[612] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1293] | 3 | * > www.orxonox.net < |
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[612] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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[1755] | 24 | * Reto Grieder |
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[612] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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[2873] | 29 | |
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[3196] | 30 | /** |
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| 31 | @file |
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| 32 | @brief |
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| 33 | Entry point of the program. |
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| 34 | */ |
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[612] | 35 | |
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[3196] | 36 | #include "OrxonoxPrereqs.h" |
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[612] | 37 | |
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[1891] | 38 | #include "util/Debug.h" |
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[3280] | 39 | #include "util/Exception.h" |
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[2896] | 40 | #include "core/Game.h" |
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[612] | 41 | |
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[2896] | 42 | /* |
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| 43 | @brief |
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| 44 | Main method. Game starts here (except for static initialisations). |
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| 45 | */ |
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[3196] | 46 | #ifdef ORXONOX_USE_WINMAIN |
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| 47 | INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) |
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| 48 | #else |
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[1755] | 49 | int main(int argc, char** argv) |
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[3196] | 50 | #endif |
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[622] | 51 | { |
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[3280] | 52 | using namespace orxonox; |
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| 53 | |
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| 54 | Game* game = 0; |
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| 55 | try |
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[2103] | 56 | { |
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[3280] | 57 | game = new Game(argc, argv); |
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[2103] | 58 | |
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[3280] | 59 | game->setStateHierarchy( |
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[2896] | 60 | "root" |
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| 61 | " graphics" |
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| 62 | " mainMenu" |
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| 63 | " standalone" |
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| 64 | " level" |
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| 65 | " server" |
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| 66 | " level" |
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| 67 | " client" |
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| 68 | " level" |
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| 69 | " dedicated" |
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| 70 | " level" |
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| 71 | " ioConsole" |
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| 72 | ); |
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[2710] | 73 | |
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[3280] | 74 | game->requestState("root"); |
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| 75 | } |
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| 76 | catch (const std::exception& ex) |
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| 77 | { |
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| 78 | COUT(0) << "Orxonox failed to initialise: " << ex.what() << std::endl; |
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| 79 | COUT(0) << "Terminating program." << std::endl; |
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| 80 | return 1; |
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| 81 | } |
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| 82 | catch (...) |
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| 83 | { |
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| 84 | COUT(0) << "Orxonox failed to initialise: " << std::endl; |
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| 85 | COUT(0) << "Terminating program." << std::endl; |
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| 86 | return 1; |
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| 87 | } |
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[2927] | 88 | |
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[3280] | 89 | game->run(); |
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| 90 | delete game; |
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[2716] | 91 | |
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[1755] | 92 | return 0; |
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[612] | 93 | } |
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