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source: code/trunk/src/orxonox/Orxonox.cc @ 1563

Last change on this file since 1563 was 1563, checked in by landauf, 16 years ago
  • added configurable detaillevel for particle effects to [GraphicsEngine]
  • thrusters work properly with changing gamespeed
  • Property svn:eol-style set to native
File size: 14.6 KB
RevLine 
[1038]1/*
[1293]2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[1038]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1535]23 *      Reto Grieder
24 *   Co-authors:
[1038]25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
26 *
27 */
28
29/**
30 @file
31 @brief Orxonox Main Class
32 */
33
34// Precompiled Headers
35#include "OrxonoxStableHeaders.h"
[1039]36#include "Orxonox.h"
[1038]37
38//****** STD *******
39#include <deque>
40
41//****** OGRE ******
42#include <OgreFrameListener.h>
43#include <OgreOverlay.h>
44#include <OgreOverlayManager.h>
45#include <OgreRoot.h>
46#include <OgreTimer.h>
47#include <OgreWindowEventUtilities.h>
48
49//***** ORXONOX ****
50// util
51//#include "util/Sleep.h"
52#include "util/ArgReader.h"
53
[1293]54// core
[1054]55#include "core/ConfigFileManager.h"
[1293]56#include "core/ConsoleCommand.h"
[1038]57#include "core/Debug.h"
58#include "core/Loader.h"
[1535]59#include "core/input/InputManager.h"
[1293]60#include "core/TclBind.h"
[1535]61#include "core/Core.h"
[1038]62
63// audio
64#include "audio/AudioManager.h"
65
66// network
67#include "network/Server.h"
68#include "network/Client.h"
69
70// objects and tools
71#include "hud/HUD.h"
[1535]72#include "objects/Tickable.h"
[1563]73#include "tools/ParticleInterface.h"
[1038]74
[1502]75#include "GraphicsEngine.h"
[1535]76#include "Settings.h"
[1502]77
[1038]78// FIXME: is this really file scope?
79// globals for the server or client
[1535]80network::Client *client_g = 0;
81network::Server *server_g = 0;
[1038]82
83namespace orxonox
[1293]84{
[1502]85  SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress);
86  SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false);
87  SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0);
[1505]88
[1038]89  /**
90    @brief Reference to the only instance of the class.
91  */
92  Orxonox *Orxonox::singletonRef_s = 0;
93
94  /**
[1293]95   * Create a new instance of Orxonox. Avoid doing any actual work here.
[1038]96   */
[1293]97  Orxonox::Orxonox() :
98    ogre_(0),
99    //auMan_(0),
100    timer_(0),
101    // turn on frame smoothing by setting a value different from 0
102    frameSmoothingTime_(0.0f),
103    orxonoxHUD_(0),
104    bAbort_(false),
105    timefactor_(1.0f),
106    mode_(STANDALONE),
[1502]107    serverIp_(""),
108    serverPort_(NETWORK_PORT)
[1038]109  {
110  }
111
112  /**
[1293]113   * Destruct Orxonox.
[1038]114   */
115  Orxonox::~Orxonox()
116  {
117    // keep in mind: the order of deletion is very important!
[1502]118//    if (this->orxonoxHUD_)
119//      delete this->orxonoxHUD_;
[1038]120    Loader::close();
[1219]121    InputManager::destroy();
[1293]122    //if (this->auMan_)
123    //  delete this->auMan_;
[1038]124    if (this->timer_)
125      delete this->timer_;
126    GraphicsEngine::getSingleton().destroy();
127
[1293]128    if (network::Client::getSingleton())
129      network::Client::destroySingleton();
[1038]130    if (server_g)
[1534]131      delete network::Server::getSingleton();
[1038]132  }
133
134
135  /**
136    Asks the mainloop nicely to abort.
137  */
138  void Orxonox::abortRequest()
139  {
[1293]140    COUT(3) << "Orxonox: Abort requested." << std::endl;
[1038]141    bAbort_ = true;
142  }
143
144  /**
[1293]145   * @return singleton reference
[1038]146   */
147  Orxonox* Orxonox::getSingleton()
148  {
149    if (!singletonRef_s)
150      singletonRef_s = new Orxonox();
151    return singletonRef_s;
152  }
153
154  /**
155    @brief Destroys the Orxonox singleton.
156  */
157  void Orxonox::destroySingleton()
158  {
159    if (singletonRef_s)
160      delete singletonRef_s;
161    singletonRef_s = 0;
162  }
163
164  /**
[1563]165    @brief Changes the speed of Orxonox
166  */
167  void Orxonox::setTimeFactor(float factor)
168  {
169    float change = factor / Orxonox::getSingleton()->getTimeFactor();
170    Orxonox::getSingleton()->timefactor_ = factor;
171
172    for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it)
173        it->setSpeedFactor(it->getSpeedFactor() * change);
174  }
175
176  /**
[1038]177   * initialization of Orxonox object
178   * @param argc argument counter
179   * @param argv list of argumenst
180   * @param path path to config (in home dir or something)
181   */
[1535]182  bool Orxonox::init(int argc, char **argv)
[1038]183  {
[1535]184#ifdef _DEBUG
185    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini");
186#else
187    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
188#endif
189    Factory::createClassHierarchy();
190
[1038]191    std::string mode;
[1535]192    std::string tempDataPath;
[1038]193
194    ArgReader ar(argc, argv);
[1535]195    ar.checkArgument("mode", &mode, false);
196    ar.checkArgument("data", &tempDataPath, false);
197    ar.checkArgument("ip",   &serverIp_, false);
198    ar.checkArgument("port", &serverPort_, false);
[1293]199    if(ar.errorHandling())
[1535]200    {
201      COUT(1) << "Error while parsing command line arguments" << std::endl;
202      COUT(1) << ar.getErrorString();
203      COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] "
204        << "[--data PATH] [--ip IP] [--port PORT]" << std::endl;
[1293]205      return false;
[1535]206    }
[1293]207
208    if (mode == "client")
[1038]209      mode_ = CLIENT;
[1293]210    else if (mode == "server")
[1038]211      mode_ = SERVER;
[1502]212    else if (mode == "dedicated")
213      mode_ = DEDICATED;
[1293]214    else
215    {
[1535]216      if (mode == "")
217        mode = "standalone";
218      if (mode != "standalone")
219      {
220        COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. "
221          << "Defaulting to standalone" << std::endl;
222        mode = "standalone";
223      }
[1038]224      mode_ = STANDALONE;
225    }
[1293]226    COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl;
[1038]227
[1535]228    if (tempDataPath != "")
229    {
230      if (tempDataPath[tempDataPath.size() - 1] != '/')
231        tempDataPath += "/";
232      Settings::tsetDataPath(tempDataPath);
233    }
234
235    // initialise TCL
236    TclBind::getInstance().setDataPath(Settings::getDataPath());
237
[1293]238    //if (mode_ == DEDICATED)
239      // TODO: decide what to do here
240    //else
[1052]241
[1293]242    // for playable server, client and standalone, the startup
243    // procedure until the GUI is identical
[1052]244
[1293]245    ogre_ = &GraphicsEngine::getSingleton();
[1535]246    if (!ogre_->setup())       // creates ogre root and other essentials
[1293]247      return false;
[1052]248
[1293]249    return true;
[1038]250  }
[1052]251
[1038]252  /**
253   * start modules
254   */
[1293]255  bool Orxonox::start()
[1038]256  {
[1502]257    if (mode_ == DEDICATED)
258    {
259      // do something else
260    }
261    else
262    { // not dedicated server
263      if (!ogre_->loadRenderer())    // creates the render window
264        return false;
[1293]265
[1502]266      // Calls the InputManager which sets up the input devices.
267      // The render window width and height are used to set up the mouse movement.
268      if (!InputManager::initialise(ogre_->getWindowHandle(),
269            ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true))
270        return false;
[1293]271
[1502]272      // TODO: Spread this so that this call only initialises things needed for the GUI
273      if (!ogre_->initialiseResources())
274        return false;
[1293]275
[1502]276      // TOOD: load the GUI here
277      // set InputManager to GUI mode
278      InputManager::setInputState(InputManager::IS_GUI);
279      // TODO: run GUI here
[1293]280
[1502]281      // The following lines depend very much on the GUI output, so they're probably misplaced here..
[1293]282
[1502]283      InputManager::setInputState(InputManager::IS_NONE);
[1293]284
[1502]285      // create Ogre SceneManager
286      ogre_->createNewScene();
[1293]287
[1502]288      if (!loadPlayground())
289        return false;
290    }
[1293]291
292    switch (mode_)
293    {
294    case SERVER:
295      if (!serverLoad())
296        return false;
297      break;
[1038]298    case CLIENT:
[1293]299      if (!clientLoad())
300        return false;
[1038]301      break;
[1502]302    case DEDICATED:
303      if (!serverLoad())
304        return false;
305      break;
[1038]306    default:
[1293]307      if (!standaloneLoad())
308        return false;
[1038]309    }
[1293]310
311    InputManager::setInputState(InputManager::IS_NORMAL);
312
313    return startRenderLoop();
[1038]314  }
[1052]315
[1293]316  /**
317   * Loads everything in the scene except for the actual objects.
318   * This includes HUD, Console..
319   */
320  bool Orxonox::loadPlayground()
321  {
[1502]322    // Init audio
[1293]323    //auMan_ = new audio::AudioManager();
324    //auMan_->ambientAdd("a1");
325    //auMan_->ambientAdd("a2");
326    //auMan_->ambientAdd("a3");
327    //auMan->ambientAdd("ambient1");
328    //auMan_->ambientStart();
[1052]329
[1293]330    // Load the HUD
331    COUT(3) << "Orxonox: Loading HUD..." << std::endl;
[1502]332    orxonoxHUD_ = &HUD::getSingleton();
[1293]333    return true;
334  }
[1052]335
[1293]336  /**
337   * Level loading method for server mode.
338   */
339  bool Orxonox::serverLoad()
340  {
341    COUT(2) << "Loading level in server mode" << std::endl;
[1052]342
[1534]343    //server_g = new network::Server(serverPort_);
344    server_g = network::Server::createSingleton(serverPort_);
[1052]345
[1293]346    if (!loadScene())
347      return false;
[1052]348
[1038]349    server_g->open();
[1052]350
[1293]351    return true;
[1038]352  }
[1052]353
[1293]354  /**
355   * Level loading method for client mode.
356   */
357  bool Orxonox::clientLoad()
358  {
359    COUT(2) << "Loading level in client mode" << std::endl;\
[1052]360
[1293]361    if (serverIp_.compare("") == 0)
362      client_g = network::Client::createSingleton();
363    else
364
[1502]365      client_g = network::Client::createSingleton(serverIp_, serverPort_);
366
367    if(!client_g->establishConnection())
368      return false;
[1293]369    client_g->tick(0);
370
371    return true;
[1038]372  }
373
[1293]374  /**
375   * Level loading method for standalone mode.
376   */
377  bool Orxonox::standaloneLoad()
[1038]378  {
[1293]379    COUT(2) << "Loading level in standalone mode" << std::endl;
[1038]380
[1293]381    if (!loadScene())
382      return false;
[1038]383
[1293]384    return true;
[1038]385  }
386
387  /**
[1293]388   * Helper method to load a level.
389   */
390  bool Orxonox::loadScene()
[1038]391  {
[1293]392    Level* startlevel = new Level("levels/sample.oxw");
393    Loader::open(startlevel);
[1563]394
[1293]395    return true;
[1038]396  }
397
[1293]398
[1038]399  /**
400    Main loop of the orxonox game.
401    About the loop: The design is almost exactly like the one in ogre, so that
402    if any part of ogre registers a framelisteners, it will still behave
403    correctly. Furthermore the time smoothing feature from ogre has been
404    implemented too. If turned on (see orxonox constructor), it will calculate
405    the dt_n by means of the recent most dt_n-1, dt_n-2, etc.
406  */
[1293]407  bool Orxonox::startRenderLoop()
[1038]408  {
409    // first check whether ogre root object has been created
410    if (Ogre::Root::getSingletonPtr() == 0)
411    {
[1293]412      COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl;
413      return false;
[1038]414    }
[1120]415    Ogre::Root& ogreRoot = Ogre::Root::getSingleton();
[1038]416
[1120]417
[1038]418    // Contains the times of recently fired events
419    // eventTimes[4] is the list for the times required for the fps counter
[1502]420    std::deque<unsigned long> eventTimes[3];
[1038]421    // Clear event times
[1502]422    for (int i = 0; i < 3; ++i)
[1038]423      eventTimes[i].clear();
424
425    // use the ogre timer class to measure time.
426    if (!timer_)
427      timer_ = new Ogre::Timer();
428    timer_->reset();
429
[1502]430    float renderTime = 0.0f;
431    float frameTime = 0.0f;
[1556]432//    clock_t time = 0;
[1502]433
434    //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();
435    //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();
[1563]436
[1502]437    //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom");
438    //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur");
439
[1293]440    COUT(3) << "Orxonox: Starting the main loop." << std::endl;
[1502]441    while (!bAbort_)
442    {
[1038]443      // get current time
444      unsigned long now = timer_->getMilliseconds();
445
446      // create an event to pass to the frameStarted method in ogre
447      Ogre::FrameEvent evt;
448      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
449      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]);
[1502]450      frameTime += evt.timeSinceLastFrame;
[1038]451
452      // show the current time in the HUD
[1502]453      // HUD::getSingleton().setTime(now);
454      if (mode_ != DEDICATED && frameTime > 0.4f)
455      {
456        HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime);
457        frameTime = 0.0f;
458        renderTime = 0.0f;
459      }
[1038]460
[1535]461      // tick the core
462      Core::tick((float)evt.timeSinceLastFrame);
[1502]463      // Call those objects that need the real time
464      for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it)
465        it->tick((float)evt.timeSinceLastFrame);
466      // Call the scene objects
[1092]467      for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it)
468        it->tick((float)evt.timeSinceLastFrame * this->timefactor_);
[1535]469      //AudioManager::tick();
470      if (client_g)
471        client_g->tick((float)evt.timeSinceLastFrame);
472      if (server_g)
473        server_g->tick((float)evt.timeSinceLastFrame);
[1038]474
475      // don't forget to call _fireFrameStarted in ogre to make sure
476      // everything goes smoothly
[1120]477      ogreRoot._fireFrameStarted(evt);
[1038]478
[1502]479      // get current time
480      now = timer_->getMilliseconds();
481      calculateEventTime(now, eventTimes[2]);
[1038]482
[1502]483      if (mode_ != DEDICATED)
484      {
485        // Pump messages in all registered RenderWindows
486        // This calls the WindowEventListener objects.
487        Ogre::WindowEventUtilities::messagePump();
488
489        // render
490        ogreRoot._updateAllRenderTargets();
491      }
492
[1038]493      // get current time
494      now = timer_->getMilliseconds();
495
496      // create an event to pass to the frameEnded method in ogre
497      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
[1502]498      renderTime += calculateEventTime(now, eventTimes[2]);
[1038]499
500      // again, just to be sure ogre works fine
[1120]501      ogreRoot._fireFrameEnded(evt);
[1502]502      //msleep(200);
503    }
[1293]504
[1502]505    if (mode_ == CLIENT)
[1293]506      network::Client::getSingleton()->closeConnection();
[1502]507    else if (mode_ == SERVER)
[1293]508      server_g->close();
[1502]509
[1293]510    return true;
[1038]511  }
512
513  /**
514    Method for calculating the average time between recently fired events.
515    Code directly taken from OgreRoot.cc
516    @param now The current time in ms.
517    @param type The type of event to be considered.
518  */
519  float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> &times)
520  {
521    // Calculate the average time passed between events of the given type
522    // during the last frameSmoothingTime_ seconds.
523
524    times.push_back(now);
525
526    if(times.size() == 1)
527      return 0;
528
529    // Times up to frameSmoothingTime_ seconds old should be kept
530    unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);
531
532    // Find the oldest time to keep
533    std::deque<unsigned long>::iterator it  = times.begin();
534    // We need at least two times
535    std::deque<unsigned long>::iterator end = times.end() - 2;
536
537    while(it != end)
538    {
539      if (now - *it > discardThreshold)
540        ++it;
541      else
542        break;
543    }
544
545    // Remove old times
546    times.erase(times.begin(), it);
547
548    return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);
549  }
550}
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