[1038] | 1 | /* |
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[1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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[1039] | 36 | #include "Orxonox.h" |
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[1038] | 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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[1120] | 53 | #include "util/ExprParser.h" |
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[1038] | 54 | |
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[1293] | 55 | // core |
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[1054] | 56 | #include "core/ConfigFileManager.h" |
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[1293] | 57 | #include "core/ConsoleCommand.h" |
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[1038] | 58 | #include "core/Debug.h" |
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| 59 | #include "core/Factory.h" |
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| 60 | #include "core/Loader.h" |
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| 61 | #include "core/Tickable.h" |
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[1293] | 62 | #include "core/InputBuffer.h" |
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| 63 | #include "core/InputManager.h" |
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| 64 | #include "core/TclBind.h" |
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[1038] | 65 | |
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| 66 | // audio |
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| 67 | #include "audio/AudioManager.h" |
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| 68 | |
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| 69 | // network |
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| 70 | #include "network/Server.h" |
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| 71 | #include "network/Client.h" |
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| 72 | |
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| 73 | // objects and tools |
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| 74 | #include "tools/Timer.h" |
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| 75 | #include "hud/HUD.h" |
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[1214] | 76 | #include "console/InGameConsole.h" |
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[1038] | 77 | |
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| 78 | // FIXME: is this really file scope? |
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| 79 | // globals for the server or client |
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| 80 | network::Client *client_g; |
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| 81 | network::Server *server_g; |
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| 82 | |
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| 83 | namespace orxonox |
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[1293] | 84 | { |
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[1349] | 85 | ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None).setKeybindMode(KeybindMode::OnPress); |
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| 86 | ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0) |
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| 87 | .setAxisParamIndex(0).setIsAxisRelative(false); |
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[1293] | 88 | ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 89 | ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); |
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| 90 | class Testconsole : public InputBufferListener |
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| 91 | { |
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| 92 | public: |
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| 93 | Testconsole(InputBuffer* ib) : ib_(ib) {} |
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| 94 | void listen() const |
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| 95 | { |
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| 96 | std::cout << "> " << this->ib_->get() << std::endl; |
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| 97 | } |
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| 98 | void execute() const |
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| 99 | { |
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| 100 | std::cout << ">> " << this->ib_->get() << std::endl; |
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| 101 | if (!CommandExecutor::execute(this->ib_->get())) |
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| 102 | std::cout << "Error" << std::endl; |
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| 103 | this->ib_->clear(); |
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| 104 | } |
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| 105 | void hintandcomplete() const |
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| 106 | { |
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| 107 | std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl; |
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| 108 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); |
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| 109 | } |
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| 110 | void clear() const |
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| 111 | { |
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| 112 | this->ib_->clear(); |
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| 113 | } |
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| 114 | void removeLast() const |
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| 115 | { |
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| 116 | this->ib_->removeLast(); |
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| 117 | } |
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| 118 | void exit() const |
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| 119 | { |
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| 120 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 121 | } |
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[1052] | 122 | |
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[1293] | 123 | private: |
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| 124 | InputBuffer* ib_; |
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| 125 | }; |
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| 126 | |
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| 127 | class Calculator |
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| 128 | { |
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| 129 | public: |
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| 130 | static float calculate(const std::string& calculation) |
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| 131 | { |
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| 132 | ExprParser expr(calculation); |
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| 133 | if (expr.getSuccess()) |
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| 134 | { |
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| 135 | if (expr.getResult() == 42.0) |
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| 136 | std::cout << "Greetings from the restaurant at the end of the universe." << std::endl; |
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| 137 | // FIXME: insert modifier to display in full precision |
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| 138 | std::cout << "Result is: " << expr.getResult() << std::endl; |
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| 139 | if (expr.getRemains() != "") |
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| 140 | std::cout << "Warning: Expression could not be parsed to the end! Remains: '" |
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| 141 | << expr.getRemains() << "'" << std::endl; |
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| 142 | return expr.getResult(); |
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| 143 | } |
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| 144 | else |
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| 145 | { |
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| 146 | std::cout << "Cannot calculate expression: Parse error" << std::endl; |
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| 147 | return 0; |
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| 148 | } |
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| 149 | } |
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| 150 | }; |
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| 151 | ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None); |
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| 152 | |
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[1038] | 153 | /** |
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| 154 | @brief Reference to the only instance of the class. |
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| 155 | */ |
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| 156 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 157 | |
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| 158 | /** |
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[1293] | 159 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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[1038] | 160 | */ |
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[1293] | 161 | Orxonox::Orxonox() : |
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| 162 | ogre_(0), |
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| 163 | //auMan_(0), |
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| 164 | timer_(0), |
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| 165 | // turn on frame smoothing by setting a value different from 0 |
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| 166 | frameSmoothingTime_(0.0f), |
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| 167 | orxonoxConsole_(0), |
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| 168 | orxonoxHUD_(0), |
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| 169 | bAbort_(false), |
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| 170 | timefactor_(1.0f), |
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| 171 | mode_(STANDALONE), |
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| 172 | serverIp_("") |
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[1038] | 173 | { |
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| 174 | } |
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| 175 | |
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| 176 | /** |
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[1293] | 177 | * Destruct Orxonox. |
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[1038] | 178 | */ |
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| 179 | Orxonox::~Orxonox() |
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| 180 | { |
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| 181 | // keep in mind: the order of deletion is very important! |
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[1387] | 182 | // if (this->orxonoxHUD_) |
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| 183 | // delete this->orxonoxHUD_; |
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[1038] | 184 | Loader::close(); |
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[1219] | 185 | InputManager::destroy(); |
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[1293] | 186 | //if (this->auMan_) |
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| 187 | // delete this->auMan_; |
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[1038] | 188 | if (this->timer_) |
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| 189 | delete this->timer_; |
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| 190 | GraphicsEngine::getSingleton().destroy(); |
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| 191 | |
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[1293] | 192 | if (network::Client::getSingleton()) |
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| 193 | network::Client::destroySingleton(); |
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[1038] | 194 | if (server_g) |
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| 195 | delete server_g; |
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| 196 | } |
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| 197 | |
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| 198 | |
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| 199 | /** |
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| 200 | Asks the mainloop nicely to abort. |
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| 201 | */ |
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| 202 | void Orxonox::abortRequest() |
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| 203 | { |
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[1293] | 204 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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[1038] | 205 | bAbort_ = true; |
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| 206 | } |
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| 207 | |
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| 208 | /** |
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[1293] | 209 | * @return singleton reference |
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[1038] | 210 | */ |
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| 211 | Orxonox* Orxonox::getSingleton() |
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| 212 | { |
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| 213 | if (!singletonRef_s) |
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| 214 | singletonRef_s = new Orxonox(); |
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| 215 | return singletonRef_s; |
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| 216 | } |
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| 217 | |
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| 218 | /** |
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| 219 | @brief Destroys the Orxonox singleton. |
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| 220 | */ |
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| 221 | void Orxonox::destroySingleton() |
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| 222 | { |
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| 223 | if (singletonRef_s) |
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| 224 | delete singletonRef_s; |
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| 225 | singletonRef_s = 0; |
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| 226 | } |
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| 227 | |
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| 228 | /** |
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| 229 | * initialization of Orxonox object |
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| 230 | * @param argc argument counter |
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| 231 | * @param argv list of argumenst |
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| 232 | * @param path path to config (in home dir or something) |
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| 233 | */ |
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[1293] | 234 | bool Orxonox::init(int argc, char **argv, std::string path) |
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[1038] | 235 | { |
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| 236 | //TODO: find config file (assuming executable directory) |
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| 237 | //TODO: read config file |
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| 238 | //TODO: give config file to Ogre |
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| 239 | std::string mode; |
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[1293] | 240 | std::string dataPath; |
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[1038] | 241 | |
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| 242 | ArgReader ar(argc, argv); |
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| 243 | ar.checkArgument("mode", mode, false); |
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[1293] | 244 | ar.checkArgument("data", dataPath, false); |
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[1038] | 245 | ar.checkArgument("ip", serverIp_, false); |
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[1293] | 246 | if(ar.errorHandling()) |
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| 247 | return false; |
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| 248 | |
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| 249 | if (mode == "client") |
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[1038] | 250 | mode_ = CLIENT; |
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[1293] | 251 | else if (mode == "server") |
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[1038] | 252 | mode_ = SERVER; |
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[1293] | 253 | else |
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| 254 | { |
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| 255 | mode = "standalone"; |
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[1038] | 256 | mode_ = STANDALONE; |
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| 257 | } |
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[1293] | 258 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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[1038] | 259 | |
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[1293] | 260 | //if (mode_ == DEDICATED) |
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| 261 | // TODO: decide what to do here |
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| 262 | //else |
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[1052] | 263 | |
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[1293] | 264 | // for playable server, client and standalone, the startup |
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| 265 | // procedure until the GUI is identical |
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[1052] | 266 | |
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[1293] | 267 | TclBind::getInstance().setDataPath(dataPath); |
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| 268 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 269 | Factory::createClassHierarchy(); |
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[1038] | 270 | |
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[1293] | 271 | ogre_ = &GraphicsEngine::getSingleton(); |
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| 272 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
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| 273 | return false; |
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[1052] | 274 | |
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[1293] | 275 | return true; |
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[1038] | 276 | } |
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[1052] | 277 | |
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[1038] | 278 | /** |
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| 279 | * start modules |
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| 280 | */ |
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[1293] | 281 | bool Orxonox::start() |
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[1038] | 282 | { |
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[1293] | 283 | //if (mode == DEDICATED) |
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| 284 | // do something else |
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| 285 | //else |
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| 286 | |
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| 287 | if (!ogre_->loadRenderer()) // creates the render window |
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| 288 | return false; |
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| 289 | |
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| 290 | // Calls the InputManager which sets up the input devices. |
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| 291 | // The render window width and height are used to set up the mouse movement. |
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| 292 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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| 293 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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| 294 | return false; |
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| 295 | |
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| 296 | // TODO: Spread this so that this call only initialises things needed for the GUI |
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| 297 | if (!ogre_->initialiseResources()) |
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| 298 | return false; |
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| 299 | |
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| 300 | // TOOD: load the GUI here |
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| 301 | // set InputManager to GUI mode |
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| 302 | InputManager::setInputState(InputManager::IS_GUI); |
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| 303 | // TODO: run GUI here |
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| 304 | |
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| 305 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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| 306 | |
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| 307 | InputManager::setInputState(InputManager::IS_NONE); |
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| 308 | |
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| 309 | if (!loadPlayground()) |
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| 310 | return false; |
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| 311 | |
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| 312 | switch (mode_) |
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| 313 | { |
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| 314 | case SERVER: |
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| 315 | if (!serverLoad()) |
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| 316 | return false; |
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| 317 | break; |
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[1038] | 318 | case CLIENT: |
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[1293] | 319 | if (!clientLoad()) |
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| 320 | return false; |
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[1038] | 321 | break; |
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| 322 | default: |
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[1293] | 323 | if (!standaloneLoad()) |
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| 324 | return false; |
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[1038] | 325 | } |
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[1293] | 326 | |
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| 327 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 328 | |
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| 329 | return startRenderLoop(); |
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[1038] | 330 | } |
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[1052] | 331 | |
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[1293] | 332 | /** |
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| 333 | * Loads everything in the scene except for the actual objects. |
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| 334 | * This includes HUD, Console.. |
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| 335 | */ |
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| 336 | bool Orxonox::loadPlayground() |
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| 337 | { |
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| 338 | ogre_->createNewScene(); |
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[1052] | 339 | |
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[1293] | 340 | // Init audio |
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| 341 | //auMan_ = new audio::AudioManager(); |
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| 342 | //auMan_->ambientAdd("a1"); |
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| 343 | //auMan_->ambientAdd("a2"); |
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| 344 | //auMan_->ambientAdd("a3"); |
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| 345 | //auMan->ambientAdd("ambient1"); |
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| 346 | //auMan_->ambientStart(); |
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[1052] | 347 | |
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[1293] | 348 | // Load the HUD |
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| 349 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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[1387] | 350 | orxonoxHUD_ = &HUD::getSingleton(); |
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[1052] | 351 | |
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[1293] | 352 | COUT(3) << "Orxonox: Loading Console..." << std::endl; |
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| 353 | InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); |
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| 354 | /* |
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| 355 | Testconsole* console = new Testconsole(ib); |
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| 356 | ib->registerListener(console, &Testconsole::listen, true); |
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| 357 | ib->registerListener(console, &Testconsole::execute, '\r', false); |
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| 358 | ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true); |
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| 359 | ib->registerListener(console, &Testconsole::clear, '§', true); |
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| 360 | ib->registerListener(console, &Testconsole::removeLast, '\b', true); |
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| 361 | ib->registerListener(console, &Testconsole::exit, (char)0x1B, true); |
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| 362 | */ |
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| 363 | orxonoxConsole_ = new InGameConsole(ib); |
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| 364 | ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true); |
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| 365 | ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false); |
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| 366 | ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true); |
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| 367 | ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true); |
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| 368 | ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true); |
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| 369 | ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true); |
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[1052] | 370 | |
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[1293] | 371 | return true; |
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| 372 | } |
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[1052] | 373 | |
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[1293] | 374 | /** |
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| 375 | * Level loading method for server mode. |
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| 376 | */ |
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| 377 | bool Orxonox::serverLoad() |
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| 378 | { |
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| 379 | COUT(2) << "Loading level in server mode" << std::endl; |
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[1052] | 380 | |
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[1293] | 381 | server_g = new network::Server(); |
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[1052] | 382 | |
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[1293] | 383 | if (!loadScene()) |
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| 384 | return false; |
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[1052] | 385 | |
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[1038] | 386 | server_g->open(); |
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[1052] | 387 | |
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[1293] | 388 | return true; |
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[1038] | 389 | } |
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[1052] | 390 | |
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[1293] | 391 | /** |
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| 392 | * Level loading method for client mode. |
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| 393 | */ |
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| 394 | bool Orxonox::clientLoad() |
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| 395 | { |
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| 396 | COUT(2) << "Loading level in client mode" << std::endl;\ |
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[1052] | 397 | |
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[1293] | 398 | if (serverIp_.compare("") == 0) |
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| 399 | client_g = network::Client::createSingleton(); |
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| 400 | else |
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| 401 | client_g = network::Client::createSingleton(serverIp_, NETWORK_PORT); |
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| 402 | |
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| 403 | client_g->establishConnection(); |
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| 404 | client_g->tick(0); |
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| 405 | |
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| 406 | return true; |
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[1038] | 407 | } |
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| 408 | |
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[1293] | 409 | /** |
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| 410 | * Level loading method for standalone mode. |
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| 411 | */ |
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| 412 | bool Orxonox::standaloneLoad() |
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[1038] | 413 | { |
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[1293] | 414 | COUT(2) << "Loading level in standalone mode" << std::endl; |
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[1038] | 415 | |
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[1293] | 416 | if (!loadScene()) |
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| 417 | return false; |
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[1038] | 418 | |
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[1293] | 419 | return true; |
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[1038] | 420 | } |
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| 421 | |
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| 422 | /** |
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[1293] | 423 | * Helper method to load a level. |
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| 424 | */ |
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| 425 | bool Orxonox::loadScene() |
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[1038] | 426 | { |
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[1293] | 427 | Level* startlevel = new Level("levels/sample.oxw"); |
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| 428 | Loader::open(startlevel); |
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| 429 | |
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| 430 | return true; |
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[1038] | 431 | } |
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| 432 | |
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[1293] | 433 | |
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[1038] | 434 | /** |
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| 435 | Main loop of the orxonox game. |
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| 436 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 437 | if any part of ogre registers a framelisteners, it will still behave |
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| 438 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 439 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 440 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 441 | */ |
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[1293] | 442 | bool Orxonox::startRenderLoop() |
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[1038] | 443 | { |
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| 444 | // first check whether ogre root object has been created |
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| 445 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 446 | { |
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[1293] | 447 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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| 448 | return false; |
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[1038] | 449 | } |
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[1120] | 450 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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[1038] | 451 | |
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[1120] | 452 | |
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[1038] | 453 | // Contains the times of recently fired events |
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| 454 | // eventTimes[4] is the list for the times required for the fps counter |
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| 455 | std::deque<unsigned long> eventTimes[4]; |
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| 456 | // Clear event times |
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| 457 | for (int i = 0; i < 4; ++i) |
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| 458 | eventTimes[i].clear(); |
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| 459 | // fill the fps time list with zeros |
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[1219] | 460 | for (int i = 0; i < 50; i++) |
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[1038] | 461 | eventTimes[3].push_back(0); |
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| 462 | |
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| 463 | // use the ogre timer class to measure time. |
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| 464 | if (!timer_) |
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| 465 | timer_ = new Ogre::Timer(); |
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| 466 | timer_->reset(); |
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| 467 | |
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[1293] | 468 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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[1038] | 469 | while (!bAbort_) |
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| 470 | { |
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| 471 | // Pump messages in all registered RenderWindows |
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[1120] | 472 | // This calls the WindowEventListener objects. |
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[1038] | 473 | Ogre::WindowEventUtilities::messagePump(); |
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| 474 | |
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| 475 | // get current time |
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| 476 | unsigned long now = timer_->getMilliseconds(); |
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| 477 | eventTimes[3].push_back(now); |
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| 478 | eventTimes[3].erase(eventTimes[3].begin()); |
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| 479 | |
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| 480 | // create an event to pass to the frameStarted method in ogre |
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| 481 | Ogre::FrameEvent evt; |
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| 482 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 483 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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| 484 | |
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| 485 | // show the current time in the HUD |
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[1362] | 486 | // orxonoxHUD_->setTime((int)now, 0); |
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| 487 | // orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); |
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[1038] | 488 | if (eventTimes[3].back() - eventTimes[3].front() != 0) |
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[1387] | 489 | HUD::setFPS(50000.0f/(eventTimes[3].back() - eventTimes[3].front())); |
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[1038] | 490 | |
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| 491 | // Iterate through all Tickables and call their tick(dt) function |
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[1092] | 492 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 493 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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[1293] | 494 | // Iterate through all TickableReals and call their tick(dt) function |
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| 495 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 496 | it->tick((float)evt.timeSinceLastFrame); |
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| 497 | orxonoxConsole_->tick((float)evt.timeSinceLastFrame); |
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[1038] | 498 | |
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| 499 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 500 | // everything goes smoothly |
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[1120] | 501 | ogreRoot._fireFrameStarted(evt); |
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[1038] | 502 | |
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| 503 | // server still renders at the moment |
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| 504 | //if (mode_ != SERVER) |
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[1120] | 505 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode |
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[1038] | 506 | |
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| 507 | // get current time |
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| 508 | now = timer_->getMilliseconds(); |
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| 509 | |
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| 510 | // create an event to pass to the frameEnded method in ogre |
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| 511 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 512 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]); |
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| 513 | |
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| 514 | // again, just to be sure ogre works fine |
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[1120] | 515 | ogreRoot._fireFrameEnded(evt); |
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[1038] | 516 | } |
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[1293] | 517 | |
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| 518 | if(mode_==CLIENT) |
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| 519 | network::Client::getSingleton()->closeConnection(); |
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| 520 | else if(mode_==SERVER) |
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| 521 | server_g->close(); |
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| 522 | return true; |
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[1038] | 523 | } |
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| 524 | |
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| 525 | /** |
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| 526 | Method for calculating the average time between recently fired events. |
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| 527 | Code directly taken from OgreRoot.cc |
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| 528 | @param now The current time in ms. |
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| 529 | @param type The type of event to be considered. |
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| 530 | */ |
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| 531 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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| 532 | { |
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| 533 | // Calculate the average time passed between events of the given type |
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| 534 | // during the last frameSmoothingTime_ seconds. |
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| 535 | |
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| 536 | times.push_back(now); |
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| 537 | |
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| 538 | if(times.size() == 1) |
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| 539 | return 0; |
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| 540 | |
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| 541 | // Times up to frameSmoothingTime_ seconds old should be kept |
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| 542 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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| 543 | |
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| 544 | // Find the oldest time to keep |
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| 545 | std::deque<unsigned long>::iterator it = times.begin(); |
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| 546 | // We need at least two times |
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| 547 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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| 548 | |
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| 549 | while(it != end) |
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| 550 | { |
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| 551 | if (now - *it > discardThreshold) |
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| 552 | ++it; |
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| 553 | else |
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| 554 | break; |
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| 555 | } |
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| 556 | |
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| 557 | // Remove old times |
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| 558 | times.erase(times.begin(), it); |
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| 559 | |
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| 560 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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| 561 | } |
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| 562 | |
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[1293] | 563 | /** |
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| 564 | * Static function that shows the console in game mode. |
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| 565 | */ |
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[1219] | 566 | void Orxonox::activateConsole() |
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[1038] | 567 | { |
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[1293] | 568 | // currently, the console shows itself when feeded with input. |
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[1219] | 569 | InputManager::setInputState(InputManager::IS_CONSOLE); |
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[1038] | 570 | } |
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| 571 | } |
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