1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Orxonox Main Class |
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32 | */ |
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33 | |
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34 | // Precompiled Headers |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | #include "Orxonox.h" |
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37 | |
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38 | //****** STD ******* |
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39 | #include <deque> |
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40 | |
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41 | //****** OGRE ****** |
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42 | #include <OgreFrameListener.h> |
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43 | #include <OgreOverlay.h> |
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44 | #include <OgreOverlayManager.h> |
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45 | #include <OgreRoot.h> |
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46 | #include <OgreTimer.h> |
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47 | #include <OgreWindowEventUtilities.h> |
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48 | |
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49 | //***** ORXONOX **** |
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50 | // util |
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51 | //#include "util/Sleep.h" |
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52 | #include "util/ArgReader.h" |
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53 | |
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54 | // core |
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55 | #include "core/ConfigFileManager.h" |
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56 | #include "core/ConsoleCommand.h" |
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57 | #include "core/Debug.h" |
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58 | #include "core/Loader.h" |
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59 | #include "core/Tickable.h" |
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60 | #include "core/InputManager.h" |
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61 | #include "core/TclBind.h" |
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62 | |
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63 | // audio |
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64 | #include "audio/AudioManager.h" |
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65 | |
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66 | // network |
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67 | #include "network/Server.h" |
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68 | #include "network/Client.h" |
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69 | |
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70 | // objects and tools |
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71 | #include "hud/HUD.h" |
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72 | #include <Ogre.h> |
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73 | |
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74 | #include "GraphicsEngine.h" |
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75 | |
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76 | // FIXME: is this really file scope? |
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77 | // globals for the server or client |
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78 | network::Client *client_g; |
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79 | network::Server *server_g; |
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80 | |
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81 | namespace orxonox |
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82 | { |
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83 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); |
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84 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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85 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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86 | |
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87 | /** |
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88 | @brief Reference to the only instance of the class. |
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89 | */ |
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90 | Orxonox *Orxonox::singletonRef_s = 0; |
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91 | |
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92 | /** |
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93 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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94 | */ |
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95 | Orxonox::Orxonox() : |
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96 | ogre_(0), |
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97 | //auMan_(0), |
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98 | timer_(0), |
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99 | // turn on frame smoothing by setting a value different from 0 |
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100 | frameSmoothingTime_(0.0f), |
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101 | orxonoxHUD_(0), |
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102 | bAbort_(false), |
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103 | timefactor_(1.0f), |
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104 | mode_(STANDALONE), |
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105 | serverIp_(""), |
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106 | serverPort_(NETWORK_PORT) |
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107 | { |
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108 | } |
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109 | |
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110 | /** |
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111 | * Destruct Orxonox. |
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112 | */ |
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113 | Orxonox::~Orxonox() |
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114 | { |
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115 | // keep in mind: the order of deletion is very important! |
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116 | // if (this->orxonoxHUD_) |
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117 | // delete this->orxonoxHUD_; |
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118 | Loader::close(); |
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119 | InputManager::destroy(); |
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120 | //if (this->auMan_) |
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121 | // delete this->auMan_; |
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122 | if (this->timer_) |
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123 | delete this->timer_; |
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124 | GraphicsEngine::getSingleton().destroy(); |
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125 | |
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126 | if (network::Client::getSingleton()) |
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127 | network::Client::destroySingleton(); |
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128 | if (server_g) |
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129 | delete server_g; |
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130 | } |
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131 | |
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132 | |
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133 | /** |
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134 | Asks the mainloop nicely to abort. |
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135 | */ |
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136 | void Orxonox::abortRequest() |
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137 | { |
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138 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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139 | bAbort_ = true; |
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140 | } |
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141 | |
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142 | /** |
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143 | * @return singleton reference |
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144 | */ |
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145 | Orxonox* Orxonox::getSingleton() |
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146 | { |
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147 | if (!singletonRef_s) |
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148 | singletonRef_s = new Orxonox(); |
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149 | return singletonRef_s; |
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150 | } |
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151 | |
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152 | /** |
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153 | @brief Destroys the Orxonox singleton. |
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154 | */ |
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155 | void Orxonox::destroySingleton() |
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156 | { |
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157 | if (singletonRef_s) |
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158 | delete singletonRef_s; |
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159 | singletonRef_s = 0; |
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160 | } |
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161 | |
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162 | /** |
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163 | * initialization of Orxonox object |
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164 | * @param argc argument counter |
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165 | * @param argv list of argumenst |
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166 | * @param path path to config (in home dir or something) |
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167 | */ |
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168 | bool Orxonox::init(int argc, char **argv, std::string path) |
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169 | { |
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170 | //TODO: find config file (assuming executable directory) |
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171 | //TODO: read config file |
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172 | //TODO: give config file to Ogre |
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173 | std::string mode; |
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174 | std::string dataPath; |
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175 | |
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176 | ArgReader ar(argc, argv); |
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177 | ar.checkArgument("mode", mode, false); |
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178 | ar.checkArgument("data", dataPath, false); |
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179 | ar.checkArgument("ip", serverIp_, false); |
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180 | ar.checkArgument("port", serverPort_, false); |
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181 | if(ar.errorHandling()) |
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182 | return false; |
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183 | |
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184 | if (mode == "client") |
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185 | mode_ = CLIENT; |
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186 | else if (mode == "server") |
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187 | mode_ = SERVER; |
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188 | else if (mode == "dedicated") |
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189 | mode_ = DEDICATED; |
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190 | else |
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191 | { |
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192 | mode = "standalone"; |
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193 | mode_ = STANDALONE; |
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194 | } |
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195 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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196 | |
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197 | //if (mode_ == DEDICATED) |
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198 | // TODO: decide what to do here |
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199 | //else |
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200 | |
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201 | // for playable server, client and standalone, the startup |
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202 | // procedure until the GUI is identical |
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203 | |
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204 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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205 | Factory::createClassHierarchy(); |
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206 | |
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207 | ogre_ = &GraphicsEngine::getSingleton(); |
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208 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
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209 | return false; |
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210 | |
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211 | return true; |
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212 | } |
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213 | |
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214 | /** |
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215 | * start modules |
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216 | */ |
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217 | bool Orxonox::start() |
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218 | { |
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219 | if (mode_ == DEDICATED) |
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220 | { |
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221 | // do something else |
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222 | } |
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223 | else |
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224 | { // not dedicated server |
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225 | if (!ogre_->loadRenderer()) // creates the render window |
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226 | return false; |
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227 | |
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228 | // Calls the InputManager which sets up the input devices. |
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229 | // The render window width and height are used to set up the mouse movement. |
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230 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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231 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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232 | return false; |
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233 | |
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234 | // TODO: Spread this so that this call only initialises things needed for the GUI |
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235 | if (!ogre_->initialiseResources()) |
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236 | return false; |
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237 | |
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238 | // TOOD: load the GUI here |
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239 | // set InputManager to GUI mode |
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240 | InputManager::setInputState(InputManager::IS_GUI); |
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241 | // TODO: run GUI here |
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242 | |
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243 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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244 | |
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245 | InputManager::setInputState(InputManager::IS_NONE); |
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246 | |
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247 | // create Ogre SceneManager |
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248 | ogre_->createNewScene(); |
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249 | |
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250 | if (!loadPlayground()) |
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251 | return false; |
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252 | } |
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253 | |
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254 | switch (mode_) |
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255 | { |
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256 | case SERVER: |
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257 | if (!serverLoad()) |
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258 | return false; |
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259 | break; |
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260 | case CLIENT: |
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261 | if (!clientLoad()) |
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262 | return false; |
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263 | break; |
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264 | case DEDICATED: |
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265 | if (!serverLoad()) |
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266 | return false; |
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267 | break; |
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268 | default: |
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269 | if (!standaloneLoad()) |
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270 | return false; |
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271 | } |
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272 | |
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273 | InputManager::setInputState(InputManager::IS_NORMAL); |
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274 | |
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275 | return startRenderLoop(); |
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276 | } |
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277 | |
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278 | /** |
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279 | * Loads everything in the scene except for the actual objects. |
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280 | * This includes HUD, Console.. |
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281 | */ |
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282 | bool Orxonox::loadPlayground() |
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283 | { |
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284 | // Init audio |
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285 | //auMan_ = new audio::AudioManager(); |
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286 | //auMan_->ambientAdd("a1"); |
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287 | //auMan_->ambientAdd("a2"); |
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288 | //auMan_->ambientAdd("a3"); |
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289 | //auMan->ambientAdd("ambient1"); |
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290 | //auMan_->ambientStart(); |
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291 | |
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292 | // Load the HUD |
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293 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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294 | orxonoxHUD_ = &HUD::getSingleton(); |
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295 | return true; |
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296 | } |
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297 | |
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298 | /** |
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299 | * Level loading method for server mode. |
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300 | */ |
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301 | bool Orxonox::serverLoad() |
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302 | { |
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303 | COUT(2) << "Loading level in server mode" << std::endl; |
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304 | |
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305 | server_g = new network::Server(serverPort_); |
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306 | |
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307 | if (!loadScene()) |
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308 | return false; |
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309 | |
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310 | server_g->open(); |
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311 | |
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312 | return true; |
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313 | } |
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314 | |
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315 | /** |
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316 | * Level loading method for client mode. |
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317 | */ |
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318 | bool Orxonox::clientLoad() |
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319 | { |
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320 | COUT(2) << "Loading level in client mode" << std::endl;\ |
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321 | |
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322 | if (serverIp_.compare("") == 0) |
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323 | client_g = network::Client::createSingleton(); |
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324 | else |
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325 | |
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326 | client_g = network::Client::createSingleton(serverIp_, serverPort_); |
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327 | |
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328 | if(!client_g->establishConnection()) |
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329 | return false; |
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330 | client_g->tick(0); |
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331 | |
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332 | return true; |
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333 | } |
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334 | |
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335 | /** |
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336 | * Level loading method for standalone mode. |
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337 | */ |
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338 | bool Orxonox::standaloneLoad() |
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339 | { |
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340 | COUT(2) << "Loading level in standalone mode" << std::endl; |
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341 | |
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342 | if (!loadScene()) |
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343 | return false; |
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344 | |
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345 | return true; |
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346 | } |
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347 | |
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348 | /** |
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349 | * Helper method to load a level. |
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350 | */ |
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351 | bool Orxonox::loadScene() |
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352 | { |
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353 | Level* startlevel = new Level("levels/sample.oxw"); |
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354 | Loader::open(startlevel); |
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355 | |
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356 | return true; |
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357 | } |
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358 | |
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359 | |
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360 | /** |
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361 | Main loop of the orxonox game. |
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362 | About the loop: The design is almost exactly like the one in ogre, so that |
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363 | if any part of ogre registers a framelisteners, it will still behave |
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364 | correctly. Furthermore the time smoothing feature from ogre has been |
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365 | implemented too. If turned on (see orxonox constructor), it will calculate |
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366 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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367 | */ |
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368 | bool Orxonox::startRenderLoop() |
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369 | { |
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370 | // first check whether ogre root object has been created |
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371 | if (Ogre::Root::getSingletonPtr() == 0) |
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372 | { |
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373 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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374 | return false; |
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375 | } |
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376 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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377 | |
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378 | |
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379 | // Contains the times of recently fired events |
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380 | // eventTimes[4] is the list for the times required for the fps counter |
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381 | std::deque<unsigned long> eventTimes[3]; |
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382 | // Clear event times |
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383 | for (int i = 0; i < 3; ++i) |
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384 | eventTimes[i].clear(); |
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385 | |
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386 | // use the ogre timer class to measure time. |
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387 | if (!timer_) |
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388 | timer_ = new Ogre::Timer(); |
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389 | timer_->reset(); |
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390 | |
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391 | float renderTime = 0.0f; |
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392 | float frameTime = 0.0f; |
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393 | clock_t time = 0; |
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394 | |
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395 | //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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396 | //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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397 | |
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398 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); |
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399 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); |
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400 | |
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401 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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402 | while (!bAbort_) |
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403 | { |
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404 | // get current time |
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405 | unsigned long now = timer_->getMilliseconds(); |
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406 | |
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407 | // create an event to pass to the frameStarted method in ogre |
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408 | Ogre::FrameEvent evt; |
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409 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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410 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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411 | frameTime += evt.timeSinceLastFrame; |
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412 | |
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413 | // show the current time in the HUD |
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414 | // HUD::getSingleton().setTime(now); |
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415 | if (mode_ != DEDICATED && frameTime > 0.4f) |
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416 | { |
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417 | HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); |
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418 | frameTime = 0.0f; |
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419 | renderTime = 0.0f; |
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420 | } |
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421 | |
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422 | // Call those objects that need the real time |
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423 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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424 | it->tick((float)evt.timeSinceLastFrame); |
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425 | // Call the scene objects |
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426 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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427 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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428 | |
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429 | // don't forget to call _fireFrameStarted in ogre to make sure |
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430 | // everything goes smoothly |
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431 | ogreRoot._fireFrameStarted(evt); |
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432 | |
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433 | // get current time |
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434 | now = timer_->getMilliseconds(); |
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435 | calculateEventTime(now, eventTimes[2]); |
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436 | |
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437 | if (mode_ != DEDICATED) |
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438 | { |
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439 | // Pump messages in all registered RenderWindows |
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440 | // This calls the WindowEventListener objects. |
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441 | Ogre::WindowEventUtilities::messagePump(); |
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442 | |
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443 | // render |
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444 | ogreRoot._updateAllRenderTargets(); |
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445 | } |
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446 | |
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447 | // get current time |
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448 | now = timer_->getMilliseconds(); |
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449 | |
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450 | // create an event to pass to the frameEnded method in ogre |
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451 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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452 | renderTime += calculateEventTime(now, eventTimes[2]); |
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453 | |
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454 | // again, just to be sure ogre works fine |
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455 | ogreRoot._fireFrameEnded(evt); |
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456 | //msleep(200); |
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457 | } |
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458 | |
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459 | if (mode_ == CLIENT) |
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460 | network::Client::getSingleton()->closeConnection(); |
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461 | else if (mode_ == SERVER) |
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462 | server_g->close(); |
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463 | |
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464 | return true; |
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465 | } |
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466 | |
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467 | /** |
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468 | Method for calculating the average time between recently fired events. |
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469 | Code directly taken from OgreRoot.cc |
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470 | @param now The current time in ms. |
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471 | @param type The type of event to be considered. |
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472 | */ |
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473 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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474 | { |
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475 | // Calculate the average time passed between events of the given type |
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476 | // during the last frameSmoothingTime_ seconds. |
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477 | |
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478 | times.push_back(now); |
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479 | |
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480 | if(times.size() == 1) |
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481 | return 0; |
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482 | |
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483 | // Times up to frameSmoothingTime_ seconds old should be kept |
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484 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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485 | |
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486 | // Find the oldest time to keep |
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487 | std::deque<unsigned long>::iterator it = times.begin(); |
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488 | // We need at least two times |
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489 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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490 | |
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491 | while(it != end) |
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492 | { |
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493 | if (now - *it > discardThreshold) |
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494 | ++it; |
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495 | else |
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496 | break; |
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497 | } |
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498 | |
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499 | // Remove old times |
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500 | times.erase(times.begin(), it); |
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501 | |
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502 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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503 | } |
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504 | } |
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