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source: code/trunk/src/orxonox/Main.cc @ 8742

Last change on this file since 8742 was 8729, checked in by rgrieder, 13 years ago

Merged unity_build branch back to trunk.

Features:

  • Implemented fully automatic build units to speed up compilation if requested
  • Added DOUT macro for quick debug output
  • Activated text colouring in the POSIX IOConsole
  • DeclareToluaInterface is not necessary anymore

Improvements:

  • Output levels now change appropriately when switch back and forth from dev mode
  • Log level for the file output is now also correct during startup
  • Removed some header file dependencies in core and tools to speed up compilation

no more file for command line options

  • Improved util::tribool by adapting some concepts from boost::tribool

Regressions:

  • It is not possible anymore to specify command line arguments in an extra file because we've got config values for that purpose.
  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "Main.h"
37
38#include "core/CommandLineParser.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41
42namespace orxonox
43{
44    SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45    SetCommandLineSwitch(server).information("Start in server mode");
46    SetCommandLineSwitch(client).information("Start in client mode");
47    SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
48    SetCommandLineSwitch(standalone).information("Start in standalone mode");
49    SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
50
51    /* ADD masterserver command */
52    SetCommandLineSwitch(masterserver).information("Start in masterserver mode");
53
54    SetCommandLineArgument(generateDoc, "")
55        .information("Generates a Doxygen file from things like SetConsoleCommand");
56
57    /**
58    @brief
59        Starting point of orxonox (however not the entry point of the program!)
60    */
61    int main(const std::string& strCmdLine)
62    {
63        Game* game = new Game(strCmdLine);
64
65        if (CommandLineParser::getValue("generateDoc").getString().empty())
66        {
67            /* TODO make this clear */
68            game->setStateHierarchy(
69            "root"
70            " graphics"
71            "  mainMenu"
72            "  standalone,server,client"
73            "   level"
74            " server,client,masterserver"
75            "  level"
76            );
77
78            game->requestState("root");
79
80            // Some development hacks (not really, but in the future, these calls won't make sense anymore)
81            if (CommandLineParser::getValue("standalone").getBool())
82                Game::getInstance().requestStates("graphics, standalone, level");
83            else if (CommandLineParser::getValue("server").getBool())
84                Game::getInstance().requestStates("graphics, server, level");
85            else if (CommandLineParser::getValue("client").getBool())
86                Game::getInstance().requestStates("graphics, client, level");
87            else if (CommandLineParser::getValue("dedicated").getBool())
88                Game::getInstance().requestStates("server, level");
89            else if (CommandLineParser::getValue("dedicatedClient").getBool())
90                Game::getInstance().requestStates("client, level");
91            /* ADD masterserver command */
92            else if (CommandLineParser::getValue("masterserver").getBool())
93                Game::getInstance().requestStates("masterserver");
94            else
95            {
96                if (!CommandLineParser::getValue("console").getBool())
97                    Game::getInstance().requestStates("graphics, mainMenu");
98            }
99
100            game->run();
101        }
102
103        delete game;
104
105        return 0;
106    }
107}
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