1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Kevin 'youngk' Young |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "MoodManager.h" |
---|
30 | |
---|
31 | #include "core/ConfigValueIncludes.h" |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/ScopedSingletonManager.h" |
---|
34 | #include "core/Resource.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); |
---|
39 | |
---|
40 | // Note: I'm (Kevin Young) not entirely sure whether that's good code style: |
---|
41 | const std::string MoodManager::defaultMood_ = "default"; |
---|
42 | |
---|
43 | MoodManager::MoodManager() |
---|
44 | { |
---|
45 | RegisterRootObject(MoodManager); |
---|
46 | this->setConfigValues(); |
---|
47 | |
---|
48 | // Need to use a variable to store old data because ResetConfigValues() doesn't seem to work. |
---|
49 | oldMood_ = MoodManager::defaultMood_; |
---|
50 | |
---|
51 | // Checking for the existence of the folder for the default mood |
---|
52 | const std::string& path = "ambient/" + MoodManager::defaultMood_ + "/."; |
---|
53 | if (!Resource::exists(path)) |
---|
54 | { |
---|
55 | // TODO: Non-fatal error handling (non-critical resource missing) |
---|
56 | COUT(2) << "Mood Warning: Folder for default mood (" << MoodManager::defaultMood_ << ") does not exist!" << std::endl; |
---|
57 | } |
---|
58 | } |
---|
59 | |
---|
60 | void MoodManager::setConfigValues() |
---|
61 | { |
---|
62 | SetConfigValue(mood_, MoodManager::defaultMood_) |
---|
63 | .description("Sets the mood for the current level.") |
---|
64 | .callback(this, &MoodManager::checkMoodValidity); |
---|
65 | } |
---|
66 | |
---|
67 | /** Set a new mood |
---|
68 | */ |
---|
69 | void MoodManager::setMood(const std::string& mood) |
---|
70 | { |
---|
71 | oldMood_ = mood_; |
---|
72 | ModifyConfigValue(mood_, set, mood); |
---|
73 | } |
---|
74 | |
---|
75 | void MoodManager::checkMoodValidity() |
---|
76 | { |
---|
77 | // Generic mood validation |
---|
78 | const std::string& path = "ambient/" + mood_ + "/."; |
---|
79 | if (!Resource::exists(path)) |
---|
80 | { |
---|
81 | COUT(3) << "Mood " << mood_ << " does not exist. Will not change." << std::endl; |
---|
82 | this->setMood(oldMood_); |
---|
83 | } |
---|
84 | else |
---|
85 | { |
---|
86 | COUT(3) << "Mood changed to " << mood_ << std::endl; |
---|
87 | MoodListener::changedMood(mood_); |
---|
88 | } |
---|
89 | } |
---|
90 | |
---|
91 | |
---|
92 | std::string MoodListener::mood_s; |
---|
93 | |
---|
94 | MoodListener::MoodListener() |
---|
95 | { |
---|
96 | RegisterRootObject(MoodListener); |
---|
97 | } |
---|
98 | |
---|
99 | /*static*/ void MoodListener::changedMood(const std::string& mood) |
---|
100 | { |
---|
101 | mood_s = mood; |
---|
102 | for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it) |
---|
103 | it->moodChanged(mood_s); |
---|
104 | } |
---|
105 | } |
---|