| [1038] | 1 | /* |
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| [1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| [1056] | 3 | * > www.orxonox.net < |
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| [1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| [1535] | 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| [1038] | 25 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| [1039] | 36 | #include "Orxonox.h" |
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| [1038] | 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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| 53 | |
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| [1293] | 54 | // core |
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| [1054] | 55 | #include "core/ConfigFileManager.h" |
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| [1293] | 56 | #include "core/ConsoleCommand.h" |
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| [1038] | 57 | #include "core/Debug.h" |
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| 58 | #include "core/Loader.h" |
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| [1535] | 59 | #include "core/input/InputManager.h" |
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| [1293] | 60 | #include "core/TclBind.h" |
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| [1535] | 61 | #include "core/Core.h" |
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| [1038] | 62 | |
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| 63 | // audio |
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| 64 | #include "audio/AudioManager.h" |
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| 65 | |
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| 66 | // network |
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| 67 | #include "network/Server.h" |
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| 68 | #include "network/Client.h" |
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| 69 | |
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| 70 | // objects and tools |
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| 71 | #include "hud/HUD.h" |
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| [1577] | 72 | #include "console/InGameConsole.h" |
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| [1535] | 73 | #include "objects/Tickable.h" |
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| [1563] | 74 | #include "tools/ParticleInterface.h" |
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| [1038] | 75 | |
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| [1502] | 76 | #include "GraphicsEngine.h" |
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| [1535] | 77 | #include "Settings.h" |
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| [1502] | 78 | |
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| [1038] | 79 | // globals for the server or client |
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| [1577] | 80 | static network::Client *client_g = 0; |
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| 81 | static network::Server *server_g = 0; |
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| [1038] | 82 | |
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| 83 | namespace orxonox |
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| [1293] | 84 | { |
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| [1502] | 85 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); |
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| 86 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 87 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| [1505] | 88 | |
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| [1038] | 89 | /** |
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| 90 | @brief Reference to the only instance of the class. |
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| 91 | */ |
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| 92 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 93 | |
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| 94 | /** |
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| [1293] | 95 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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| [1038] | 96 | */ |
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| [1293] | 97 | Orxonox::Orxonox() : |
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| 98 | ogre_(0), |
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| 99 | //auMan_(0), |
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| 100 | timer_(0), |
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| 101 | // turn on frame smoothing by setting a value different from 0 |
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| 102 | frameSmoothingTime_(0.0f), |
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| 103 | orxonoxHUD_(0), |
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| 104 | bAbort_(false), |
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| 105 | timefactor_(1.0f), |
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| 106 | mode_(STANDALONE), |
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| [1502] | 107 | serverIp_(""), |
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| 108 | serverPort_(NETWORK_PORT) |
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| [1038] | 109 | { |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| [1293] | 113 | * Destruct Orxonox. |
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| [1038] | 114 | */ |
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| 115 | Orxonox::~Orxonox() |
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| 116 | { |
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| 117 | // keep in mind: the order of deletion is very important! |
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| [1567] | 118 | this->orxonoxHUD_->destroy(); |
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| [1038] | 119 | Loader::close(); |
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| [1219] | 120 | InputManager::destroy(); |
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| [1293] | 121 | //if (this->auMan_) |
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| 122 | // delete this->auMan_; |
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| [1577] | 123 | InGameConsole::getInstance().destroy(); |
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| [1038] | 124 | if (this->timer_) |
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| 125 | delete this->timer_; |
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| 126 | GraphicsEngine::getSingleton().destroy(); |
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| 127 | |
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| [1293] | 128 | if (network::Client::getSingleton()) |
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| 129 | network::Client::destroySingleton(); |
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| [1038] | 130 | if (server_g) |
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| [1534] | 131 | delete network::Server::getSingleton(); |
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| [1038] | 132 | } |
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| 133 | |
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| 134 | |
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| 135 | /** |
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| 136 | Asks the mainloop nicely to abort. |
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| 137 | */ |
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| 138 | void Orxonox::abortRequest() |
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| 139 | { |
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| [1293] | 140 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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| [1038] | 141 | bAbort_ = true; |
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| 142 | } |
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| 143 | |
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| 144 | /** |
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| [1293] | 145 | * @return singleton reference |
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| [1038] | 146 | */ |
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| 147 | Orxonox* Orxonox::getSingleton() |
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| 148 | { |
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| 149 | if (!singletonRef_s) |
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| 150 | singletonRef_s = new Orxonox(); |
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| 151 | return singletonRef_s; |
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| 152 | } |
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| 153 | |
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| 154 | /** |
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| 155 | @brief Destroys the Orxonox singleton. |
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| 156 | */ |
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| 157 | void Orxonox::destroySingleton() |
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| 158 | { |
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| 159 | if (singletonRef_s) |
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| 160 | delete singletonRef_s; |
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| 161 | singletonRef_s = 0; |
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| 162 | } |
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| 163 | |
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| 164 | /** |
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| [1563] | 165 | @brief Changes the speed of Orxonox |
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| 166 | */ |
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| 167 | void Orxonox::setTimeFactor(float factor) |
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| 168 | { |
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| 169 | float change = factor / Orxonox::getSingleton()->getTimeFactor(); |
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| 170 | Orxonox::getSingleton()->timefactor_ = factor; |
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| 171 | |
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| 172 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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| 173 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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| 174 | } |
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| 175 | |
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| 176 | /** |
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| [1038] | 177 | * initialization of Orxonox object |
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| 178 | * @param argc argument counter |
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| 179 | * @param argv list of argumenst |
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| 180 | * @param path path to config (in home dir or something) |
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| 181 | */ |
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| [1535] | 182 | bool Orxonox::init(int argc, char **argv) |
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| [1038] | 183 | { |
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| [1535] | 184 | #ifdef _DEBUG |
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| 185 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
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| 186 | #else |
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| 187 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 188 | #endif |
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| 189 | Factory::createClassHierarchy(); |
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| 190 | |
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| [1038] | 191 | std::string mode; |
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| [1535] | 192 | std::string tempDataPath; |
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| [1038] | 193 | |
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| 194 | ArgReader ar(argc, argv); |
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| [1535] | 195 | ar.checkArgument("mode", &mode, false); |
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| 196 | ar.checkArgument("data", &tempDataPath, false); |
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| 197 | ar.checkArgument("ip", &serverIp_, false); |
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| 198 | ar.checkArgument("port", &serverPort_, false); |
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| [1293] | 199 | if(ar.errorHandling()) |
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| [1535] | 200 | { |
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| 201 | COUT(1) << "Error while parsing command line arguments" << std::endl; |
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| 202 | COUT(1) << ar.getErrorString(); |
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| 203 | COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] " |
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| 204 | << "[--data PATH] [--ip IP] [--port PORT]" << std::endl; |
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| [1293] | 205 | return false; |
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| [1535] | 206 | } |
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| [1293] | 207 | |
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| 208 | if (mode == "client") |
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| [1038] | 209 | mode_ = CLIENT; |
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| [1293] | 210 | else if (mode == "server") |
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| [1038] | 211 | mode_ = SERVER; |
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| [1502] | 212 | else if (mode == "dedicated") |
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| 213 | mode_ = DEDICATED; |
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| [1293] | 214 | else |
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| 215 | { |
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| [1535] | 216 | if (mode == "") |
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| 217 | mode = "standalone"; |
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| 218 | if (mode != "standalone") |
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| 219 | { |
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| 220 | COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " |
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| 221 | << "Defaulting to standalone" << std::endl; |
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| 222 | mode = "standalone"; |
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| 223 | } |
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| [1038] | 224 | mode_ = STANDALONE; |
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| 225 | } |
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| [1293] | 226 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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| [1038] | 227 | |
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| [1535] | 228 | if (tempDataPath != "") |
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| 229 | { |
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| 230 | if (tempDataPath[tempDataPath.size() - 1] != '/') |
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| 231 | tempDataPath += "/"; |
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| 232 | Settings::tsetDataPath(tempDataPath); |
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| 233 | } |
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| 234 | |
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| 235 | // initialise TCL |
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| 236 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
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| 237 | |
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| [1293] | 238 | //if (mode_ == DEDICATED) |
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| 239 | // TODO: decide what to do here |
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| 240 | //else |
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| [1052] | 241 | |
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| [1293] | 242 | // for playable server, client and standalone, the startup |
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| 243 | // procedure until the GUI is identical |
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| [1052] | 244 | |
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| [1293] | 245 | ogre_ = &GraphicsEngine::getSingleton(); |
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| [1535] | 246 | if (!ogre_->setup()) // creates ogre root and other essentials |
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| [1293] | 247 | return false; |
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| [1052] | 248 | |
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| [1293] | 249 | return true; |
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| [1038] | 250 | } |
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| [1052] | 251 | |
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| [1038] | 252 | /** |
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| 253 | * start modules |
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| 254 | */ |
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| [1293] | 255 | bool Orxonox::start() |
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| [1038] | 256 | { |
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| [1502] | 257 | if (mode_ == DEDICATED) |
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| 258 | { |
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| 259 | // do something else |
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| 260 | } |
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| 261 | else |
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| 262 | { // not dedicated server |
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| 263 | if (!ogre_->loadRenderer()) // creates the render window |
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| 264 | return false; |
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| [1293] | 265 | |
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| [1577] | 266 | // TODO: Spread this so that this call only initialises things needed for the Console |
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| 267 | if (!ogre_->initialiseResources()) |
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| 268 | return false; |
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| 269 | |
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| 270 | // Load the InGameConsole |
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| 271 | InGameConsole::getInstance().initialise(); |
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| 272 | |
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| [1502] | 273 | // Calls the InputManager which sets up the input devices. |
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| 274 | // The render window width and height are used to set up the mouse movement. |
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| 275 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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| 276 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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| 277 | return false; |
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| [1293] | 278 | |
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| [1502] | 279 | // TOOD: load the GUI here |
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| 280 | // set InputManager to GUI mode |
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| 281 | InputManager::setInputState(InputManager::IS_GUI); |
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| 282 | // TODO: run GUI here |
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| [1293] | 283 | |
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| [1502] | 284 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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| [1293] | 285 | |
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| [1502] | 286 | InputManager::setInputState(InputManager::IS_NONE); |
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| [1293] | 287 | |
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| [1502] | 288 | // create Ogre SceneManager |
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| 289 | ogre_->createNewScene(); |
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| [1293] | 290 | |
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| [1502] | 291 | if (!loadPlayground()) |
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| 292 | return false; |
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| 293 | } |
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| [1293] | 294 | |
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| 295 | switch (mode_) |
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| 296 | { |
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| 297 | case SERVER: |
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| 298 | if (!serverLoad()) |
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| 299 | return false; |
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| 300 | break; |
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| [1038] | 301 | case CLIENT: |
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| [1293] | 302 | if (!clientLoad()) |
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| 303 | return false; |
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| [1038] | 304 | break; |
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| [1502] | 305 | case DEDICATED: |
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| 306 | if (!serverLoad()) |
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| 307 | return false; |
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| 308 | break; |
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| [1038] | 309 | default: |
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| [1293] | 310 | if (!standaloneLoad()) |
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| 311 | return false; |
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| [1038] | 312 | } |
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| [1293] | 313 | |
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| 314 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 315 | |
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| 316 | return startRenderLoop(); |
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| [1038] | 317 | } |
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| [1052] | 318 | |
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| [1293] | 319 | /** |
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| 320 | * Loads everything in the scene except for the actual objects. |
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| [1577] | 321 | * This includes HUD, audio.. |
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| [1293] | 322 | */ |
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| 323 | bool Orxonox::loadPlayground() |
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| 324 | { |
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| [1502] | 325 | // Init audio |
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| [1293] | 326 | //auMan_ = new audio::AudioManager(); |
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| 327 | //auMan_->ambientAdd("a1"); |
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| 328 | //auMan_->ambientAdd("a2"); |
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| 329 | //auMan_->ambientAdd("a3"); |
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| 330 | //auMan->ambientAdd("ambient1"); |
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| 331 | //auMan_->ambientStart(); |
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| [1052] | 332 | |
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| [1293] | 333 | // Load the HUD |
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| 334 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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| [1502] | 335 | orxonoxHUD_ = &HUD::getSingleton(); |
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| [1567] | 336 | orxonoxHUD_->initialise(); |
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| [1577] | 337 | |
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| [1293] | 338 | return true; |
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| 339 | } |
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| [1052] | 340 | |
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| [1293] | 341 | /** |
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| 342 | * Level loading method for server mode. |
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| 343 | */ |
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| 344 | bool Orxonox::serverLoad() |
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| 345 | { |
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| [1577] | 346 | COUT(0) << "Loading level in server mode" << std::endl; |
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| [1052] | 347 | |
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| [1534] | 348 | //server_g = new network::Server(serverPort_); |
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| 349 | server_g = network::Server::createSingleton(serverPort_); |
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| [1052] | 350 | |
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| [1293] | 351 | if (!loadScene()) |
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| 352 | return false; |
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| [1052] | 353 | |
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| [1038] | 354 | server_g->open(); |
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| [1052] | 355 | |
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| [1293] | 356 | return true; |
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| [1038] | 357 | } |
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| [1052] | 358 | |
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| [1293] | 359 | /** |
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| 360 | * Level loading method for client mode. |
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| 361 | */ |
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| 362 | bool Orxonox::clientLoad() |
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| 363 | { |
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| [1577] | 364 | COUT(0) << "Loading level in client mode" << std::endl;\ |
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| [1052] | 365 | |
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| [1293] | 366 | if (serverIp_.compare("") == 0) |
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| 367 | client_g = network::Client::createSingleton(); |
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| 368 | else |
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| 369 | |
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| [1502] | 370 | client_g = network::Client::createSingleton(serverIp_, serverPort_); |
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| 371 | |
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| 372 | if(!client_g->establishConnection()) |
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| 373 | return false; |
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| [1293] | 374 | client_g->tick(0); |
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| 375 | |
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| 376 | return true; |
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| [1038] | 377 | } |
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| 378 | |
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| [1293] | 379 | /** |
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| 380 | * Level loading method for standalone mode. |
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| 381 | */ |
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| 382 | bool Orxonox::standaloneLoad() |
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| [1038] | 383 | { |
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| [1577] | 384 | COUT(0) << "Loading level in standalone mode" << std::endl; |
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| [1038] | 385 | |
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| [1293] | 386 | if (!loadScene()) |
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| 387 | return false; |
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| [1038] | 388 | |
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| [1293] | 389 | return true; |
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| [1038] | 390 | } |
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| 391 | |
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| 392 | /** |
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| [1293] | 393 | * Helper method to load a level. |
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| 394 | */ |
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| 395 | bool Orxonox::loadScene() |
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| [1038] | 396 | { |
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| [1293] | 397 | Level* startlevel = new Level("levels/sample.oxw"); |
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| 398 | Loader::open(startlevel); |
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| [1563] | 399 | |
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| [1293] | 400 | return true; |
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| [1038] | 401 | } |
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| 402 | |
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| [1293] | 403 | |
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| [1038] | 404 | /** |
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| 405 | Main loop of the orxonox game. |
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| 406 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 407 | if any part of ogre registers a framelisteners, it will still behave |
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| 408 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 409 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 410 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 411 | */ |
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| [1293] | 412 | bool Orxonox::startRenderLoop() |
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| [1038] | 413 | { |
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| 414 | // first check whether ogre root object has been created |
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| 415 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 416 | { |
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| [1293] | 417 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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| 418 | return false; |
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| [1038] | 419 | } |
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| [1120] | 420 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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| [1038] | 421 | |
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| [1120] | 422 | |
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| [1038] | 423 | // Contains the times of recently fired events |
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| 424 | // eventTimes[4] is the list for the times required for the fps counter |
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| [1502] | 425 | std::deque<unsigned long> eventTimes[3]; |
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| [1038] | 426 | // Clear event times |
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| [1502] | 427 | for (int i = 0; i < 3; ++i) |
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| [1038] | 428 | eventTimes[i].clear(); |
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| 429 | |
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| 430 | // use the ogre timer class to measure time. |
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| 431 | if (!timer_) |
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| 432 | timer_ = new Ogre::Timer(); |
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| 433 | timer_->reset(); |
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| 434 | |
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| [1502] | 435 | float renderTime = 0.0f; |
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| 436 | float frameTime = 0.0f; |
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| [1556] | 437 | // clock_t time = 0; |
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| [1502] | 438 | |
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| 439 | //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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| 440 | //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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| [1563] | 441 | |
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| [1502] | 442 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); |
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| 443 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); |
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| 444 | |
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| [1293] | 445 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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| [1502] | 446 | while (!bAbort_) |
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| 447 | { |
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| [1038] | 448 | // get current time |
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| 449 | unsigned long now = timer_->getMilliseconds(); |
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| 450 | |
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| 451 | // create an event to pass to the frameStarted method in ogre |
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| 452 | Ogre::FrameEvent evt; |
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| 453 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 454 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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| [1502] | 455 | frameTime += evt.timeSinceLastFrame; |
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| [1038] | 456 | |
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| 457 | // show the current time in the HUD |
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| [1502] | 458 | // HUD::getSingleton().setTime(now); |
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| 459 | if (mode_ != DEDICATED && frameTime > 0.4f) |
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| 460 | { |
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| 461 | HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); |
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| 462 | frameTime = 0.0f; |
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| 463 | renderTime = 0.0f; |
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| 464 | } |
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| [1038] | 465 | |
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| [1535] | 466 | // tick the core |
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| 467 | Core::tick((float)evt.timeSinceLastFrame); |
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| [1502] | 468 | // Call those objects that need the real time |
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| 469 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 470 | it->tick((float)evt.timeSinceLastFrame); |
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| 471 | // Call the scene objects |
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| [1092] | 472 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 473 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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| [1535] | 474 | //AudioManager::tick(); |
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| 475 | if (client_g) |
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| 476 | client_g->tick((float)evt.timeSinceLastFrame); |
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| 477 | if (server_g) |
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| 478 | server_g->tick((float)evt.timeSinceLastFrame); |
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| [1038] | 479 | |
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| 480 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 481 | // everything goes smoothly |
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| [1120] | 482 | ogreRoot._fireFrameStarted(evt); |
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| [1038] | 483 | |
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| [1502] | 484 | // get current time |
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| 485 | now = timer_->getMilliseconds(); |
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| 486 | calculateEventTime(now, eventTimes[2]); |
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| [1038] | 487 | |
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| [1502] | 488 | if (mode_ != DEDICATED) |
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| 489 | { |
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| 490 | // Pump messages in all registered RenderWindows |
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| 491 | // This calls the WindowEventListener objects. |
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| 492 | Ogre::WindowEventUtilities::messagePump(); |
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| 493 | |
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| 494 | // render |
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| 495 | ogreRoot._updateAllRenderTargets(); |
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| 496 | } |
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| 497 | |
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| [1038] | 498 | // get current time |
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| 499 | now = timer_->getMilliseconds(); |
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| 500 | |
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| 501 | // create an event to pass to the frameEnded method in ogre |
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| 502 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| [1502] | 503 | renderTime += calculateEventTime(now, eventTimes[2]); |
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| [1038] | 504 | |
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| 505 | // again, just to be sure ogre works fine |
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| [1120] | 506 | ogreRoot._fireFrameEnded(evt); |
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| [1577] | 507 | //msleep(500); |
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| [1502] | 508 | } |
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| [1293] | 509 | |
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| [1502] | 510 | if (mode_ == CLIENT) |
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| [1293] | 511 | network::Client::getSingleton()->closeConnection(); |
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| [1502] | 512 | else if (mode_ == SERVER) |
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| [1293] | 513 | server_g->close(); |
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| [1502] | 514 | |
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| [1293] | 515 | return true; |
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| [1038] | 516 | } |
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| 517 | |
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| 518 | /** |
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| 519 | Method for calculating the average time between recently fired events. |
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| 520 | Code directly taken from OgreRoot.cc |
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| 521 | @param now The current time in ms. |
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| 522 | @param type The type of event to be considered. |
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| 523 | */ |
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| 524 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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| 525 | { |
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| 526 | // Calculate the average time passed between events of the given type |
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| 527 | // during the last frameSmoothingTime_ seconds. |
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| 528 | |
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| 529 | times.push_back(now); |
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| 530 | |
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| 531 | if(times.size() == 1) |
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| 532 | return 0; |
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| 533 | |
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| 534 | // Times up to frameSmoothingTime_ seconds old should be kept |
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| 535 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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| 536 | |
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| 537 | // Find the oldest time to keep |
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| 538 | std::deque<unsigned long>::iterator it = times.begin(); |
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| 539 | // We need at least two times |
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| 540 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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| 541 | |
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| 542 | while(it != end) |
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| 543 | { |
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| 544 | if (now - *it > discardThreshold) |
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| 545 | ++it; |
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| 546 | else |
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| 547 | break; |
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| 548 | } |
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| 549 | |
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| 550 | // Remove old times |
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| 551 | times.erase(times.begin(), it); |
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| 552 | |
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| 553 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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| 554 | } |
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| 555 | } |
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