1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief Orxonox Main Class |
---|
32 | */ |
---|
33 | |
---|
34 | // Precompiled Headers |
---|
35 | #include "OrxonoxStableHeaders.h" |
---|
36 | #include "Orxonox.h" |
---|
37 | |
---|
38 | //****** STD ******* |
---|
39 | #include <deque> |
---|
40 | |
---|
41 | //****** OGRE ****** |
---|
42 | #include <OgreFrameListener.h> |
---|
43 | #include <OgreOverlay.h> |
---|
44 | #include <OgreOverlayManager.h> |
---|
45 | #include <OgreRoot.h> |
---|
46 | #include <OgreTimer.h> |
---|
47 | #include <OgreWindowEventUtilities.h> |
---|
48 | |
---|
49 | //***** ORXONOX **** |
---|
50 | // util |
---|
51 | //#include "util/Sleep.h" |
---|
52 | #include "util/ArgReader.h" |
---|
53 | |
---|
54 | // core |
---|
55 | #include "core/ConfigFileManager.h" |
---|
56 | #include "core/ConsoleCommand.h" |
---|
57 | #include "core/Debug.h" |
---|
58 | #include "core/Loader.h" |
---|
59 | #include "core/input/InputManager.h" |
---|
60 | #include "core/TclBind.h" |
---|
61 | #include "core/Core.h" |
---|
62 | |
---|
63 | // audio |
---|
64 | #include "audio/AudioManager.h" |
---|
65 | |
---|
66 | // network |
---|
67 | #include "network/Server.h" |
---|
68 | #include "network/Client.h" |
---|
69 | |
---|
70 | // objects and tools |
---|
71 | #include "overlays/OverlayGroup.h" |
---|
72 | #include "overlays/console/InGameConsole.h" |
---|
73 | #include "objects/Tickable.h" |
---|
74 | #include "objects/Backlight.h" |
---|
75 | #include "tools/ParticleInterface.h" |
---|
76 | |
---|
77 | #include "GraphicsEngine.h" |
---|
78 | #include "Settings.h" |
---|
79 | #include "Radar.h" |
---|
80 | |
---|
81 | // globals for the server or client |
---|
82 | static network::Client *client_g = 0; |
---|
83 | static network::Server *server_g = 0; |
---|
84 | |
---|
85 | namespace orxonox |
---|
86 | { |
---|
87 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); |
---|
88 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
---|
89 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
---|
90 | |
---|
91 | /** |
---|
92 | @brief Reference to the only instance of the class. |
---|
93 | */ |
---|
94 | Orxonox *Orxonox::singletonRef_s = 0; |
---|
95 | |
---|
96 | /** |
---|
97 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
---|
98 | */ |
---|
99 | Orxonox::Orxonox() |
---|
100 | : ogre_(0) |
---|
101 | , startLevel_(0) |
---|
102 | , hud_(0) |
---|
103 | , radar_(0) |
---|
104 | //, auMan_(0) |
---|
105 | , timer_(0) |
---|
106 | , bAbort_(false) |
---|
107 | , timefactor_(1.0f) |
---|
108 | , mode_(STANDALONE) |
---|
109 | , serverIp_("") |
---|
110 | , serverPort_(NETWORK_PORT) |
---|
111 | { |
---|
112 | } |
---|
113 | |
---|
114 | /** |
---|
115 | * Destruct Orxonox. |
---|
116 | */ |
---|
117 | Orxonox::~Orxonox() |
---|
118 | { |
---|
119 | // keep in mind: the order of deletion is very important! |
---|
120 | Loader::unload(startLevel_); |
---|
121 | if (this->startLevel_) |
---|
122 | delete this->startLevel_; |
---|
123 | |
---|
124 | Loader::unload(hud_); |
---|
125 | if (this->hud_) |
---|
126 | delete this->hud_; |
---|
127 | |
---|
128 | if (this->radar_) |
---|
129 | delete this->radar_; |
---|
130 | |
---|
131 | Loader::close(); |
---|
132 | //if (this->auMan_) |
---|
133 | // delete this->auMan_; |
---|
134 | InGameConsole::getInstance().destroy(); |
---|
135 | if (this->timer_) |
---|
136 | delete this->timer_; |
---|
137 | InputManager::destroy(); |
---|
138 | GraphicsEngine::getSingleton().destroy(); |
---|
139 | |
---|
140 | if (network::Client::getSingleton()) |
---|
141 | network::Client::destroySingleton(); |
---|
142 | if (server_g) |
---|
143 | delete network::Server::getSingleton(); |
---|
144 | } |
---|
145 | |
---|
146 | |
---|
147 | /** |
---|
148 | Asks the mainloop nicely to abort. |
---|
149 | */ |
---|
150 | void Orxonox::abortRequest() |
---|
151 | { |
---|
152 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
---|
153 | bAbort_ = true; |
---|
154 | } |
---|
155 | |
---|
156 | /** |
---|
157 | * @return singleton reference |
---|
158 | */ |
---|
159 | Orxonox* Orxonox::getSingleton() |
---|
160 | { |
---|
161 | if (!singletonRef_s) |
---|
162 | singletonRef_s = new Orxonox(); |
---|
163 | return singletonRef_s; |
---|
164 | } |
---|
165 | |
---|
166 | /** |
---|
167 | @brief Destroys the Orxonox singleton. |
---|
168 | */ |
---|
169 | void Orxonox::destroySingleton() |
---|
170 | { |
---|
171 | if (singletonRef_s) |
---|
172 | delete singletonRef_s; |
---|
173 | singletonRef_s = 0; |
---|
174 | } |
---|
175 | |
---|
176 | /** |
---|
177 | @brief Changes the speed of Orxonox |
---|
178 | */ |
---|
179 | void Orxonox::setTimeFactor(float factor) |
---|
180 | { |
---|
181 | float change = factor / Orxonox::getSingleton()->getTimeFactor(); |
---|
182 | Orxonox::getSingleton()->timefactor_ = factor; |
---|
183 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
---|
184 | it->setSpeedFactor(it->getSpeedFactor() * change); |
---|
185 | |
---|
186 | for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
---|
187 | it->setTimeFactor(Orxonox::getSingleton()->getTimeFactor()); |
---|
188 | } |
---|
189 | |
---|
190 | /** |
---|
191 | * initialization of Orxonox object |
---|
192 | * @param argc argument counter |
---|
193 | * @param argv list of argumenst |
---|
194 | * @param path path to config (in home dir or something) |
---|
195 | */ |
---|
196 | bool Orxonox::init(int argc, char **argv) |
---|
197 | { |
---|
198 | #ifdef _DEBUG |
---|
199 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
---|
200 | #else |
---|
201 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
---|
202 | #endif |
---|
203 | Factory::createClassHierarchy(); |
---|
204 | |
---|
205 | std::string mode; |
---|
206 | std::string tempDataPath; |
---|
207 | |
---|
208 | ArgReader ar(argc, argv); |
---|
209 | ar.checkArgument("mode", &mode, false); |
---|
210 | ar.checkArgument("data", &tempDataPath, false); |
---|
211 | ar.checkArgument("ip", &serverIp_, false); |
---|
212 | ar.checkArgument("port", &serverPort_, false); |
---|
213 | if(ar.errorHandling()) |
---|
214 | { |
---|
215 | COUT(1) << "Error while parsing command line arguments" << std::endl; |
---|
216 | COUT(1) << ar.getErrorString(); |
---|
217 | COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] " |
---|
218 | << "[--data PATH] [--ip IP] [--port PORT]" << std::endl; |
---|
219 | return false; |
---|
220 | } |
---|
221 | |
---|
222 | if (mode == "client") |
---|
223 | mode_ = CLIENT; |
---|
224 | else if (mode == "server") |
---|
225 | mode_ = SERVER; |
---|
226 | else if (mode == "dedicated") |
---|
227 | mode_ = DEDICATED; |
---|
228 | else |
---|
229 | { |
---|
230 | if (mode == "") |
---|
231 | mode = "standalone"; |
---|
232 | if (mode != "standalone") |
---|
233 | { |
---|
234 | COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " |
---|
235 | << "Defaulting to standalone" << std::endl; |
---|
236 | mode = "standalone"; |
---|
237 | } |
---|
238 | mode_ = STANDALONE; |
---|
239 | } |
---|
240 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
---|
241 | |
---|
242 | if (tempDataPath != "") |
---|
243 | { |
---|
244 | if (tempDataPath[tempDataPath.size() - 1] != '/') |
---|
245 | tempDataPath += "/"; |
---|
246 | Settings::tsetDataPath(tempDataPath); |
---|
247 | } |
---|
248 | |
---|
249 | // initialise TCL |
---|
250 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
---|
251 | |
---|
252 | //if (mode_ == DEDICATED) |
---|
253 | // TODO: decide what to do here |
---|
254 | //else |
---|
255 | |
---|
256 | // for playable server, client and standalone, the startup |
---|
257 | // procedure until the GUI is identical |
---|
258 | |
---|
259 | ogre_ = &GraphicsEngine::getSingleton(); |
---|
260 | if (!ogre_->setup()) // creates ogre root and other essentials |
---|
261 | return false; |
---|
262 | |
---|
263 | return true; |
---|
264 | } |
---|
265 | |
---|
266 | /** |
---|
267 | * start modules |
---|
268 | */ |
---|
269 | bool Orxonox::start() |
---|
270 | { |
---|
271 | if (mode_ == DEDICATED) |
---|
272 | { |
---|
273 | // do something else |
---|
274 | } |
---|
275 | else |
---|
276 | { // not dedicated server |
---|
277 | if (!ogre_->loadRenderer()) // creates the render window |
---|
278 | return false; |
---|
279 | |
---|
280 | // TODO: Spread this so that this call only initialises things needed for the Console |
---|
281 | if (!ogre_->initialiseResources()) |
---|
282 | return false; |
---|
283 | |
---|
284 | // Load the InGameConsole |
---|
285 | InGameConsole::getInstance().initialise(); |
---|
286 | |
---|
287 | // Calls the InputManager which sets up the input devices. |
---|
288 | // The render window width and height are used to set up the mouse movement. |
---|
289 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
---|
290 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
---|
291 | return false; |
---|
292 | |
---|
293 | // TOOD: load the GUI here |
---|
294 | // set InputManager to GUI mode |
---|
295 | InputManager::setInputState(InputManager::IS_GUI); |
---|
296 | // TODO: run GUI here |
---|
297 | |
---|
298 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
---|
299 | |
---|
300 | InputManager::setInputState(InputManager::IS_NONE); |
---|
301 | |
---|
302 | // create Ogre SceneManager |
---|
303 | ogre_->createNewScene(); |
---|
304 | |
---|
305 | if (!loadPlayground()) |
---|
306 | return false; |
---|
307 | } |
---|
308 | |
---|
309 | switch (mode_) |
---|
310 | { |
---|
311 | case SERVER: |
---|
312 | if (!serverLoad()) |
---|
313 | return false; |
---|
314 | break; |
---|
315 | case CLIENT: |
---|
316 | if (!clientLoad()) |
---|
317 | return false; |
---|
318 | break; |
---|
319 | case DEDICATED: |
---|
320 | if (!serverLoad()) |
---|
321 | return false; |
---|
322 | break; |
---|
323 | default: |
---|
324 | if (!standaloneLoad()) |
---|
325 | return false; |
---|
326 | } |
---|
327 | |
---|
328 | InputManager::setInputState(InputManager::IS_NORMAL); |
---|
329 | |
---|
330 | return startRenderLoop(); |
---|
331 | } |
---|
332 | |
---|
333 | /** |
---|
334 | * Loads everything in the scene except for the actual objects. |
---|
335 | * This includes HUD, audio.. |
---|
336 | */ |
---|
337 | bool Orxonox::loadPlayground() |
---|
338 | { |
---|
339 | // Init audio |
---|
340 | //auMan_ = new audio::AudioManager(); |
---|
341 | //auMan_->ambientAdd("a1"); |
---|
342 | //auMan_->ambientAdd("a2"); |
---|
343 | //auMan_->ambientAdd("a3"); |
---|
344 | //auMan->ambientAdd("ambient1"); |
---|
345 | //auMan_->ambientStart(); |
---|
346 | |
---|
347 | // Load the HUD |
---|
348 | COUT(3) << "Orxonox: Loading HUD" << std::endl; |
---|
349 | hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); |
---|
350 | Loader::load(hud_); |
---|
351 | |
---|
352 | // Start the Radar |
---|
353 | this->radar_ = new Radar(); |
---|
354 | |
---|
355 | return true; |
---|
356 | } |
---|
357 | |
---|
358 | /** |
---|
359 | * Level loading method for server mode. |
---|
360 | */ |
---|
361 | bool Orxonox::serverLoad() |
---|
362 | { |
---|
363 | COUT(0) << "Loading level in server mode" << std::endl; |
---|
364 | |
---|
365 | //server_g = new network::Server(serverPort_); |
---|
366 | server_g = network::Server::createSingleton(serverPort_); |
---|
367 | |
---|
368 | if (!loadScene()) |
---|
369 | return false; |
---|
370 | |
---|
371 | server_g->open(); |
---|
372 | |
---|
373 | return true; |
---|
374 | } |
---|
375 | |
---|
376 | /** |
---|
377 | * Level loading method for client mode. |
---|
378 | */ |
---|
379 | bool Orxonox::clientLoad() |
---|
380 | { |
---|
381 | COUT(0) << "Loading level in client mode" << std::endl;\ |
---|
382 | |
---|
383 | if (serverIp_.compare("") == 0) |
---|
384 | client_g = network::Client::createSingleton(); |
---|
385 | else |
---|
386 | |
---|
387 | client_g = network::Client::createSingleton(serverIp_, serverPort_); |
---|
388 | |
---|
389 | if(!client_g->establishConnection()) |
---|
390 | return false; |
---|
391 | client_g->tick(0); |
---|
392 | |
---|
393 | return true; |
---|
394 | } |
---|
395 | |
---|
396 | /** |
---|
397 | * Level loading method for standalone mode. |
---|
398 | */ |
---|
399 | bool Orxonox::standaloneLoad() |
---|
400 | { |
---|
401 | COUT(0) << "Loading level in standalone mode" << std::endl; |
---|
402 | |
---|
403 | if (!loadScene()) |
---|
404 | return false; |
---|
405 | |
---|
406 | return true; |
---|
407 | } |
---|
408 | |
---|
409 | /** |
---|
410 | * Helper method to load a level. |
---|
411 | */ |
---|
412 | bool Orxonox::loadScene() |
---|
413 | { |
---|
414 | startLevel_ = new Level("levels/sample.oxw"); |
---|
415 | Loader::open(startLevel_); |
---|
416 | |
---|
417 | return true; |
---|
418 | } |
---|
419 | |
---|
420 | |
---|
421 | /** |
---|
422 | Main loop of the orxonox game. |
---|
423 | About the loop: The design is almost exactly like the one in ogre, so that |
---|
424 | if any part of ogre registers a framelisteners, it will still behave |
---|
425 | correctly. Furthermore the time smoothing feature from ogre has been |
---|
426 | implemented too. If turned on (see orxonox constructor), it will calculate |
---|
427 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
---|
428 | */ |
---|
429 | bool Orxonox::startRenderLoop() |
---|
430 | { |
---|
431 | // first check whether ogre root object has been created |
---|
432 | if (Ogre::Root::getSingletonPtr() == 0) |
---|
433 | { |
---|
434 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
---|
435 | return false; |
---|
436 | } |
---|
437 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
---|
438 | |
---|
439 | |
---|
440 | // use the ogre timer class to measure time. |
---|
441 | if (!timer_) |
---|
442 | timer_ = new Ogre::Timer(); |
---|
443 | |
---|
444 | unsigned long frameCount = 0; |
---|
445 | |
---|
446 | // TODO: this would very well fit into a configValue |
---|
447 | const unsigned long refreshTime = 200000; |
---|
448 | unsigned long refreshStartTime = 0; |
---|
449 | unsigned long tickTime = 0; |
---|
450 | unsigned long oldFrameCount = 0; |
---|
451 | |
---|
452 | unsigned long timeBeforeTick = 0; |
---|
453 | unsigned long timeBeforeTickOld = 0; |
---|
454 | unsigned long timeAfterTick = 0; |
---|
455 | |
---|
456 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
---|
457 | |
---|
458 | timer_->reset(); |
---|
459 | while (!bAbort_) |
---|
460 | { |
---|
461 | // get current time |
---|
462 | timeBeforeTickOld = timeBeforeTick; |
---|
463 | timeBeforeTick = timer_->getMicroseconds(); |
---|
464 | float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; |
---|
465 | |
---|
466 | |
---|
467 | // tick the core (needs real time for input and tcl thread management) |
---|
468 | Core::tick(dt); |
---|
469 | |
---|
470 | // Call those objects that need the real time |
---|
471 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
---|
472 | it->tick(dt); |
---|
473 | // Call the scene objects |
---|
474 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
---|
475 | it->tick(dt * this->timefactor_); |
---|
476 | |
---|
477 | // call server/client with normal dt |
---|
478 | if (client_g) |
---|
479 | client_g->tick(dt * this->timefactor_); |
---|
480 | if (server_g) |
---|
481 | server_g->tick(dt * this->timefactor_); |
---|
482 | |
---|
483 | |
---|
484 | // get current time once again |
---|
485 | timeAfterTick = timer_->getMicroseconds(); |
---|
486 | |
---|
487 | tickTime += timeAfterTick - timeBeforeTick; |
---|
488 | if (timeAfterTick > refreshStartTime + refreshTime) |
---|
489 | { |
---|
490 | GraphicsEngine::getSingleton().setAverageTickTime( |
---|
491 | (float)tickTime * 0.001 / (frameCount - oldFrameCount)); |
---|
492 | GraphicsEngine::getSingleton().setAverageFramesPerSecond( |
---|
493 | (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0); |
---|
494 | oldFrameCount = frameCount; |
---|
495 | tickTime = 0; |
---|
496 | refreshStartTime = timeAfterTick; |
---|
497 | } |
---|
498 | |
---|
499 | |
---|
500 | // don't forget to call _fireFrameStarted in ogre to make sure |
---|
501 | // everything goes smoothly |
---|
502 | Ogre::FrameEvent evt; |
---|
503 | evt.timeSinceLastFrame = dt; |
---|
504 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
---|
505 | ogreRoot._fireFrameStarted(evt); |
---|
506 | |
---|
507 | if (mode_ != DEDICATED) |
---|
508 | { |
---|
509 | // Pump messages in all registered RenderWindows |
---|
510 | // This calls the WindowEventListener objects. |
---|
511 | Ogre::WindowEventUtilities::messagePump(); |
---|
512 | // make sure the window stays active even when not focused |
---|
513 | // (probably only necessary on windows) |
---|
514 | GraphicsEngine::getSingleton().setWindowActivity(true); |
---|
515 | |
---|
516 | // render |
---|
517 | ogreRoot._updateAllRenderTargets(); |
---|
518 | } |
---|
519 | |
---|
520 | // again, just to be sure ogre works fine |
---|
521 | ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
---|
522 | |
---|
523 | ++frameCount; |
---|
524 | } |
---|
525 | |
---|
526 | if (mode_ == CLIENT) |
---|
527 | network::Client::getSingleton()->closeConnection(); |
---|
528 | else if (mode_ == SERVER) |
---|
529 | server_g->close(); |
---|
530 | |
---|
531 | return true; |
---|
532 | } |
---|
533 | } |
---|