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source: code/trunk/src/orxonox/Main.cc @ 2796

Last change on this file since 2796 was 2716, checked in by rgrieder, 16 years ago

Bug fix in initialisation order.

  • Property svn:eol-style set to native
File size: 4.7 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1293]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
[1755]24 *      Reto Grieder
[612]25 *   Co-authors:
26 *      ...
27 *
28 */
29
30 /**
[1021]31 @file
[2710]32 @brief Entry point of the program.
[612]33  */
34
[1293]35#include "OrxonoxStableHeaders.h"
[612]36
[1293]37#include <exception>
[1755]38#include <cassert>
[1293]39
[2710]40#include "OrxonoxConfig.h"
[1891]41#include "util/Debug.h"
[2087]42#include "util/SignalHandler.h"
[1891]43#include "core/ConfigFileManager.h"
[2103]44#include "core/CommandLine.h"
[2662]45#include "core/CommandExecutor.h"
46#include "core/Identifier.h"
47#include "core/Core.h"
48#include "core/Language.h"
[612]49
[1755]50#include "gamestates/GSRoot.h"
51#include "gamestates/GSGraphics.h"
52#include "gamestates/GSStandalone.h"
53#include "gamestates/GSServer.h"
54#include "gamestates/GSClient.h"
55#include "gamestates/GSDedicated.h"
56#include "gamestates/GSGUI.h"
57#include "gamestates/GSIOConsole.h"
58
[2710]59#ifdef ORXONOX_PLATFORM_APPLE
[612]60#include <CoreFoundation/CoreFoundation.h>
61
62// This function will locate the path to our application on OS X,
63// unlike windows you can not rely on the curent working directory
64// for locating your configuration files and resources.
65             std::string macBundlePath()
66{
[1755]67    char path[1024];
68    CFBundleRef mainBundle = CFBundleGetMainBundle();
69    assert(mainBundle);
[612]70
[1755]71    CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
72    assert(mainBundleURL);
[612]73
[1755]74    CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);
75    assert(cfStringRef);
[612]76
[1755]77    CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
[612]78
[1755]79    CFRelease(mainBundleURL);
80    CFRelease(cfStringRef);
[612]81
[1755]82    return std::string(path);
[612]83}
84#endif
85
86
[2103]87SetCommandLineArgument(settingsFile, "orxonox.ini");
[2710]88SetCommandLineArgument(configFileDirectory, "");
[2103]89
[1755]90int main(int argc, char** argv)
[622]91{
[2103]92    using namespace orxonox;
93
94    // Parse command line arguments
95    try
96    {
97        CommandLine::parseAll(argc, argv);
98    }
99    catch (ArgumentException& ex)
100    {
101        COUT(1) << ex.what() << std::endl;
102        COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl;
103    }
104
[2710]105    // Do this after parsing the command line to allow customisation
106    Core::postMainInitialisation();
107
[2716]108    // create a signal handler (only active for linux)
109    SignalHandler signalHandler;
110    signalHandler.doCatch(argv[0], Core::getLogPathString() + "orxonox_crash.log");
111
[2103]112    // Create the ConfigFileManager before creating the GameStates in order to have
[1891]113    // setConfigValues() in the constructor (required).
[2103]114    ConfigFileManager* configFileManager = new ConfigFileManager();
115    configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString());
[2662]116    // create the Core settings to configure the output level
117    Language* language = new Language();
118    Core*     core     = new Core();
[1891]119
[2662]120    // put GameStates in its own scope so we can destroy the identifiers at the end of main().
121    {
122        // create the gamestates
123        GSRoot root;
124        GSGraphics graphics;
125        GSStandalone standalone;
126        GSServer server;
127        GSClient client;
128        GSDedicated dedicated;
129        GSGUI gui;
130        GSIOConsole ioConsole;
[612]131
[2662]132        // make the hierarchy
133        root.addChild(&graphics);
134        graphics.addChild(&standalone);
135        graphics.addChild(&server);
136        graphics.addChild(&client);
137        graphics.addChild(&gui);
138        root.addChild(&ioConsole);
139        root.addChild(&dedicated);
[1755]140
[2662]141        // Here happens the game
142        root.start();
143    }
[1755]144
[2662]145    // destroy singletons
146    delete core;
147    delete language;
[2103]148    delete configFileManager;
149
[2662]150    // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand)
151    Identifier::destroyAllIdentifiers();
152    // destroy command line arguments
153    CommandLine::destroyAllArguments();
154    // Also delete external console command that don't belong to an Identifier
155    CommandExecutor::destroyExternalCommands();
156
[1755]157    return 0;
[612]158}
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