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source: code/trunk/src/orxonox/Orxonox.cc @ 1739

Last change on this file since 1739 was 1735, checked in by scheusso, 16 years ago

network branch merged into trunk

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[1038]1/*
[1293]2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[1038]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1535]23 *      Reto Grieder
24 *   Co-authors:
[1038]25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
26 *
27 */
28
29/**
30 @file
31 @brief Orxonox Main Class
32 */
33
34// Precompiled Headers
35#include "OrxonoxStableHeaders.h"
[1039]36#include "Orxonox.h"
[1038]37
38//****** STD *******
39#include <deque>
40
41//****** OGRE ******
42#include <OgreFrameListener.h>
43#include <OgreOverlay.h>
44#include <OgreOverlayManager.h>
45#include <OgreRoot.h>
46#include <OgreTimer.h>
47#include <OgreWindowEventUtilities.h>
48
49//***** ORXONOX ****
50// util
51//#include "util/Sleep.h"
52#include "util/ArgReader.h"
53
[1293]54// core
[1054]55#include "core/ConfigFileManager.h"
[1293]56#include "core/ConsoleCommand.h"
[1038]57#include "core/Debug.h"
58#include "core/Loader.h"
[1535]59#include "core/input/InputManager.h"
[1293]60#include "core/TclBind.h"
[1535]61#include "core/Core.h"
[1038]62
63// audio
64#include "audio/AudioManager.h"
65
66// network
67#include "network/Server.h"
68#include "network/Client.h"
69
70// objects and tools
[1625]71#include "overlays/OverlayGroup.h"
72#include "overlays/console/InGameConsole.h"
[1535]73#include "objects/Tickable.h"
[1608]74#include "objects/Backlight.h"
[1563]75#include "tools/ParticleInterface.h"
[1038]76
[1502]77#include "GraphicsEngine.h"
[1535]78#include "Settings.h"
[1625]79#include "Radar.h"
[1502]80
[1038]81// globals for the server or client
[1577]82static network::Client *client_g = 0;
83static network::Server *server_g = 0;
[1038]84
85namespace orxonox
[1293]86{
[1502]87  SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress);
88  SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false);
89  SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0);
[1505]90
[1038]91  /**
92    @brief Reference to the only instance of the class.
93  */
94  Orxonox *Orxonox::singletonRef_s = 0;
95
96  /**
[1293]97   * Create a new instance of Orxonox. Avoid doing any actual work here.
[1038]98   */
[1625]99  Orxonox::Orxonox()
100    : ogre_(0)
101    , startLevel_(0)
102    , hud_(0)
103    , radar_(0)
104    //, auMan_(0)
105    , timer_(0)
106    , bAbort_(false)
107    , timefactor_(1.0f)
108    , mode_(STANDALONE)
109    , serverIp_("")
110    , serverPort_(NETWORK_PORT)
[1038]111  {
112  }
113
114  /**
[1293]115   * Destruct Orxonox.
[1038]116   */
117  Orxonox::~Orxonox()
118  {
119    // keep in mind: the order of deletion is very important!
[1625]120    Loader::unload(startLevel_);
121    if (this->startLevel_)
122      delete this->startLevel_;
123
124    Loader::unload(hud_);
125    if (this->hud_)
126      delete this->hud_;
127
128    if (this->radar_)
129      delete this->radar_;
130
[1038]131    Loader::close();
[1293]132    //if (this->auMan_)
133    //  delete this->auMan_;
[1577]134    InGameConsole::getInstance().destroy();
[1038]135    if (this->timer_)
136      delete this->timer_;
[1625]137    InputManager::destroy();
[1038]138    GraphicsEngine::getSingleton().destroy();
139
[1735]140    if (client_g)
141      delete client_g;
[1038]142    if (server_g)
[1735]143      delete server_g;
[1038]144  }
145
146
147  /**
148    Asks the mainloop nicely to abort.
149  */
150  void Orxonox::abortRequest()
151  {
[1293]152    COUT(3) << "Orxonox: Abort requested." << std::endl;
[1038]153    bAbort_ = true;
154  }
155
156  /**
[1293]157   * @return singleton reference
[1038]158   */
159  Orxonox* Orxonox::getSingleton()
160  {
161    if (!singletonRef_s)
162      singletonRef_s = new Orxonox();
163    return singletonRef_s;
164  }
165
166  /**
167    @brief Destroys the Orxonox singleton.
168  */
169  void Orxonox::destroySingleton()
170  {
171    if (singletonRef_s)
172      delete singletonRef_s;
173    singletonRef_s = 0;
174  }
175
176  /**
[1563]177    @brief Changes the speed of Orxonox
178  */
179  void Orxonox::setTimeFactor(float factor)
180  {
181    float change = factor / Orxonox::getSingleton()->getTimeFactor();
182    Orxonox::getSingleton()->timefactor_ = factor;
183    for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it)
184        it->setSpeedFactor(it->getSpeedFactor() * change);
[1608]185
186    for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it)
187        it->setTimeFactor(Orxonox::getSingleton()->getTimeFactor());
[1563]188  }
189
190  /**
[1038]191   * initialization of Orxonox object
192   * @param argc argument counter
193   * @param argv list of argumenst
194   * @param path path to config (in home dir or something)
195   */
[1535]196  bool Orxonox::init(int argc, char **argv)
[1038]197  {
[1535]198#ifdef _DEBUG
199    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini");
200#else
201    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
202#endif
203    Factory::createClassHierarchy();
204
[1038]205    std::string mode;
[1535]206    std::string tempDataPath;
[1038]207
208    ArgReader ar(argc, argv);
[1535]209    ar.checkArgument("mode", &mode, false);
210    ar.checkArgument("data", &tempDataPath, false);
211    ar.checkArgument("ip",   &serverIp_, false);
212    ar.checkArgument("port", &serverPort_, false);
[1293]213    if(ar.errorHandling())
[1535]214    {
215      COUT(1) << "Error while parsing command line arguments" << std::endl;
216      COUT(1) << ar.getErrorString();
217      COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] "
218        << "[--data PATH] [--ip IP] [--port PORT]" << std::endl;
[1293]219      return false;
[1535]220    }
[1293]221
222    if (mode == "client")
[1038]223      mode_ = CLIENT;
[1293]224    else if (mode == "server")
[1038]225      mode_ = SERVER;
[1502]226    else if (mode == "dedicated")
227      mode_ = DEDICATED;
[1293]228    else
229    {
[1535]230      if (mode == "")
231        mode = "standalone";
232      if (mode != "standalone")
233      {
234        COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. "
235          << "Defaulting to standalone" << std::endl;
236        mode = "standalone";
237      }
[1038]238      mode_ = STANDALONE;
239    }
[1293]240    COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl;
[1038]241
[1535]242    if (tempDataPath != "")
243    {
244      if (tempDataPath[tempDataPath.size() - 1] != '/')
245        tempDataPath += "/";
246      Settings::tsetDataPath(tempDataPath);
247    }
248
249    // initialise TCL
250    TclBind::getInstance().setDataPath(Settings::getDataPath());
251
[1293]252    //if (mode_ == DEDICATED)
253      // TODO: decide what to do here
254    //else
[1052]255
[1293]256    // for playable server, client and standalone, the startup
257    // procedure until the GUI is identical
[1052]258
[1293]259    ogre_ = &GraphicsEngine::getSingleton();
[1535]260    if (!ogre_->setup())       // creates ogre root and other essentials
[1293]261      return false;
[1052]262
[1293]263    return true;
[1038]264  }
[1052]265
[1038]266  /**
267   * start modules
268   */
[1293]269  bool Orxonox::start()
[1038]270  {
[1502]271    if (mode_ == DEDICATED)
272    {
273      // do something else
274    }
275    else
276    { // not dedicated server
277      if (!ogre_->loadRenderer())    // creates the render window
278        return false;
[1293]279
[1577]280      // TODO: Spread this so that this call only initialises things needed for the Console
281      if (!ogre_->initialiseResources())
282        return false;
283
284      // Load the InGameConsole
285      InGameConsole::getInstance().initialise();
286
[1502]287      // Calls the InputManager which sets up the input devices.
288      // The render window width and height are used to set up the mouse movement.
289      if (!InputManager::initialise(ogre_->getWindowHandle(),
290            ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true))
291        return false;
[1293]292
[1502]293      // TOOD: load the GUI here
294      // set InputManager to GUI mode
295      InputManager::setInputState(InputManager::IS_GUI);
296      // TODO: run GUI here
[1293]297
[1502]298      // The following lines depend very much on the GUI output, so they're probably misplaced here..
[1293]299
[1502]300      InputManager::setInputState(InputManager::IS_NONE);
[1293]301
[1502]302      // create Ogre SceneManager
303      ogre_->createNewScene();
[1293]304
[1502]305      if (!loadPlayground())
306        return false;
307    }
[1293]308
309    switch (mode_)
310    {
311    case SERVER:
312      if (!serverLoad())
313        return false;
314      break;
[1038]315    case CLIENT:
[1293]316      if (!clientLoad())
317        return false;
[1038]318      break;
[1502]319    case DEDICATED:
320      if (!serverLoad())
321        return false;
322      break;
[1038]323    default:
[1293]324      if (!standaloneLoad())
325        return false;
[1038]326    }
[1293]327
328    InputManager::setInputState(InputManager::IS_NORMAL);
329
330    return startRenderLoop();
[1038]331  }
[1052]332
[1293]333  /**
334   * Loads everything in the scene except for the actual objects.
[1577]335   * This includes HUD, audio..
[1293]336   */
337  bool Orxonox::loadPlayground()
338  {
[1502]339    // Init audio
[1293]340    //auMan_ = new audio::AudioManager();
341    //auMan_->ambientAdd("a1");
342    //auMan_->ambientAdd("a2");
343    //auMan_->ambientAdd("a3");
344    //auMan->ambientAdd("ambient1");
345    //auMan_->ambientStart();
[1052]346
[1293]347    // Load the HUD
[1625]348    COUT(3) << "Orxonox: Loading HUD" << std::endl;
349    hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo");
350    Loader::load(hud_);
[1577]351
[1625]352    // Start the Radar
353    this->radar_ = new Radar();
354
[1293]355    return true;
356  }
[1052]357
[1293]358  /**
359   * Level loading method for server mode.
360   */
361  bool Orxonox::serverLoad()
362  {
[1577]363    COUT(0) << "Loading level in server mode" << std::endl;
[1052]364
[1735]365    server_g = new network::Server(serverPort_);
366    COUT(0) << "Loading scene in server mode" << std::endl;
[1293]367    if (!loadScene())
368      return false;
[1052]369
[1038]370    server_g->open();
[1052]371
[1293]372    return true;
[1038]373  }
[1052]374
[1293]375  /**
376   * Level loading method for client mode.
377   */
378  bool Orxonox::clientLoad()
379  {
[1577]380    COUT(0) << "Loading level in client mode" << std::endl;\
[1052]381
[1293]382    if (serverIp_.compare("") == 0)
[1735]383      client_g = new network::Client();
[1293]384    else
385
[1735]386      client_g = new network::Client(serverIp_, serverPort_);
[1502]387
388    if(!client_g->establishConnection())
389      return false;
[1293]390    client_g->tick(0);
391
392    return true;
[1038]393  }
394
[1293]395  /**
396   * Level loading method for standalone mode.
397   */
398  bool Orxonox::standaloneLoad()
[1038]399  {
[1577]400    COUT(0) << "Loading level in standalone mode" << std::endl;
[1038]401
[1293]402    if (!loadScene())
403      return false;
[1038]404
[1293]405    return true;
[1038]406  }
407
408  /**
[1293]409   * Helper method to load a level.
410   */
411  bool Orxonox::loadScene()
[1038]412  {
[1625]413    startLevel_ = new Level("levels/sample.oxw");
414    Loader::open(startLevel_);
[1563]415
[1293]416    return true;
[1038]417  }
418
[1293]419
[1038]420  /**
421    Main loop of the orxonox game.
422    About the loop: The design is almost exactly like the one in ogre, so that
423    if any part of ogre registers a framelisteners, it will still behave
424    correctly. Furthermore the time smoothing feature from ogre has been
425    implemented too. If turned on (see orxonox constructor), it will calculate
426    the dt_n by means of the recent most dt_n-1, dt_n-2, etc.
427  */
[1293]428  bool Orxonox::startRenderLoop()
[1038]429  {
430    // first check whether ogre root object has been created
431    if (Ogre::Root::getSingletonPtr() == 0)
432    {
[1293]433      COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl;
434      return false;
[1038]435    }
[1120]436    Ogre::Root& ogreRoot = Ogre::Root::getSingleton();
[1038]437
[1120]438
[1038]439    // use the ogre timer class to measure time.
440    if (!timer_)
441      timer_ = new Ogre::Timer();
442
[1625]443    unsigned long frameCount = 0;
444   
445    // TODO: this would very well fit into a configValue
446    const unsigned long refreshTime = 200000;
447    unsigned long refreshStartTime = 0;
448    unsigned long tickTime = 0;
449    unsigned long oldFrameCount = 0;
[1502]450
[1625]451    unsigned long timeBeforeTick = 0;
452    unsigned long timeBeforeTickOld = 0;
453    unsigned long timeAfterTick = 0;
[1563]454
[1625]455    COUT(3) << "Orxonox: Starting the main loop." << std::endl;
[1502]456
[1625]457    timer_->reset();
[1502]458    while (!bAbort_)
459    {
[1038]460      // get current time
[1625]461      timeBeforeTickOld = timeBeforeTick;
462      timeBeforeTick    = timer_->getMicroseconds();
463      float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0;
[1038]464
465
[1625]466      // tick the core (needs real time for input and tcl thread management)
467      Core::tick(dt);
[1038]468
[1502]469      // Call those objects that need the real time
470      for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it)
[1625]471        it->tick(dt);
[1502]472      // Call the scene objects
[1092]473      for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it)
[1625]474        it->tick(dt * this->timefactor_);
475
476      // call server/client with normal dt
[1535]477      if (client_g)
[1625]478        client_g->tick(dt * this->timefactor_);
[1535]479      if (server_g)
[1625]480        server_g->tick(dt * this->timefactor_);
[1038]481
[1625]482
483      // get current time once again
484      timeAfterTick = timer_->getMicroseconds();
485
486      tickTime += timeAfterTick - timeBeforeTick;
487      if (timeAfterTick > refreshStartTime + refreshTime)
488      {
489        GraphicsEngine::getSingleton().setAverageTickTime(
490            (float)tickTime * 0.001 / (frameCount - oldFrameCount));
491        GraphicsEngine::getSingleton().setAverageFramesPerSecond(
492            (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0);
493        oldFrameCount = frameCount;
494        tickTime = 0;
495        refreshStartTime = timeAfterTick;
496      }
497
498
[1038]499      // don't forget to call _fireFrameStarted in ogre to make sure
500      // everything goes smoothly
[1625]501      Ogre::FrameEvent evt;
502      evt.timeSinceLastFrame = dt;
503      evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway
[1120]504      ogreRoot._fireFrameStarted(evt);
[1038]505
[1502]506      if (mode_ != DEDICATED)
507      {
508        // Pump messages in all registered RenderWindows
509        // This calls the WindowEventListener objects.
510        Ogre::WindowEventUtilities::messagePump();
[1625]511        // make sure the window stays active even when not focused
512        // (probably only necessary on windows)
513        GraphicsEngine::getSingleton().setWindowActivity(true);
[1502]514
515        // render
516        ogreRoot._updateAllRenderTargets();
517      }
518
[1625]519      // again, just to be sure ogre works fine
520      ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
[1038]521
[1625]522      ++frameCount;
[1502]523    }
[1293]524
[1502]525    if (mode_ == CLIENT)
[1735]526      client_g->closeConnection();
[1502]527    else if (mode_ == SERVER)
[1293]528      server_g->close();
[1502]529
[1293]530    return true;
[1038]531  }
532}
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