[1038] | 1 | /* |
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[1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[1535] | 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1038] | 25 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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[1039] | 36 | #include "Orxonox.h" |
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[1038] | 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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| 53 | |
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[1293] | 54 | // core |
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[1054] | 55 | #include "core/ConfigFileManager.h" |
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[1293] | 56 | #include "core/ConsoleCommand.h" |
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[1038] | 57 | #include "core/Debug.h" |
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| 58 | #include "core/Loader.h" |
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[1535] | 59 | #include "core/input/InputManager.h" |
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[1293] | 60 | #include "core/TclBind.h" |
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[1535] | 61 | #include "core/Core.h" |
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[1038] | 62 | |
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| 63 | // audio |
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| 64 | #include "audio/AudioManager.h" |
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| 65 | |
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| 66 | // network |
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| 67 | #include "network/Server.h" |
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| 68 | #include "network/Client.h" |
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| 69 | |
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| 70 | // objects and tools |
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| 71 | #include "hud/HUD.h" |
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[1577] | 72 | #include "console/InGameConsole.h" |
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[1535] | 73 | #include "objects/Tickable.h" |
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[1608] | 74 | #include "objects/Backlight.h" |
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[1563] | 75 | #include "tools/ParticleInterface.h" |
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[1038] | 76 | |
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[1502] | 77 | #include "GraphicsEngine.h" |
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[1535] | 78 | #include "Settings.h" |
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[1502] | 79 | |
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[1038] | 80 | // globals for the server or client |
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[1577] | 81 | static network::Client *client_g = 0; |
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| 82 | static network::Server *server_g = 0; |
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[1038] | 83 | |
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| 84 | namespace orxonox |
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[1293] | 85 | { |
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[1502] | 86 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); |
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| 87 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 88 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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[1505] | 89 | |
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[1038] | 90 | /** |
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| 91 | @brief Reference to the only instance of the class. |
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| 92 | */ |
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| 93 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 94 | |
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| 95 | /** |
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[1293] | 96 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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[1038] | 97 | */ |
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[1293] | 98 | Orxonox::Orxonox() : |
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| 99 | ogre_(0), |
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| 100 | //auMan_(0), |
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| 101 | timer_(0), |
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| 102 | // turn on frame smoothing by setting a value different from 0 |
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| 103 | frameSmoothingTime_(0.0f), |
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| 104 | orxonoxHUD_(0), |
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| 105 | bAbort_(false), |
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| 106 | timefactor_(1.0f), |
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| 107 | mode_(STANDALONE), |
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[1502] | 108 | serverIp_(""), |
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| 109 | serverPort_(NETWORK_PORT) |
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[1038] | 110 | { |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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[1293] | 114 | * Destruct Orxonox. |
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[1038] | 115 | */ |
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| 116 | Orxonox::~Orxonox() |
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| 117 | { |
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| 118 | // keep in mind: the order of deletion is very important! |
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[1567] | 119 | this->orxonoxHUD_->destroy(); |
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[1038] | 120 | Loader::close(); |
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[1219] | 121 | InputManager::destroy(); |
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[1293] | 122 | //if (this->auMan_) |
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| 123 | // delete this->auMan_; |
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[1577] | 124 | InGameConsole::getInstance().destroy(); |
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[1038] | 125 | if (this->timer_) |
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| 126 | delete this->timer_; |
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| 127 | GraphicsEngine::getSingleton().destroy(); |
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| 128 | |
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[1293] | 129 | if (network::Client::getSingleton()) |
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| 130 | network::Client::destroySingleton(); |
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[1038] | 131 | if (server_g) |
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[1534] | 132 | delete network::Server::getSingleton(); |
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[1038] | 133 | } |
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| 134 | |
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| 135 | |
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| 136 | /** |
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| 137 | Asks the mainloop nicely to abort. |
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| 138 | */ |
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| 139 | void Orxonox::abortRequest() |
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| 140 | { |
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[1293] | 141 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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[1038] | 142 | bAbort_ = true; |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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[1293] | 146 | * @return singleton reference |
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[1038] | 147 | */ |
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| 148 | Orxonox* Orxonox::getSingleton() |
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| 149 | { |
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| 150 | if (!singletonRef_s) |
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| 151 | singletonRef_s = new Orxonox(); |
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| 152 | return singletonRef_s; |
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| 153 | } |
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| 154 | |
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| 155 | /** |
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| 156 | @brief Destroys the Orxonox singleton. |
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| 157 | */ |
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| 158 | void Orxonox::destroySingleton() |
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| 159 | { |
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| 160 | if (singletonRef_s) |
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| 161 | delete singletonRef_s; |
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| 162 | singletonRef_s = 0; |
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| 163 | } |
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| 164 | |
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| 165 | /** |
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[1563] | 166 | @brief Changes the speed of Orxonox |
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| 167 | */ |
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| 168 | void Orxonox::setTimeFactor(float factor) |
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| 169 | { |
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| 170 | float change = factor / Orxonox::getSingleton()->getTimeFactor(); |
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| 171 | Orxonox::getSingleton()->timefactor_ = factor; |
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| 172 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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| 173 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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[1608] | 174 | |
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| 175 | for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
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| 176 | it->setTimeFactor(Orxonox::getSingleton()->getTimeFactor()); |
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[1563] | 177 | } |
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| 178 | |
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| 179 | /** |
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[1038] | 180 | * initialization of Orxonox object |
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| 181 | * @param argc argument counter |
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| 182 | * @param argv list of argumenst |
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| 183 | * @param path path to config (in home dir or something) |
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| 184 | */ |
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[1535] | 185 | bool Orxonox::init(int argc, char **argv) |
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[1038] | 186 | { |
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[1535] | 187 | #ifdef _DEBUG |
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| 188 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
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| 189 | #else |
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| 190 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 191 | #endif |
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| 192 | Factory::createClassHierarchy(); |
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| 193 | |
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[1038] | 194 | std::string mode; |
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[1535] | 195 | std::string tempDataPath; |
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[1038] | 196 | |
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| 197 | ArgReader ar(argc, argv); |
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[1535] | 198 | ar.checkArgument("mode", &mode, false); |
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| 199 | ar.checkArgument("data", &tempDataPath, false); |
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| 200 | ar.checkArgument("ip", &serverIp_, false); |
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| 201 | ar.checkArgument("port", &serverPort_, false); |
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[1293] | 202 | if(ar.errorHandling()) |
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[1535] | 203 | { |
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| 204 | COUT(1) << "Error while parsing command line arguments" << std::endl; |
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| 205 | COUT(1) << ar.getErrorString(); |
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| 206 | COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] " |
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| 207 | << "[--data PATH] [--ip IP] [--port PORT]" << std::endl; |
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[1293] | 208 | return false; |
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[1535] | 209 | } |
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[1293] | 210 | |
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| 211 | if (mode == "client") |
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[1038] | 212 | mode_ = CLIENT; |
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[1293] | 213 | else if (mode == "server") |
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[1038] | 214 | mode_ = SERVER; |
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[1502] | 215 | else if (mode == "dedicated") |
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| 216 | mode_ = DEDICATED; |
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[1293] | 217 | else |
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| 218 | { |
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[1535] | 219 | if (mode == "") |
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| 220 | mode = "standalone"; |
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| 221 | if (mode != "standalone") |
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| 222 | { |
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| 223 | COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " |
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| 224 | << "Defaulting to standalone" << std::endl; |
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| 225 | mode = "standalone"; |
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| 226 | } |
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[1038] | 227 | mode_ = STANDALONE; |
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| 228 | } |
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[1293] | 229 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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[1038] | 230 | |
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[1535] | 231 | if (tempDataPath != "") |
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| 232 | { |
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| 233 | if (tempDataPath[tempDataPath.size() - 1] != '/') |
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| 234 | tempDataPath += "/"; |
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| 235 | Settings::tsetDataPath(tempDataPath); |
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| 236 | } |
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| 237 | |
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| 238 | // initialise TCL |
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| 239 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
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| 240 | |
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[1293] | 241 | //if (mode_ == DEDICATED) |
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| 242 | // TODO: decide what to do here |
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| 243 | //else |
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[1052] | 244 | |
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[1293] | 245 | // for playable server, client and standalone, the startup |
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| 246 | // procedure until the GUI is identical |
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[1052] | 247 | |
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[1293] | 248 | ogre_ = &GraphicsEngine::getSingleton(); |
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[1535] | 249 | if (!ogre_->setup()) // creates ogre root and other essentials |
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[1293] | 250 | return false; |
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[1052] | 251 | |
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[1293] | 252 | return true; |
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[1038] | 253 | } |
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[1052] | 254 | |
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[1038] | 255 | /** |
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| 256 | * start modules |
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| 257 | */ |
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[1293] | 258 | bool Orxonox::start() |
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[1038] | 259 | { |
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[1502] | 260 | if (mode_ == DEDICATED) |
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| 261 | { |
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| 262 | // do something else |
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| 263 | } |
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| 264 | else |
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| 265 | { // not dedicated server |
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| 266 | if (!ogre_->loadRenderer()) // creates the render window |
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| 267 | return false; |
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[1293] | 268 | |
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[1577] | 269 | // TODO: Spread this so that this call only initialises things needed for the Console |
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| 270 | if (!ogre_->initialiseResources()) |
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| 271 | return false; |
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| 272 | |
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| 273 | // Load the InGameConsole |
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| 274 | InGameConsole::getInstance().initialise(); |
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| 275 | |
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[1502] | 276 | // Calls the InputManager which sets up the input devices. |
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| 277 | // The render window width and height are used to set up the mouse movement. |
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| 278 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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| 279 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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| 280 | return false; |
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[1293] | 281 | |
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[1502] | 282 | // TOOD: load the GUI here |
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| 283 | // set InputManager to GUI mode |
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| 284 | InputManager::setInputState(InputManager::IS_GUI); |
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| 285 | // TODO: run GUI here |
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[1293] | 286 | |
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[1502] | 287 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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[1293] | 288 | |
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[1502] | 289 | InputManager::setInputState(InputManager::IS_NONE); |
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[1293] | 290 | |
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[1502] | 291 | // create Ogre SceneManager |
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| 292 | ogre_->createNewScene(); |
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[1293] | 293 | |
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[1502] | 294 | if (!loadPlayground()) |
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| 295 | return false; |
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| 296 | } |
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[1293] | 297 | |
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| 298 | switch (mode_) |
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| 299 | { |
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| 300 | case SERVER: |
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| 301 | if (!serverLoad()) |
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| 302 | return false; |
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| 303 | break; |
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[1038] | 304 | case CLIENT: |
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[1293] | 305 | if (!clientLoad()) |
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| 306 | return false; |
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[1038] | 307 | break; |
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[1502] | 308 | case DEDICATED: |
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| 309 | if (!serverLoad()) |
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| 310 | return false; |
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| 311 | break; |
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[1038] | 312 | default: |
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[1293] | 313 | if (!standaloneLoad()) |
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| 314 | return false; |
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[1038] | 315 | } |
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[1293] | 316 | |
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| 317 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 318 | |
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| 319 | return startRenderLoop(); |
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[1038] | 320 | } |
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[1052] | 321 | |
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[1293] | 322 | /** |
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| 323 | * Loads everything in the scene except for the actual objects. |
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[1577] | 324 | * This includes HUD, audio.. |
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[1293] | 325 | */ |
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| 326 | bool Orxonox::loadPlayground() |
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| 327 | { |
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[1502] | 328 | // Init audio |
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[1293] | 329 | //auMan_ = new audio::AudioManager(); |
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| 330 | //auMan_->ambientAdd("a1"); |
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| 331 | //auMan_->ambientAdd("a2"); |
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| 332 | //auMan_->ambientAdd("a3"); |
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| 333 | //auMan->ambientAdd("ambient1"); |
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| 334 | //auMan_->ambientStart(); |
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[1052] | 335 | |
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[1293] | 336 | // Load the HUD |
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| 337 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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[1502] | 338 | orxonoxHUD_ = &HUD::getSingleton(); |
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[1567] | 339 | orxonoxHUD_->initialise(); |
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[1577] | 340 | |
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[1293] | 341 | return true; |
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| 342 | } |
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[1052] | 343 | |
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[1293] | 344 | /** |
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| 345 | * Level loading method for server mode. |
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| 346 | */ |
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| 347 | bool Orxonox::serverLoad() |
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| 348 | { |
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[1577] | 349 | COUT(0) << "Loading level in server mode" << std::endl; |
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[1052] | 350 | |
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[1534] | 351 | //server_g = new network::Server(serverPort_); |
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| 352 | server_g = network::Server::createSingleton(serverPort_); |
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[1052] | 353 | |
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[1293] | 354 | if (!loadScene()) |
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| 355 | return false; |
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[1052] | 356 | |
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[1038] | 357 | server_g->open(); |
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[1052] | 358 | |
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[1293] | 359 | return true; |
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[1038] | 360 | } |
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[1052] | 361 | |
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[1293] | 362 | /** |
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| 363 | * Level loading method for client mode. |
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| 364 | */ |
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| 365 | bool Orxonox::clientLoad() |
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| 366 | { |
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[1577] | 367 | COUT(0) << "Loading level in client mode" << std::endl;\ |
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[1052] | 368 | |
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[1293] | 369 | if (serverIp_.compare("") == 0) |
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| 370 | client_g = network::Client::createSingleton(); |
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| 371 | else |
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| 372 | |
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[1502] | 373 | client_g = network::Client::createSingleton(serverIp_, serverPort_); |
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| 374 | |
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| 375 | if(!client_g->establishConnection()) |
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| 376 | return false; |
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[1293] | 377 | client_g->tick(0); |
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| 378 | |
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| 379 | return true; |
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[1038] | 380 | } |
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| 381 | |
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[1293] | 382 | /** |
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| 383 | * Level loading method for standalone mode. |
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| 384 | */ |
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| 385 | bool Orxonox::standaloneLoad() |
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[1038] | 386 | { |
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[1577] | 387 | COUT(0) << "Loading level in standalone mode" << std::endl; |
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[1038] | 388 | |
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[1293] | 389 | if (!loadScene()) |
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| 390 | return false; |
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[1038] | 391 | |
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[1293] | 392 | return true; |
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[1038] | 393 | } |
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| 394 | |
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| 395 | /** |
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[1293] | 396 | * Helper method to load a level. |
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| 397 | */ |
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| 398 | bool Orxonox::loadScene() |
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[1038] | 399 | { |
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[1293] | 400 | Level* startlevel = new Level("levels/sample.oxw"); |
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| 401 | Loader::open(startlevel); |
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[1563] | 402 | |
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[1293] | 403 | return true; |
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[1038] | 404 | } |
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| 405 | |
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[1293] | 406 | |
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[1038] | 407 | /** |
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| 408 | Main loop of the orxonox game. |
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| 409 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 410 | if any part of ogre registers a framelisteners, it will still behave |
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| 411 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 412 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 413 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 414 | */ |
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[1293] | 415 | bool Orxonox::startRenderLoop() |
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[1038] | 416 | { |
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| 417 | // first check whether ogre root object has been created |
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| 418 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 419 | { |
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[1293] | 420 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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| 421 | return false; |
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[1038] | 422 | } |
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[1120] | 423 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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[1038] | 424 | |
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[1120] | 425 | |
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[1038] | 426 | // Contains the times of recently fired events |
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| 427 | // eventTimes[4] is the list for the times required for the fps counter |
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[1502] | 428 | std::deque<unsigned long> eventTimes[3]; |
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[1038] | 429 | // Clear event times |
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[1502] | 430 | for (int i = 0; i < 3; ++i) |
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[1038] | 431 | eventTimes[i].clear(); |
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| 432 | |
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| 433 | // use the ogre timer class to measure time. |
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| 434 | if (!timer_) |
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| 435 | timer_ = new Ogre::Timer(); |
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| 436 | timer_->reset(); |
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| 437 | |
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[1502] | 438 | float renderTime = 0.0f; |
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| 439 | float frameTime = 0.0f; |
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[1556] | 440 | // clock_t time = 0; |
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[1502] | 441 | |
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| 442 | //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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| 443 | //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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[1563] | 444 | |
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[1502] | 445 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); |
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| 446 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); |
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| 447 | |
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[1293] | 448 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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[1502] | 449 | while (!bAbort_) |
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| 450 | { |
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[1038] | 451 | // get current time |
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| 452 | unsigned long now = timer_->getMilliseconds(); |
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| 453 | |
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| 454 | // create an event to pass to the frameStarted method in ogre |
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| 455 | Ogre::FrameEvent evt; |
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| 456 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 457 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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[1502] | 458 | frameTime += evt.timeSinceLastFrame; |
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[1038] | 459 | |
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| 460 | // show the current time in the HUD |
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[1502] | 461 | // HUD::getSingleton().setTime(now); |
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| 462 | if (mode_ != DEDICATED && frameTime > 0.4f) |
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| 463 | { |
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| 464 | HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); |
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| 465 | frameTime = 0.0f; |
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| 466 | renderTime = 0.0f; |
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| 467 | } |
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[1038] | 468 | |
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[1535] | 469 | // tick the core |
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| 470 | Core::tick((float)evt.timeSinceLastFrame); |
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[1502] | 471 | // Call those objects that need the real time |
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| 472 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 473 | it->tick((float)evt.timeSinceLastFrame); |
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| 474 | // Call the scene objects |
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[1092] | 475 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 476 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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[1535] | 477 | //AudioManager::tick(); |
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| 478 | if (client_g) |
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| 479 | client_g->tick((float)evt.timeSinceLastFrame); |
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| 480 | if (server_g) |
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| 481 | server_g->tick((float)evt.timeSinceLastFrame); |
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[1038] | 482 | |
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| 483 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 484 | // everything goes smoothly |
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[1120] | 485 | ogreRoot._fireFrameStarted(evt); |
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[1038] | 486 | |
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[1502] | 487 | // get current time |
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| 488 | now = timer_->getMilliseconds(); |
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| 489 | calculateEventTime(now, eventTimes[2]); |
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[1038] | 490 | |
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[1502] | 491 | if (mode_ != DEDICATED) |
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| 492 | { |
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| 493 | // Pump messages in all registered RenderWindows |
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| 494 | // This calls the WindowEventListener objects. |
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| 495 | Ogre::WindowEventUtilities::messagePump(); |
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| 496 | |
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| 497 | // render |
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| 498 | ogreRoot._updateAllRenderTargets(); |
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| 499 | } |
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| 500 | |
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[1038] | 501 | // get current time |
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| 502 | now = timer_->getMilliseconds(); |
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| 503 | |
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| 504 | // create an event to pass to the frameEnded method in ogre |
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| 505 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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[1502] | 506 | renderTime += calculateEventTime(now, eventTimes[2]); |
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[1038] | 507 | |
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| 508 | // again, just to be sure ogre works fine |
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[1120] | 509 | ogreRoot._fireFrameEnded(evt); |
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[1577] | 510 | //msleep(500); |
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[1502] | 511 | } |
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[1293] | 512 | |
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[1502] | 513 | if (mode_ == CLIENT) |
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[1293] | 514 | network::Client::getSingleton()->closeConnection(); |
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[1502] | 515 | else if (mode_ == SERVER) |
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[1293] | 516 | server_g->close(); |
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[1502] | 517 | |
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[1293] | 518 | return true; |
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[1038] | 519 | } |
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| 520 | |
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| 521 | /** |
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| 522 | Method for calculating the average time between recently fired events. |
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| 523 | Code directly taken from OgreRoot.cc |
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| 524 | @param now The current time in ms. |
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| 525 | @param type The type of event to be considered. |
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| 526 | */ |
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| 527 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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| 528 | { |
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| 529 | // Calculate the average time passed between events of the given type |
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| 530 | // during the last frameSmoothingTime_ seconds. |
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| 531 | |
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| 532 | times.push_back(now); |
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| 533 | |
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| 534 | if(times.size() == 1) |
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| 535 | return 0; |
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| 536 | |
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| 537 | // Times up to frameSmoothingTime_ seconds old should be kept |
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| 538 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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| 539 | |
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| 540 | // Find the oldest time to keep |
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| 541 | std::deque<unsigned long>::iterator it = times.begin(); |
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| 542 | // We need at least two times |
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| 543 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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| 544 | |
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| 545 | while(it != end) |
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| 546 | { |
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| 547 | if (now - *it > discardThreshold) |
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| 548 | ++it; |
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| 549 | else |
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| 550 | break; |
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| 551 | } |
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| 552 | |
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| 553 | // Remove old times |
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| 554 | times.erase(times.begin(), it); |
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| 555 | |
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| 556 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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| 557 | } |
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| 558 | } |
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