[1056] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[612] | 29 | /** |
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| 30 | @file Orxonox.h |
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| 31 | @brief Main Orxonox Class File |
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| 32 | @author Benjamin Knecht <beni_at_orxonox.net> |
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| 33 | */ |
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| 34 | |
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[673] | 35 | #ifndef _Orxonox_H__ |
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| 36 | #define _Orxonox_H__ |
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[612] | 37 | |
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[1039] | 38 | #include "OrxonoxPrereqs.h" |
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| 39 | |
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[715] | 40 | #include <string> |
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| 41 | |
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[612] | 42 | #include <OgrePrerequisites.h> |
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[777] | 43 | #include "audio/AudioPrereqs.h" |
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[729] | 44 | |
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[612] | 45 | #include "GraphicsEngine.h" |
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[1024] | 46 | #include "core/InputEventListener.h" |
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[612] | 47 | |
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| 48 | |
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| 49 | namespace orxonox { |
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| 50 | |
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| 51 | enum gameMode{ |
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| 52 | SERVER, |
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| 53 | CLIENT, |
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[1021] | 54 | STANDALONE |
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[612] | 55 | }; |
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| 56 | |
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[1032] | 57 | //! Orxonox singleton class |
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[1021] | 58 | class _OrxonoxExport Orxonox : public InputEventListener |
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[612] | 59 | { |
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| 60 | public: |
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[715] | 61 | void init(int argc, char **argv, std::string path); |
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[612] | 62 | void start(); |
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[1089] | 63 | void abortImmediateForce(); |
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[1021] | 64 | void abortRequest(); |
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| 65 | inline audio::AudioManager* getAudioManagerPointer() { return auMan_; }; |
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| 66 | |
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[612] | 67 | static Orxonox* getSingleton(); |
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[1052] | 68 | static void destroySingleton(); |
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| 69 | |
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| 70 | static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; } |
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| 71 | static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; } |
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| 72 | static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; } |
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| 73 | static inline void exit() { Orxonox::getSingleton()->abortRequest(); } |
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[612] | 74 | |
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[1021] | 75 | private: |
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| 76 | // don't mess with singletons |
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[612] | 77 | Orxonox(); |
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[1021] | 78 | Orxonox(Orxonox& instance); |
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| 79 | Orxonox& operator=(const Orxonox& instance); |
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| 80 | ~Orxonox(); |
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| 81 | |
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[612] | 82 | // init functions |
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[715] | 83 | void serverInit(std::string path); |
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| 84 | void clientInit(std::string path); |
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| 85 | void standaloneInit(std::string path); |
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[1021] | 86 | |
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[612] | 87 | // run functions |
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[1021] | 88 | void serverStart(); |
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| 89 | void clientStart(); |
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| 90 | void standaloneStart(); |
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| 91 | |
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| 92 | void createScene(); |
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[612] | 93 | void setupInputSystem(); |
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[1021] | 94 | void startRenderLoop(); |
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[1024] | 95 | float calculateEventTime(unsigned long, std::deque<unsigned long>&); |
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[612] | 96 | |
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[1024] | 97 | void eventOccured(InputEvent &evt); |
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| 98 | |
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[612] | 99 | private: |
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[717] | 100 | GraphicsEngine* ogre_; //!< our dearest graphics engine <3 |
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| 101 | std::string dataPath_; //!< path to data |
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| 102 | audio::AudioManager* auMan_; //!< audio manager |
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[1024] | 103 | InputManager* inputHandler_; //!< Handles input with key bindings |
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[1021] | 104 | Ogre::Timer* timer_; //!< Main loop timer |
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| 105 | // TODO: make this a config-value by creating a config class for orxonox |
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| 106 | float frameSmoothingTime_; |
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| 107 | HUD* orxonoxHUD_; |
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[1052] | 108 | bool bAbort_; //!< aborts the render loop if true |
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| 109 | float timefactor_; //!< A factor to change the gamespeed |
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[612] | 110 | |
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| 111 | // this is used to identify the mode (server/client/...) we're in |
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| 112 | gameMode mode_; |
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[715] | 113 | std::string serverIp_; |
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[1021] | 114 | |
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| 115 | static Orxonox *singletonRef_s; |
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[612] | 116 | }; |
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| 117 | } |
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[673] | 118 | #endif /* _Orxonox_H__ */ |
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