[612] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1293] | 3 | * > www.orxonox.net < |
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[612] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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[1755] | 24 | * Reto Grieder |
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[612] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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[2873] | 29 | |
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[3196] | 30 | /** |
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| 31 | @file |
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| 32 | @brief |
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| 33 | Entry point of the program. |
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| 34 | */ |
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[612] | 35 | |
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[3196] | 36 | #include "OrxonoxPrereqs.h" |
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[612] | 37 | |
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[1891] | 38 | #include "util/Debug.h" |
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[2662] | 39 | #include "core/Identifier.h" |
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[2896] | 40 | #include "core/Game.h" |
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[612] | 41 | |
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[2896] | 42 | /* |
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| 43 | @brief |
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| 44 | Main method. Game starts here (except for static initialisations). |
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| 45 | */ |
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[3196] | 46 | #ifdef ORXONOX_USE_WINMAIN |
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| 47 | INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) |
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| 48 | #else |
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[1755] | 49 | int main(int argc, char** argv) |
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[3196] | 50 | #endif |
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[622] | 51 | { |
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[2103] | 52 | { |
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[2896] | 53 | orxonox::Game orxonox(argc, argv); |
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[2103] | 54 | |
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[2896] | 55 | orxonox.setStateHierarchy( |
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| 56 | "root" |
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| 57 | " graphics" |
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| 58 | " mainMenu" |
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| 59 | " standalone" |
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| 60 | " level" |
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| 61 | " server" |
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| 62 | " level" |
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| 63 | " client" |
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| 64 | " level" |
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| 65 | " dedicated" |
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| 66 | " level" |
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| 67 | " ioConsole" |
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| 68 | ); |
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[2710] | 69 | |
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[2896] | 70 | orxonox.run(); |
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[2927] | 71 | |
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| 72 | // destroy the GameStates created pre-mainly |
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| 73 | orxonox::Game::destroyStates(); |
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[2896] | 74 | } // orxonox gets destroyed right here! |
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[2716] | 75 | |
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[2662] | 76 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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[2896] | 77 | // Needs to be done after Game destructor because of ~OrxonoxClass |
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| 78 | orxonox::Identifier::destroyAllIdentifiers(); |
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[2662] | 79 | |
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[1755] | 80 | return 0; |
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[612] | 81 | } |
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