[1038] | 1 | /* |
---|
[1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
[1056] | 3 | * > www.orxonox.net < |
---|
[1038] | 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file |
---|
| 31 | @brief Orxonox Main Class |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | // Precompiled Headers |
---|
| 35 | #include "OrxonoxStableHeaders.h" |
---|
[1039] | 36 | #include "Orxonox.h" |
---|
[1038] | 37 | |
---|
| 38 | //****** STD ******* |
---|
| 39 | #include <deque> |
---|
| 40 | |
---|
| 41 | //****** OGRE ****** |
---|
| 42 | #include <OgreFrameListener.h> |
---|
| 43 | #include <OgreOverlay.h> |
---|
| 44 | #include <OgreOverlayManager.h> |
---|
| 45 | #include <OgreRoot.h> |
---|
| 46 | #include <OgreTimer.h> |
---|
| 47 | #include <OgreWindowEventUtilities.h> |
---|
| 48 | |
---|
| 49 | //***** ORXONOX **** |
---|
| 50 | // util |
---|
| 51 | //#include "util/Sleep.h" |
---|
| 52 | #include "util/ArgReader.h" |
---|
[1120] | 53 | #include "util/ExprParser.h" |
---|
[1038] | 54 | |
---|
[1293] | 55 | // core |
---|
[1054] | 56 | #include "core/ConfigFileManager.h" |
---|
[1293] | 57 | #include "core/ConsoleCommand.h" |
---|
[1038] | 58 | #include "core/Debug.h" |
---|
| 59 | #include "core/Factory.h" |
---|
| 60 | #include "core/Loader.h" |
---|
| 61 | #include "core/Tickable.h" |
---|
[1293] | 62 | #include "core/InputBuffer.h" |
---|
| 63 | #include "core/InputManager.h" |
---|
| 64 | #include "core/TclBind.h" |
---|
[1038] | 65 | |
---|
| 66 | // audio |
---|
| 67 | #include "audio/AudioManager.h" |
---|
| 68 | |
---|
| 69 | // network |
---|
| 70 | #include "network/Server.h" |
---|
| 71 | #include "network/Client.h" |
---|
| 72 | |
---|
| 73 | // objects and tools |
---|
| 74 | #include "tools/Timer.h" |
---|
| 75 | #include "hud/HUD.h" |
---|
[1214] | 76 | #include "console/InGameConsole.h" |
---|
[1038] | 77 | |
---|
| 78 | // FIXME: is this really file scope? |
---|
| 79 | // globals for the server or client |
---|
| 80 | network::Client *client_g; |
---|
| 81 | network::Server *server_g; |
---|
| 82 | |
---|
| 83 | namespace orxonox |
---|
[1293] | 84 | { |
---|
[1349] | 85 | ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None).setKeybindMode(KeybindMode::OnPress); |
---|
| 86 | ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0) |
---|
| 87 | .setAxisParamIndex(0).setIsAxisRelative(false); |
---|
[1293] | 88 | ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); |
---|
| 89 | ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); |
---|
| 90 | class Testconsole : public InputBufferListener |
---|
| 91 | { |
---|
| 92 | public: |
---|
| 93 | Testconsole(InputBuffer* ib) : ib_(ib) {} |
---|
| 94 | void listen() const |
---|
| 95 | { |
---|
| 96 | std::cout << "> " << this->ib_->get() << std::endl; |
---|
| 97 | } |
---|
| 98 | void execute() const |
---|
| 99 | { |
---|
| 100 | std::cout << ">> " << this->ib_->get() << std::endl; |
---|
| 101 | if (!CommandExecutor::execute(this->ib_->get())) |
---|
| 102 | std::cout << "Error" << std::endl; |
---|
| 103 | this->ib_->clear(); |
---|
| 104 | } |
---|
| 105 | void hintandcomplete() const |
---|
| 106 | { |
---|
| 107 | std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl; |
---|
| 108 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); |
---|
| 109 | } |
---|
| 110 | void clear() const |
---|
| 111 | { |
---|
| 112 | this->ib_->clear(); |
---|
| 113 | } |
---|
| 114 | void removeLast() const |
---|
| 115 | { |
---|
| 116 | this->ib_->removeLast(); |
---|
| 117 | } |
---|
| 118 | void exit() const |
---|
| 119 | { |
---|
| 120 | InputManager::setInputState(InputManager::IS_NORMAL); |
---|
| 121 | } |
---|
[1052] | 122 | |
---|
[1293] | 123 | private: |
---|
| 124 | InputBuffer* ib_; |
---|
| 125 | }; |
---|
| 126 | |
---|
| 127 | class Calculator |
---|
| 128 | { |
---|
| 129 | public: |
---|
| 130 | static float calculate(const std::string& calculation) |
---|
| 131 | { |
---|
| 132 | ExprParser expr(calculation); |
---|
| 133 | if (expr.getSuccess()) |
---|
| 134 | { |
---|
| 135 | if (expr.getResult() == 42.0) |
---|
| 136 | std::cout << "Greetings from the restaurant at the end of the universe." << std::endl; |
---|
| 137 | // FIXME: insert modifier to display in full precision |
---|
| 138 | std::cout << "Result is: " << expr.getResult() << std::endl; |
---|
| 139 | if (expr.getRemains() != "") |
---|
| 140 | std::cout << "Warning: Expression could not be parsed to the end! Remains: '" |
---|
| 141 | << expr.getRemains() << "'" << std::endl; |
---|
| 142 | return expr.getResult(); |
---|
| 143 | } |
---|
| 144 | else |
---|
| 145 | { |
---|
| 146 | std::cout << "Cannot calculate expression: Parse error" << std::endl; |
---|
| 147 | return 0; |
---|
| 148 | } |
---|
| 149 | } |
---|
| 150 | }; |
---|
| 151 | ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None); |
---|
| 152 | |
---|
[1038] | 153 | /** |
---|
| 154 | @brief Reference to the only instance of the class. |
---|
| 155 | */ |
---|
| 156 | Orxonox *Orxonox::singletonRef_s = 0; |
---|
| 157 | |
---|
| 158 | /** |
---|
[1293] | 159 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
---|
[1038] | 160 | */ |
---|
[1293] | 161 | Orxonox::Orxonox() : |
---|
| 162 | ogre_(0), |
---|
| 163 | //auMan_(0), |
---|
| 164 | timer_(0), |
---|
| 165 | // turn on frame smoothing by setting a value different from 0 |
---|
| 166 | frameSmoothingTime_(0.0f), |
---|
| 167 | orxonoxConsole_(0), |
---|
| 168 | orxonoxHUD_(0), |
---|
| 169 | bAbort_(false), |
---|
| 170 | timefactor_(1.0f), |
---|
| 171 | mode_(STANDALONE), |
---|
| 172 | serverIp_("") |
---|
[1038] | 173 | { |
---|
| 174 | } |
---|
| 175 | |
---|
| 176 | /** |
---|
[1293] | 177 | * Destruct Orxonox. |
---|
[1038] | 178 | */ |
---|
| 179 | Orxonox::~Orxonox() |
---|
| 180 | { |
---|
| 181 | // keep in mind: the order of deletion is very important! |
---|
| 182 | if (this->orxonoxHUD_) |
---|
| 183 | delete this->orxonoxHUD_; |
---|
| 184 | Loader::close(); |
---|
[1219] | 185 | InputManager::destroy(); |
---|
[1293] | 186 | //if (this->auMan_) |
---|
| 187 | // delete this->auMan_; |
---|
[1038] | 188 | if (this->timer_) |
---|
| 189 | delete this->timer_; |
---|
| 190 | GraphicsEngine::getSingleton().destroy(); |
---|
| 191 | |
---|
[1293] | 192 | if (network::Client::getSingleton()) |
---|
| 193 | network::Client::destroySingleton(); |
---|
[1038] | 194 | if (server_g) |
---|
| 195 | delete server_g; |
---|
| 196 | } |
---|
| 197 | |
---|
| 198 | |
---|
| 199 | /** |
---|
| 200 | Asks the mainloop nicely to abort. |
---|
| 201 | */ |
---|
| 202 | void Orxonox::abortRequest() |
---|
| 203 | { |
---|
[1293] | 204 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
---|
[1038] | 205 | bAbort_ = true; |
---|
| 206 | } |
---|
| 207 | |
---|
| 208 | /** |
---|
[1293] | 209 | * @return singleton reference |
---|
[1038] | 210 | */ |
---|
| 211 | Orxonox* Orxonox::getSingleton() |
---|
| 212 | { |
---|
| 213 | if (!singletonRef_s) |
---|
| 214 | singletonRef_s = new Orxonox(); |
---|
| 215 | return singletonRef_s; |
---|
| 216 | } |
---|
| 217 | |
---|
| 218 | /** |
---|
| 219 | @brief Destroys the Orxonox singleton. |
---|
| 220 | */ |
---|
| 221 | void Orxonox::destroySingleton() |
---|
| 222 | { |
---|
| 223 | if (singletonRef_s) |
---|
| 224 | delete singletonRef_s; |
---|
| 225 | singletonRef_s = 0; |
---|
| 226 | } |
---|
| 227 | |
---|
| 228 | /** |
---|
| 229 | * initialization of Orxonox object |
---|
| 230 | * @param argc argument counter |
---|
| 231 | * @param argv list of argumenst |
---|
| 232 | * @param path path to config (in home dir or something) |
---|
| 233 | */ |
---|
[1293] | 234 | bool Orxonox::init(int argc, char **argv, std::string path) |
---|
[1038] | 235 | { |
---|
| 236 | //TODO: find config file (assuming executable directory) |
---|
| 237 | //TODO: read config file |
---|
| 238 | //TODO: give config file to Ogre |
---|
| 239 | std::string mode; |
---|
[1293] | 240 | std::string dataPath; |
---|
[1038] | 241 | |
---|
| 242 | ArgReader ar(argc, argv); |
---|
| 243 | ar.checkArgument("mode", mode, false); |
---|
[1293] | 244 | ar.checkArgument("data", dataPath, false); |
---|
[1038] | 245 | ar.checkArgument("ip", serverIp_, false); |
---|
[1293] | 246 | if(ar.errorHandling()) |
---|
| 247 | return false; |
---|
| 248 | |
---|
| 249 | if (mode == "client") |
---|
[1038] | 250 | mode_ = CLIENT; |
---|
[1293] | 251 | else if (mode == "server") |
---|
[1038] | 252 | mode_ = SERVER; |
---|
[1293] | 253 | else |
---|
| 254 | { |
---|
| 255 | mode = "standalone"; |
---|
[1038] | 256 | mode_ = STANDALONE; |
---|
| 257 | } |
---|
[1293] | 258 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
---|
[1038] | 259 | |
---|
[1293] | 260 | //if (mode_ == DEDICATED) |
---|
| 261 | // TODO: decide what to do here |
---|
| 262 | //else |
---|
[1052] | 263 | |
---|
[1293] | 264 | // for playable server, client and standalone, the startup |
---|
| 265 | // procedure until the GUI is identical |
---|
[1052] | 266 | |
---|
[1293] | 267 | TclBind::getInstance().setDataPath(dataPath); |
---|
| 268 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
---|
| 269 | Factory::createClassHierarchy(); |
---|
[1038] | 270 | |
---|
[1293] | 271 | ogre_ = &GraphicsEngine::getSingleton(); |
---|
| 272 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
---|
| 273 | return false; |
---|
[1052] | 274 | |
---|
[1293] | 275 | return true; |
---|
[1038] | 276 | } |
---|
[1052] | 277 | |
---|
[1038] | 278 | /** |
---|
| 279 | * start modules |
---|
| 280 | */ |
---|
[1293] | 281 | bool Orxonox::start() |
---|
[1038] | 282 | { |
---|
[1293] | 283 | //if (mode == DEDICATED) |
---|
| 284 | // do something else |
---|
| 285 | //else |
---|
| 286 | |
---|
| 287 | if (!ogre_->loadRenderer()) // creates the render window |
---|
| 288 | return false; |
---|
| 289 | |
---|
| 290 | // Calls the InputManager which sets up the input devices. |
---|
| 291 | // The render window width and height are used to set up the mouse movement. |
---|
| 292 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
---|
| 293 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
---|
| 294 | return false; |
---|
| 295 | |
---|
| 296 | // TODO: Spread this so that this call only initialises things needed for the GUI |
---|
| 297 | if (!ogre_->initialiseResources()) |
---|
| 298 | return false; |
---|
| 299 | |
---|
| 300 | // TOOD: load the GUI here |
---|
| 301 | // set InputManager to GUI mode |
---|
| 302 | InputManager::setInputState(InputManager::IS_GUI); |
---|
| 303 | // TODO: run GUI here |
---|
| 304 | |
---|
| 305 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
---|
| 306 | |
---|
| 307 | InputManager::setInputState(InputManager::IS_NONE); |
---|
| 308 | |
---|
| 309 | if (!loadPlayground()) |
---|
| 310 | return false; |
---|
| 311 | |
---|
| 312 | switch (mode_) |
---|
| 313 | { |
---|
| 314 | case SERVER: |
---|
| 315 | if (!serverLoad()) |
---|
| 316 | return false; |
---|
| 317 | break; |
---|
[1038] | 318 | case CLIENT: |
---|
[1293] | 319 | if (!clientLoad()) |
---|
| 320 | return false; |
---|
[1038] | 321 | break; |
---|
| 322 | default: |
---|
[1293] | 323 | if (!standaloneLoad()) |
---|
| 324 | return false; |
---|
[1038] | 325 | } |
---|
[1293] | 326 | |
---|
| 327 | InputManager::setInputState(InputManager::IS_NORMAL); |
---|
| 328 | |
---|
| 329 | return startRenderLoop(); |
---|
[1038] | 330 | } |
---|
[1052] | 331 | |
---|
[1293] | 332 | /** |
---|
| 333 | * Loads everything in the scene except for the actual objects. |
---|
| 334 | * This includes HUD, Console.. |
---|
| 335 | */ |
---|
| 336 | bool Orxonox::loadPlayground() |
---|
| 337 | { |
---|
| 338 | ogre_->createNewScene(); |
---|
[1052] | 339 | |
---|
[1293] | 340 | // Init audio |
---|
| 341 | //auMan_ = new audio::AudioManager(); |
---|
| 342 | //auMan_->ambientAdd("a1"); |
---|
| 343 | //auMan_->ambientAdd("a2"); |
---|
| 344 | //auMan_->ambientAdd("a3"); |
---|
| 345 | //auMan->ambientAdd("ambient1"); |
---|
| 346 | //auMan_->ambientStart(); |
---|
[1052] | 347 | |
---|
[1293] | 348 | // Load the HUD |
---|
| 349 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
---|
[1362] | 350 | orxonoxHUD_ = new HUD(1); |
---|
[1052] | 351 | |
---|
[1293] | 352 | COUT(3) << "Orxonox: Loading Console..." << std::endl; |
---|
| 353 | InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); |
---|
| 354 | /* |
---|
| 355 | Testconsole* console = new Testconsole(ib); |
---|
| 356 | ib->registerListener(console, &Testconsole::listen, true); |
---|
| 357 | ib->registerListener(console, &Testconsole::execute, '\r', false); |
---|
| 358 | ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true); |
---|
| 359 | ib->registerListener(console, &Testconsole::clear, '§', true); |
---|
| 360 | ib->registerListener(console, &Testconsole::removeLast, '\b', true); |
---|
| 361 | ib->registerListener(console, &Testconsole::exit, (char)0x1B, true); |
---|
| 362 | */ |
---|
| 363 | orxonoxConsole_ = new InGameConsole(ib); |
---|
| 364 | ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true); |
---|
| 365 | ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false); |
---|
| 366 | ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true); |
---|
| 367 | ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true); |
---|
| 368 | ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true); |
---|
| 369 | ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true); |
---|
[1052] | 370 | |
---|
[1293] | 371 | return true; |
---|
| 372 | } |
---|
[1052] | 373 | |
---|
[1293] | 374 | /** |
---|
| 375 | * Level loading method for server mode. |
---|
| 376 | */ |
---|
| 377 | bool Orxonox::serverLoad() |
---|
| 378 | { |
---|
| 379 | COUT(2) << "Loading level in server mode" << std::endl; |
---|
[1052] | 380 | |
---|
[1293] | 381 | server_g = new network::Server(); |
---|
[1052] | 382 | |
---|
[1293] | 383 | if (!loadScene()) |
---|
| 384 | return false; |
---|
[1052] | 385 | |
---|
[1038] | 386 | server_g->open(); |
---|
[1052] | 387 | |
---|
[1293] | 388 | return true; |
---|
[1038] | 389 | } |
---|
[1052] | 390 | |
---|
[1293] | 391 | /** |
---|
| 392 | * Level loading method for client mode. |
---|
| 393 | */ |
---|
| 394 | bool Orxonox::clientLoad() |
---|
| 395 | { |
---|
| 396 | COUT(2) << "Loading level in client mode" << std::endl;\ |
---|
[1052] | 397 | |
---|
[1293] | 398 | if (serverIp_.compare("") == 0) |
---|
| 399 | client_g = network::Client::createSingleton(); |
---|
| 400 | else |
---|
| 401 | client_g = network::Client::createSingleton(serverIp_, NETWORK_PORT); |
---|
| 402 | |
---|
| 403 | client_g->establishConnection(); |
---|
| 404 | client_g->tick(0); |
---|
| 405 | |
---|
| 406 | return true; |
---|
[1038] | 407 | } |
---|
| 408 | |
---|
[1293] | 409 | /** |
---|
| 410 | * Level loading method for standalone mode. |
---|
| 411 | */ |
---|
| 412 | bool Orxonox::standaloneLoad() |
---|
[1038] | 413 | { |
---|
[1293] | 414 | COUT(2) << "Loading level in standalone mode" << std::endl; |
---|
[1038] | 415 | |
---|
[1293] | 416 | if (!loadScene()) |
---|
| 417 | return false; |
---|
[1038] | 418 | |
---|
[1293] | 419 | return true; |
---|
[1038] | 420 | } |
---|
| 421 | |
---|
| 422 | /** |
---|
[1293] | 423 | * Helper method to load a level. |
---|
| 424 | */ |
---|
| 425 | bool Orxonox::loadScene() |
---|
[1038] | 426 | { |
---|
[1293] | 427 | Level* startlevel = new Level("levels/sample.oxw"); |
---|
| 428 | Loader::open(startlevel); |
---|
| 429 | |
---|
| 430 | return true; |
---|
[1038] | 431 | } |
---|
| 432 | |
---|
[1293] | 433 | |
---|
[1038] | 434 | /** |
---|
| 435 | Main loop of the orxonox game. |
---|
| 436 | About the loop: The design is almost exactly like the one in ogre, so that |
---|
| 437 | if any part of ogre registers a framelisteners, it will still behave |
---|
| 438 | correctly. Furthermore the time smoothing feature from ogre has been |
---|
| 439 | implemented too. If turned on (see orxonox constructor), it will calculate |
---|
| 440 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
---|
| 441 | */ |
---|
[1293] | 442 | bool Orxonox::startRenderLoop() |
---|
[1038] | 443 | { |
---|
| 444 | // first check whether ogre root object has been created |
---|
| 445 | if (Ogre::Root::getSingletonPtr() == 0) |
---|
| 446 | { |
---|
[1293] | 447 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
---|
| 448 | return false; |
---|
[1038] | 449 | } |
---|
[1120] | 450 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
---|
[1038] | 451 | |
---|
[1120] | 452 | |
---|
[1038] | 453 | // Contains the times of recently fired events |
---|
| 454 | // eventTimes[4] is the list for the times required for the fps counter |
---|
| 455 | std::deque<unsigned long> eventTimes[4]; |
---|
| 456 | // Clear event times |
---|
| 457 | for (int i = 0; i < 4; ++i) |
---|
| 458 | eventTimes[i].clear(); |
---|
| 459 | // fill the fps time list with zeros |
---|
[1219] | 460 | for (int i = 0; i < 50; i++) |
---|
[1038] | 461 | eventTimes[3].push_back(0); |
---|
| 462 | |
---|
| 463 | // use the ogre timer class to measure time. |
---|
| 464 | if (!timer_) |
---|
| 465 | timer_ = new Ogre::Timer(); |
---|
| 466 | timer_->reset(); |
---|
| 467 | |
---|
[1293] | 468 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
---|
[1038] | 469 | while (!bAbort_) |
---|
| 470 | { |
---|
| 471 | // Pump messages in all registered RenderWindows |
---|
[1120] | 472 | // This calls the WindowEventListener objects. |
---|
[1038] | 473 | Ogre::WindowEventUtilities::messagePump(); |
---|
| 474 | |
---|
| 475 | // get current time |
---|
| 476 | unsigned long now = timer_->getMilliseconds(); |
---|
| 477 | eventTimes[3].push_back(now); |
---|
| 478 | eventTimes[3].erase(eventTimes[3].begin()); |
---|
| 479 | |
---|
| 480 | // create an event to pass to the frameStarted method in ogre |
---|
| 481 | Ogre::FrameEvent evt; |
---|
| 482 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
---|
| 483 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
---|
| 484 | |
---|
| 485 | // show the current time in the HUD |
---|
[1362] | 486 | // orxonoxHUD_->setTime((int)now, 0); |
---|
| 487 | // orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); |
---|
[1038] | 488 | if (eventTimes[3].back() - eventTimes[3].front() != 0) |
---|
[1374] | 489 | orxonoxHUD_->setFPS(50000.0f/(eventTimes[3].back() - eventTimes[3].front())); |
---|
[1038] | 490 | |
---|
| 491 | // Iterate through all Tickables and call their tick(dt) function |
---|
[1092] | 492 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
---|
| 493 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
---|
[1293] | 494 | // Iterate through all TickableReals and call their tick(dt) function |
---|
| 495 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
---|
| 496 | it->tick((float)evt.timeSinceLastFrame); |
---|
| 497 | orxonoxConsole_->tick((float)evt.timeSinceLastFrame); |
---|
[1038] | 498 | |
---|
| 499 | // don't forget to call _fireFrameStarted in ogre to make sure |
---|
| 500 | // everything goes smoothly |
---|
[1120] | 501 | ogreRoot._fireFrameStarted(evt); |
---|
[1038] | 502 | |
---|
| 503 | // server still renders at the moment |
---|
| 504 | //if (mode_ != SERVER) |
---|
[1120] | 505 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode |
---|
[1038] | 506 | |
---|
| 507 | // get current time |
---|
| 508 | now = timer_->getMilliseconds(); |
---|
| 509 | |
---|
| 510 | // create an event to pass to the frameEnded method in ogre |
---|
| 511 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
---|
| 512 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]); |
---|
| 513 | |
---|
| 514 | // again, just to be sure ogre works fine |
---|
[1120] | 515 | ogreRoot._fireFrameEnded(evt); |
---|
[1038] | 516 | } |
---|
[1293] | 517 | |
---|
| 518 | if(mode_==CLIENT) |
---|
| 519 | network::Client::getSingleton()->closeConnection(); |
---|
| 520 | else if(mode_==SERVER) |
---|
| 521 | server_g->close(); |
---|
| 522 | return true; |
---|
[1038] | 523 | } |
---|
| 524 | |
---|
| 525 | /** |
---|
| 526 | Method for calculating the average time between recently fired events. |
---|
| 527 | Code directly taken from OgreRoot.cc |
---|
| 528 | @param now The current time in ms. |
---|
| 529 | @param type The type of event to be considered. |
---|
| 530 | */ |
---|
| 531 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
---|
| 532 | { |
---|
| 533 | // Calculate the average time passed between events of the given type |
---|
| 534 | // during the last frameSmoothingTime_ seconds. |
---|
| 535 | |
---|
| 536 | times.push_back(now); |
---|
| 537 | |
---|
| 538 | if(times.size() == 1) |
---|
| 539 | return 0; |
---|
| 540 | |
---|
| 541 | // Times up to frameSmoothingTime_ seconds old should be kept |
---|
| 542 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
---|
| 543 | |
---|
| 544 | // Find the oldest time to keep |
---|
| 545 | std::deque<unsigned long>::iterator it = times.begin(); |
---|
| 546 | // We need at least two times |
---|
| 547 | std::deque<unsigned long>::iterator end = times.end() - 2; |
---|
| 548 | |
---|
| 549 | while(it != end) |
---|
| 550 | { |
---|
| 551 | if (now - *it > discardThreshold) |
---|
| 552 | ++it; |
---|
| 553 | else |
---|
| 554 | break; |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | // Remove old times |
---|
| 558 | times.erase(times.begin(), it); |
---|
| 559 | |
---|
| 560 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
---|
| 561 | } |
---|
| 562 | |
---|
[1293] | 563 | /** |
---|
| 564 | * Static function that shows the console in game mode. |
---|
| 565 | */ |
---|
[1219] | 566 | void Orxonox::activateConsole() |
---|
[1038] | 567 | { |
---|
[1293] | 568 | // currently, the console shows itself when feeded with input. |
---|
[1219] | 569 | InputManager::setInputState(InputManager::IS_CONSOLE); |
---|
[1038] | 570 | } |
---|
| 571 | } |
---|