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source: code/trunk/src/orxonox/Orxonox.h @ 1037

Last change on this file since 1037 was 1032, checked in by rgrieder, 17 years ago
  • singletonized GraphicsEngine —> Orxonox.h has to included only twice —> better compile performance —> Everything graphic related can now be accessed with GraphicsEngine::getSingleton()
  • asylumized Fighter (SpaceShip with weapon system integrated)
  • removed weapon system from build
File size: 2.3 KB
Line 
1/**
2 @file  Orxonox.h
3 @brief Main Orxonox Class File
4 @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _Orxonox_H__
8#define _Orxonox_H__
9
10#include <string>
11
12#include <OgrePrerequisites.h>
13
14#include "OrxonoxPrereqs.h"
15#include "audio/AudioPrereqs.h"
16
17#include "GraphicsEngine.h"
18#include "core/InputEventListener.h"
19
20
21namespace orxonox {
22
23  enum gameMode{
24    SERVER,
25    CLIENT,
26    STANDALONE
27  };
28
29  //! Orxonox singleton class
30  class _OrxonoxExport Orxonox : public InputEventListener
31  {
32    public:
33      void init(int argc, char **argv, std::string path);
34      void start();
35      // not sure if this should be private
36      void abortImmediate(/* some error code */);
37      void abortRequest();
38      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
39
40      static Orxonox* getSingleton();
41      static void destroySingleton();
42
43   private:
44      // don't mess with singletons
45      Orxonox();
46      Orxonox(Orxonox& instance);
47      Orxonox& operator=(const Orxonox& instance);
48      ~Orxonox();
49
50      // init functions
51      void serverInit(std::string path);
52      void clientInit(std::string path);
53      void standaloneInit(std::string path);
54
55      // run functions
56      void serverStart();
57      void clientStart();
58      void standaloneStart();
59
60      void createScene();
61      void setupInputSystem();
62      void startRenderLoop();
63      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
64
65      void eventOccured(InputEvent &evt);
66
67    private:
68      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
69      std::string           dataPath_;      //!< path to data
70      audio::AudioManager*  auMan_;         //!< audio manager
71      InputManager*         inputHandler_;  //!< Handles input with key bindings
72      Ogre::Timer*          timer_;         //!< Main loop timer
73      // TODO: make this a config-value by creating a config class for orxonox
74      float                 frameSmoothingTime_;
75      HUD*                  orxonoxHUD_;
76      bool                  bAbort_;        //!< aborts the render loop if true
77
78      // this is used to identify the mode (server/client/...) we're in
79      gameMode              mode_;
80      std::string           serverIp_;
81
82      static Orxonox *singletonRef_s;
83  };
84}
85#endif /* _Orxonox_H__ */
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