::singletonRef_s = 0;
45
46    LevelManager::LevelManager()
47    {
48        assert(singletonRef_s == 0);
49        singletonRef_s = this;
50
51        RegisterRootObject(LevelManager);
52        this->setConfigValues();
53
54        // check override
55        if (!CommandLine::getArgument("level")->hasDefaultValue())
56        {
57            ModifyConfigValue(defaultLevelName_, tset, CommandLine::getValue("level").getString());
58        }
59    }
60
61    LevelManager::~LevelManager()
62    {
63        assert(singletonRef_s != 0);
64        singletonRef_s = 0;
65    }
66
67    void LevelManager::setConfigValues()
68    {
69        SetConfigValue(defaultLevelName_, "presentation_dm.oxw")
70            .description("Sets the preselection of the level in the main menu.");
71    }
72
73    void LevelManager::requestActivity(Level* level)
74    {
75        this->levels_s.push_back(level);
76        if (this->levels_s.size() == 1)
77            this->activateNextLevel();
78    }
79
80    void LevelManager::releaseActivity(Level* level)
81    {
82        if (this->levels_s.size() > 0)
83        {
84            if (this->levels_s.front() == level)
85            {
86                level->setActive(false);
87                this->levels_s.pop_front();
88                this->activateNextLevel();
89            }
90            else
91            {
92                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
93                    if ((*it) == level)
94                        this->levels_s.erase(it);
95            }
96        }
97    }
98
99    Level* LevelManager::getActiveLevel()
100    {
101        if (this->levels_s.size() > 0)
102            return this->levels_s.front();
103        else
104            return 0;
105    }
106
107    void LevelManager::activateNextLevel()
108    {
109        if (this->levels_s.size() > 0)
110        {
111            this->levels_s.front()->setActive(true);
112            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
113                this->levels_s.front()->playerEntered(it->second);
114        }
115    }
116
117    void LevelManager::setDefaultLevel(const std::string& levelName)
118    {
119        ModifyConfigValue(defaultLevelName_, set, levelName);
120    }
121
122    const std::string& LevelManager::getDefaultLevel()
123    {
124        return defaultLevelName_;
125    }
126}
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