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source: code/trunk/src/orxonox/Orxonox.h @ 1032

Last change on this file since 1032 was 1032, checked in by rgrieder, 17 years ago
  • singletonized GraphicsEngine —> Orxonox.h has to included only twice —> better compile performance —> Everything graphic related can now be accessed with GraphicsEngine::getSingleton()
  • asylumized Fighter (SpaceShip with weapon system integrated)
  • removed weapon system from build
File size: 2.3 KB
RevLine 
[612]1/**
2 @file  Orxonox.h
3 @brief Main Orxonox Class File
4 @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
[673]7#ifndef _Orxonox_H__
8#define _Orxonox_H__
[612]9
[715]10#include <string>
11
[612]12#include <OgrePrerequisites.h>
13
14#include "OrxonoxPrereqs.h"
[777]15#include "audio/AudioPrereqs.h"
[729]16
[612]17#include "GraphicsEngine.h"
[1024]18#include "core/InputEventListener.h"
[612]19
20
21namespace orxonox {
22
23  enum gameMode{
24    SERVER,
25    CLIENT,
[1021]26    STANDALONE
[612]27  };
28
[1032]29  //! Orxonox singleton class
[1021]30  class _OrxonoxExport Orxonox : public InputEventListener
[612]31  {
32    public:
[715]33      void init(int argc, char **argv, std::string path);
[612]34      void start();
35      // not sure if this should be private
[1021]36      void abortImmediate(/* some error code */);
37      void abortRequest();
38      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
39
[612]40      static Orxonox* getSingleton();
[1024]41      static void destroySingleton();
[612]42
[1021]43   private:
44      // don't mess with singletons
[612]45      Orxonox();
[1021]46      Orxonox(Orxonox& instance);
47      Orxonox& operator=(const Orxonox& instance);
48      ~Orxonox();
49
[612]50      // init functions
[715]51      void serverInit(std::string path);
52      void clientInit(std::string path);
53      void standaloneInit(std::string path);
[1021]54
[612]55      // run functions
[1021]56      void serverStart();
57      void clientStart();
58      void standaloneStart();
59
60      void createScene();
[612]61      void setupInputSystem();
[1021]62      void startRenderLoop();
[1024]63      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
[612]64
[1024]65      void eventOccured(InputEvent &evt);
66
[612]67    private:
[717]68      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
69      std::string           dataPath_;      //!< path to data
70      audio::AudioManager*  auMan_;         //!< audio manager
[1024]71      InputManager*         inputHandler_;  //!< Handles input with key bindings
[1021]72      Ogre::Timer*          timer_;         //!< Main loop timer
73      // TODO: make this a config-value by creating a config class for orxonox
74      float                 frameSmoothingTime_;
75      HUD*                  orxonoxHUD_;
76      bool                  bAbort_;        //!< aborts the render loop if true
[612]77
78      // this is used to identify the mode (server/client/...) we're in
79      gameMode              mode_;
[715]80      std::string           serverIp_;
[1021]81
82      static Orxonox *singletonRef_s;
[612]83  };
84}
[673]85#endif /* _Orxonox_H__ */
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