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source: code/trunk/src/orxonox/LevelManager.cc @ 7738

Last change on this file since 7738 was 7724, checked in by dafrick, 14 years ago

Changing default level, since it has been renamed.

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
31#include <map>
32
33#include "util/ScopedSingletonManager.h"
34#include "core/ClassTreeMask.h"
35#include "core/CommandLineParser.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/Loader.h"
39#include "core/Resource.h"
40#include "core/XMLFile.h"
41#include "PlayerManager.h"
42#include "Level.h"
43#include "LevelInfo.h"
44
45namespace orxonox
46{
47    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
48
49    ManageScopedSingleton(LevelManager, ScopeID::Root, false);
50
51    LevelManager::LevelManager()
52    {
53        RegisterRootObject(LevelManager);
54        this->setConfigValues();
55
56        // check override
57        if (!CommandLineParser::getArgument("level")->hasDefaultValue())
58        {
59            ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString());
60        }
61
62        this->compileAvailableLevelList();
63    }
64
65    LevelManager::~LevelManager()
66    {
67    }
68
69    void LevelManager::setConfigValues()
70    {
71        SetConfigValue(defaultLevelName_, "presentationDM.oxw")
72            .description("Sets the pre selection of the level in the main menu.");
73    }
74
75    void LevelManager::requestActivity(Level* level)
76    {
77        assert( std::find(this->levels_s.begin(), this->levels_s.end(), level)==this->levels_s.end() );
78        if( std::find(this->levels_s.begin(), this->levels_s.end(), level)!=this->levels_s.end() )
79            return; // level is already in list
80        this->levels_s.push_back(level);
81        if (this->levels_s.size() == 1)
82            this->activateNextLevel();
83    }
84
85    void LevelManager::releaseActivity(Level* level)
86    {
87        if (this->levels_s.size() > 0)
88        {
89            if (this->levels_s.front() == level)
90            {
91                level->setActive(false);
92                this->levels_s.pop_front();
93                this->activateNextLevel();
94            }
95            else
96            {
97                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
98                    if ((*it) == level)
99                        this->levels_s.erase(it);
100            }
101        }
102    }
103
104    Level* LevelManager::getActiveLevel()
105    {
106        if (this->levels_s.size() > 0)
107            return this->levels_s.front();
108        else
109            return 0;
110    }
111
112    void LevelManager::activateNextLevel()
113    {
114        if (this->levels_s.size() > 0)
115        {
116            this->levels_s.front()->setActive(true);
117            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
118                this->levels_s.front()->playerEntered(it->second);
119        }
120    }
121
122    void LevelManager::setDefaultLevel(const std::string& levelName)
123    {
124        ModifyConfigValue(defaultLevelName_, set, levelName);
125    }
126
127    const std::string& LevelManager::getDefaultLevel() const
128    {
129        return defaultLevelName_;
130    }
131
132    unsigned int LevelManager::getNumberOfLevels()
133    {
134        this->updateAvailableLevelList();
135
136        return this->availableLevels_.size();
137    }
138
139    LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) const
140    {
141        if (index >= this->availableLevels_.size())
142            return NULL;
143        else
144        {
145            std::map<std::string, LevelInfoItem*>::const_iterator it = this->infos_.find(this->availableLevels_[index]);
146            return it->second;
147        }
148    }
149
150    void LevelManager::compileAvailableLevelList()
151    {
152        Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw");
153        // Iterate over all *.oxw level files.
154        for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it)
155        {
156            //TODO: Replace with tag,
157            if (it->find("old/") != 0)
158            {
159                size_t pos = it->find(".oxw");
160
161                bool infoExists = false;
162                // Load the LevelInfo object from the level file.
163                XMLFile file = XMLFile(*it);
164                ClassTreeMask mask = ClassTreeMask();
165                mask.exclude(ClassIdentifier<BaseObject>::getIdentifier());
166                mask.include(ClassIdentifier<LevelInfo>::getIdentifier());
167                Loader::load(&file, mask, false);
168                for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item)
169                {
170                    LevelInfoItem* info = item->copy();
171                    if(info->getXMLFilename() == *it)
172                    {
173                        this->infos_.insert(std::pair<std::string, LevelInfoItem*>(it->substr(0, pos),info));
174                        infoExists = true;
175                    }
176                }
177                Loader::unload(&file, mask);
178                if(!infoExists)
179                {
180                    this->infos_.insert(std::pair<std::string, LevelInfoItem*>(it->substr(0, pos), new LevelInfoItem(it->substr(0, pos), *it)));
181                }
182
183                this->availableLevels_.push_back(it->substr(0, pos));
184            }
185        }
186    }
187
188    void LevelManager::updateAvailableLevelList(void)
189    {
190        //TODO: Implement some kind of update?
191    }
192}
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