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source: code/trunk/src/orxonox/Orxonox.cc @ 1064

Last change on this file since 1064 was 1062, checked in by rgrieder, 17 years ago
  • changed header file inclusion order
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Orxonox Main Class
32 */
33
34// Precompiled Headers
35#include "OrxonoxStableHeaders.h"
36#include "Orxonox.h"
37
38//****** STD *******
39//#include <iostream>
40//#include <exception>
41#include <deque>
42
43//****** OGRE ******
44//#include <OgreException.h>
45#include <OgreFrameListener.h>
46#include <OgreOverlay.h>
47#include <OgreOverlayManager.h>
48#include <OgreRoot.h>
49#include <OgreTimer.h>
50#include <OgreWindowEventUtilities.h>
51
52//***** ORXONOX ****
53// util
54//#include "util/Sleep.h"
55#include "util/ArgReader.h"
56
57// core
58#include "core/ConfigFileManager.h"
59#include "core/ConsoleCommand.h"
60#include "core/Debug.h"
61#include "core/Factory.h"
62#include "core/Loader.h"
63#include "core/Tickable.h"
64#include "core/InputBuffer.h"
65#include "core/InputManager.h"
66
67// audio
68#include "audio/AudioManager.h"
69
70// network
71#include "network/Server.h"
72#include "network/Client.h"
73
74// objects and tools
75#include "tools/Timer.h"
76#include "hud/HUD.h"
77//#include "objects/weapon/BulletManager.h"
78
79// FIXME: is this really file scope?
80// globals for the server or client
81network::Client *client_g;
82network::Server *server_g;
83
84namespace orxonox
85{
86  ConsoleCommand(Orxonox, exit, AccessLevel::None, true);
87  ConsoleCommand(Orxonox, slomo, AccessLevel::Offline, true).setDefaultValue(0, 1.0);
88  ConsoleCommand(Orxonox, setTimeFactor, AccessLevel::Offline, false).setDefaultValue(0, 1.0);
89
90  class Testconsole : public InputBufferListener
91  {
92    public:
93      Testconsole(InputBuffer* ib) : ib_(ib) {}
94      void listen() const
95      {
96        std::cout << "> " << this->ib_->get() << std::endl;
97      }
98      void execute() const
99      {
100        std::cout << ">> " << this->ib_->get() << std::endl;
101        if (!CommandExecutor::execute(this->ib_->get()))
102          std::cout << "Error" << std::endl;
103        this->ib_->clear();
104      }
105      void hintandcomplete() const
106      {
107        std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl;
108        this->ib_->set(CommandExecutor::complete(this->ib_->get()));
109      }
110      void clear() const
111      {
112        this->ib_->clear();
113      }
114      void removeLast() const
115      {
116        this->ib_->removeLast();
117      }
118
119    private:
120      InputBuffer* ib_;
121  };
122
123  /**
124    @brief Reference to the only instance of the class.
125  */
126  Orxonox *Orxonox::singletonRef_s = 0;
127
128  /**
129   * create a new instance of Orxonox
130   */
131  Orxonox::Orxonox()
132  {
133    this->ogre_ = &GraphicsEngine::getSingleton();
134    this->timer_ = 0;
135    this->dataPath_ = "";
136    this->auMan_ = 0;
137    this->inputHandler_ = 0;
138    //this->root_ = 0;
139    // turn on frame smoothing by setting a value different from 0
140    this->frameSmoothingTime_ = 0.0f;
141    this->bAbort_ = false;
142    this->timefactor_ = 1.0f;
143  }
144
145  /**
146   * destruct Orxonox
147   */
148  Orxonox::~Orxonox()
149  {
150    // keep in mind: the order of deletion is very important!
151//    if (this->bulletMgr_)
152//      delete this->bulletMgr_;
153    if (this->orxonoxHUD_)
154      delete this->orxonoxHUD_;
155    Loader::close();
156    InputManager::getSingleton().destroy();
157    if (this->auMan_)
158      delete this->auMan_;
159    if (this->timer_)
160      delete this->timer_;
161    GraphicsEngine::getSingleton().destroy();
162
163    if (client_g)
164      delete client_g;
165    if (server_g)
166      delete server_g;
167  }
168
169  /**
170   * error kills orxonox
171   */
172  void Orxonox::abortImmediate(/* some error code */)
173  {
174    //TODO: destroy and destruct everything and print nice error msg
175    delete this;
176  }
177
178  /**
179    Asks the mainloop nicely to abort.
180  */
181  void Orxonox::abortRequest()
182  {
183    bAbort_ = true;
184  }
185
186  /**
187   * @return singleton object
188   */
189  Orxonox* Orxonox::getSingleton()
190  {
191    if (!singletonRef_s)
192      singletonRef_s = new Orxonox();
193    return singletonRef_s;
194  }
195
196  /**
197    @brief Destroys the Orxonox singleton.
198  */
199  void Orxonox::destroySingleton()
200  {
201    if (singletonRef_s)
202      delete singletonRef_s;
203    singletonRef_s = 0;
204  }
205
206  /**
207   * initialization of Orxonox object
208   * @param argc argument counter
209   * @param argv list of argumenst
210   * @param path path to config (in home dir or something)
211   */
212  void Orxonox::init(int argc, char **argv, std::string path)
213  {
214    //TODO: find config file (assuming executable directory)
215    //TODO: read config file
216    //TODO: give config file to Ogre
217    std::string mode;
218
219    ArgReader ar(argc, argv);
220    ar.checkArgument("mode", mode, false);
221    ar.checkArgument("data", this->dataPath_, false);
222    ar.checkArgument("ip", serverIp_, false);
223    if(ar.errorHandling()) abortImmediate();
224    if(mode == std::string("client"))
225    {
226      mode_ = CLIENT;
227      clientInit(path);
228    }
229    else if(mode== std::string("server")){
230      mode_ = SERVER;
231      serverInit(path);
232    }
233    else{
234      mode_ = STANDALONE;
235      standaloneInit(path);
236    }
237  }
238
239  void Orxonox::serverInit(std::string path)
240  {
241    COUT(2) << "initialising server" << std::endl;
242
243    ogre_->setConfigPath(path);
244    ogre_->setup();
245    //root_ = ogre_->getRoot();
246    if(!ogre_->load(this->dataPath_)) abortImmediate(/* unable to load */);
247
248    server_g = new network::Server();
249  }
250
251  void Orxonox::clientInit(std::string path)
252  {
253    COUT(2) << "initialising client" << std::endl;\
254
255    ogre_->setConfigPath(path);
256    ogre_->setup();
257    if(serverIp_.compare("")==0)
258      client_g = new network::Client();
259    else
260      client_g = new network::Client(serverIp_, NETWORK_PORT);
261    if(!ogre_->load(this->dataPath_)) abortImmediate(/* unable to load */);
262  }
263
264  void Orxonox::standaloneInit(std::string path)
265  {
266    COUT(2) << "initialising standalone mode" << std::endl;
267
268    ogre_->setConfigPath(path);
269    ogre_->setup();
270    //root_ = ogre_->getRoot();
271    if(!ogre_->load(this->dataPath_)) abortImmediate(/* unable to load */);
272  }
273
274  /**
275   * start modules
276   */
277  void Orxonox::start()
278  {
279    switch(mode_){
280    case CLIENT:
281      clientStart();
282      break;
283    case SERVER:
284      serverStart();
285      break;
286    default:
287      standaloneStart();
288    }
289  }
290
291  void Orxonox::clientStart(){
292    ogre_->initialise();
293    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
294    Factory::createClassHierarchy();
295
296
297    auMan_ = new audio::AudioManager();
298
299    //bulletMgr_ = new BulletManager();
300
301    Ogre::Overlay* hudOverlay = Ogre::OverlayManager::getSingleton().getByName("Orxonox/HUD1.2");
302    HUD* orxonoxHud;
303    orxonoxHud = new HUD();
304    orxonoxHud->setEnergyValue(20);
305    orxonoxHud->setEnergyDistr(20,20,60);
306    hudOverlay->show();
307
308    client_g->establishConnection();
309    client_g->tick(0);
310
311
312    //setupInputSystem();
313
314    startRenderLoop();
315  }
316
317  void Orxonox::serverStart(){
318    //TODO: start modules
319    ogre_->initialise();
320    //TODO: run engine
321    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
322    Factory::createClassHierarchy();
323    createScene();
324    setupInputSystem();
325
326    server_g->open();
327
328    startRenderLoop();
329  }
330
331  void Orxonox::standaloneStart(){
332    //TODO: start modules
333    ogre_->initialise();
334    //TODO: run engine
335    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
336    Factory::createClassHierarchy();
337    createScene();
338    setupInputSystem();
339
340    startRenderLoop();
341  }
342
343  void Orxonox::createScene(void)
344  {
345          // Init audio
346    auMan_ = new audio::AudioManager();
347
348    //bulletMgr_ = new BulletManager();
349
350    // load this file from config
351    Level* startlevel = new Level("levels/sample.oxw");
352    Loader::open(startlevel);
353
354    Ogre::Overlay* hudOverlay = Ogre::OverlayManager::getSingleton().getByName("Orxonox/HUD1.2");
355    orxonoxHUD_ = new HUD();
356    orxonoxHUD_->setEnergyValue(20);
357    orxonoxHUD_->setEnergyDistr(20,20,60);
358    hudOverlay->show();
359
360        /*
361    auMan_->ambientAdd("a1");
362    auMan_->ambientAdd("a2");
363    auMan_->ambientAdd("a3");
364    //auMan->ambientAdd("ambient1");
365    auMan_->ambientStart();
366  */
367  }
368
369  /**
370    @brief Calls the InputHandler which sets up the input devices.
371    The render window width and height are used to set up the mouse movement.
372  */
373  void Orxonox::setupInputSystem()
374  {
375    inputHandler_ = &InputManager::getSingleton();
376    if (!inputHandler_->initialise(ogre_->getWindowHandle(),
377          ogre_->getWindowWidth(), ogre_->getWindowHeight()))
378      abortImmediate();
379    inputHandler_->setInputMode(IM_INGAME);
380  }
381
382  /**
383    Main loop of the orxonox game.
384    This is a new solution, using the ogre engine instead of being used by it.
385    An alternative solution would be to simply use the timer of the Root object,
386    but that implies using Ogre in any case. There would be no way to test
387    our code without the help of the root object.
388    There's even a chance that we can dispose of the root object entirely
389    in server mode.
390    About the loop: The design is almost exactly like the one in ogre, so that
391    if any part of ogre registers a framelisteners, it will still behave
392    correctly. Furthermore the time smoothing feature from ogre has been
393    implemented too. If turned on (see orxonox constructor), it will calculate
394    the dt_n by means of the recent most dt_n-1, dt_n-2, etc.
395  */
396  void Orxonox::startRenderLoop()
397  {
398    InputBuffer* ib = new InputBuffer();
399    Testconsole* console = new Testconsole(ib);
400    ib->registerListener(console, &Testconsole::listen, true);
401    ib->registerListener(console, &Testconsole::execute, '\r', false);
402    ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true);
403    ib->registerListener(console, &Testconsole::clear, '§', true);
404    ib->registerListener(console, &Testconsole::removeLast, '\b', true);
405
406    // first check whether ogre root object has been created
407    if (Ogre::Root::getSingletonPtr() == 0)
408    {
409      COUT(2) << "Error: Could not start rendering. No Ogre root object found" << std::endl;
410      return;
411    }
412
413    // Contains the times of recently fired events
414    // eventTimes[4] is the list for the times required for the fps counter
415    std::deque<unsigned long> eventTimes[4];
416    // Clear event times
417    for (int i = 0; i < 4; ++i)
418      eventTimes[i].clear();
419    // fill the fps time list with zeros
420    for (int i = 0; i < 20; i++)
421      eventTimes[3].push_back(0);
422
423    // use the ogre timer class to measure time.
424    if (!timer_)
425      timer_ = new Ogre::Timer();
426    timer_->reset();
427
428          while (!bAbort_)
429          {
430                  // Pump messages in all registered RenderWindows
431      Ogre::WindowEventUtilities::messagePump();
432
433      // get current time
434      unsigned long now = timer_->getMilliseconds();
435      eventTimes[3].push_back(now);
436      eventTimes[3].erase(eventTimes[3].begin());
437
438      // create an event to pass to the frameStarted method in ogre
439      Ogre::FrameEvent evt;
440      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
441      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]);
442
443      // show the current time in the HUD
444      orxonoxHUD_->setTime((int)now, 0);
445      if (eventTimes[3].back() - eventTimes[3].front() != 0)
446        orxonoxHUD_->setRocket1((int)(20000.0f/(eventTimes[3].back() - eventTimes[3].front())));
447
448      // Iterate through all Tickables and call their tick(dt) function
449      for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; )
450      {
451        (it)->tick((float)evt.timeSinceLastFrame * this->timefactor_);
452         it++;
453     }
454
455      // don't forget to call _fireFrameStarted in ogre to make sure
456      // everything goes smoothly
457      Ogre::Root::getSingleton()._fireFrameStarted(evt);
458
459      // server still renders at the moment
460      //if (mode_ != SERVER)
461      Ogre::Root::getSingleton()._updateAllRenderTargets(); // only render in non-server mode
462
463      // get current time
464      now = timer_->getMilliseconds();
465
466      // create an event to pass to the frameEnded method in ogre
467      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
468      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]);
469
470      // again, just to be sure ogre works fine
471      Ogre::Root::getSingleton()._fireFrameEnded(evt);
472          }
473  }
474
475  /**
476    Method for calculating the average time between recently fired events.
477    Code directly taken from OgreRoot.cc
478    @param now The current time in ms.
479    @param type The type of event to be considered.
480  */
481  float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> &times)
482  {
483    // Calculate the average time passed between events of the given type
484    // during the last frameSmoothingTime_ seconds.
485
486    times.push_back(now);
487
488    if(times.size() == 1)
489      return 0;
490
491    // Times up to frameSmoothingTime_ seconds old should be kept
492    unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);
493
494    // Find the oldest time to keep
495    std::deque<unsigned long>::iterator it  = times.begin();
496    // We need at least two times
497    std::deque<unsigned long>::iterator end = times.end() - 2;
498
499    while(it != end)
500    {
501      if (now - *it > discardThreshold)
502        ++it;
503      else
504        break;
505    }
506
507    // Remove old times
508    times.erase(times.begin(), it);
509
510    return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);
511  }
512
513  /**
514    @brief Test method for the InputHandler.
515    But: Is actually responsible for catching an exit event..
516  */
517  void Orxonox::eventOccured(InputEvent &evt)
518  {
519    if (evt.id == 1)
520      this->abortRequest();
521  }
522}
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