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source: code/trunk/src/orxonox/Main.cc @ 4165

Last change on this file since 4165 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 3.7 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1293]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
[1755]24 *      Reto Grieder
[612]25 *   Co-authors:
26 *      ...
27 *
28 */
[2873]29 
[3196]30/**
31@file
32@brief
33    Entry point of the program.
34*/
[612]35
[3196]36#include "OrxonoxPrereqs.h"
[3323]37#include "SpecialConfig.h"
[612]38
[3323]39#ifdef ORXONOX_USE_WINMAIN
40# ifndef WIN32_LEAN_AND_MEAN
41#  define WIN32_LEAN_AND_MEAN
42# endif
43#include <windows.h>
44#endif
45
[1891]46#include "util/Debug.h"
[3280]47#include "util/Exception.h"
[3370]48#include "core/CommandLine.h"
[2896]49#include "core/Game.h"
[612]50
[3370]51SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
52// Shortcuts for easy direct loading
53SetCommandLineSwitch(server).information("Start in server mode");
54SetCommandLineSwitch(client).information("Start in client mode");
55SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
56SetCommandLineSwitch(standalone).information("Start in standalone mode");
57
[2896]58/*
59@brief
60    Main method. Game starts here (except for static initialisations).
61*/
[3196]62#ifdef ORXONOX_USE_WINMAIN
63INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
64#else
[1755]65int main(int argc, char** argv)
[3196]66#endif
[622]67{
[3280]68    using namespace orxonox;
69
70    Game* game = 0;
71    try
[2103]72    {
[3323]73#ifndef ORXONOX_USE_WINMAIN
74        std::string strCmdLine;
75        for (int i = 1; i < argc; ++i)
76            strCmdLine += argv[i] + std::string(" ");
77#endif
78        game = new Game(strCmdLine);
[2103]79
[3280]80        game->setStateHierarchy(
[2896]81        "root"
82        " graphics"
83        "  mainMenu"
84        "  standalone"
85        "   level"
86        "  server"
87        "   level"
88        "  client"
89        "   level"
90        " dedicated"
91        "  level"
92        " ioConsole"
93        );
[2710]94
[3280]95        game->requestState("root");
[3370]96
97        // Some development hacks (not really, but in the future, this calls won't make sense anymore)
98        if (CommandLine::getValue("standalone").getBool())
99            Game::getInstance().requestStates("graphics, standalone, level");
100        else if (CommandLine::getValue("server").getBool())
101            Game::getInstance().requestStates("graphics, server, level");
102        else if (CommandLine::getValue("client").getBool())
103            Game::getInstance().requestStates("graphics, client, level");
104        else if (CommandLine::getValue("dedicated").getBool())
105            Game::getInstance().requestStates("dedicated, level");
106        else if (CommandLine::getValue("console").getBool())
107            Game::getInstance().requestStates("ioConsole");
108        else
109            Game::getInstance().requestStates("graphics, mainMenu");
[3280]110    }
111    catch (const std::exception& ex)
112    {
113        COUT(0) << "Orxonox failed to initialise: " << ex.what() << std::endl;
114        COUT(0) << "Terminating program." << std::endl;
115        return 1;
116    }
117    catch (...)
118    {
119        COUT(0) << "Orxonox failed to initialise: " << std::endl;
120        COUT(0) << "Terminating program." << std::endl;
121        return 1;
122    }
[2927]123
[3280]124    game->run();
125    delete game;
[2716]126
[1755]127    return 0;
[612]128}
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