[3117] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | Compilation of the most often used header files in the orxonox executable |
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| 33 | */ |
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| 34 | |
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[3194] | 35 | #include "OrxonoxPrereqs.h" |
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[3117] | 36 | |
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[3194] | 37 | #include <deque> |
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| 38 | #include <fstream> |
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| 39 | #include <iostream> |
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| 40 | #include <list> |
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| 41 | #include <map> |
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| 42 | #include <set> |
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| 43 | #include <sstream> |
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| 44 | #include <stack> |
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| 45 | #include <string> |
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| 46 | #include <vector> |
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| 47 | |
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| 48 | // Prevent headers from including winsock.h that messes with winsock2.h from ENet |
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| 49 | #define WIN32_LEAN_AND_MEAN |
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| 50 | |
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| 51 | |
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| 52 | #ifdef ORXONOX_COMPILER_MSVC |
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| 53 | |
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| 54 | // Note: Numbers after the include specify the number of times included (2009-06-19) |
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| 55 | // The sizes in MB was just to see how much the MSVC9 PCH file increases for Ogre includes |
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| 56 | #include <OgreMaterial.h> // 33, 2.7MB |
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| 57 | #include <OgreRenderable.h> // 32, 2.6MB |
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| 58 | #include <OgreSingleton.h> // 28, 0.0MB |
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| 59 | #include <OgreSceneNode.h> // 25, 1.1MB |
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| 60 | #include <OgreTexture.h> // 25, 0.2MB (1.1MB) |
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| 61 | #include <OgreMovableObject.h> // 22, 1.3MB |
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| 62 | #include <OgreResourceGroupManager.h> // 21, 1.4MB |
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| 63 | #include <OgreTechnique.h> // 18, 1.2MB |
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| 64 | //#include <OgreSceneManager.h> // 16, 7.4MB |
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| 65 | |
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[3117] | 66 | #endif |
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| 67 | |
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| 68 | |
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[3194] | 69 | //#include <boost/preprocessor/cat.hpp> // 15 |
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| 70 | //#include <boost/shared_ptr.hpp> // 13 |
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| 71 | #include <LinearMath/btMotionState.h> |
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| 72 | #include <tinyxml/ticpp.h> |
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| 73 | |
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| 74 | // Just in case some header included windows.h |
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| 75 | #undef min |
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| 76 | #undef max |
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| 77 | |
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[3117] | 78 | //--------- Orxonox files -------- |
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| 79 | //-------------------------------- |
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| 80 | |
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[3194] | 81 | //#include "util/Convert.h" // 24 |
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[3117] | 82 | #include "util/Debug.h" |
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| 83 | #include "util/Exception.h" |
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| 84 | #include "util/Math.h" |
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[3194] | 85 | #include "util/OgreForwardRefs.h" |
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| 86 | #include "util/OrxAssert.h" |
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[3117] | 87 | #include "util/String.h" |
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| 88 | #include "util/SubString.h" |
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| 89 | |
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| 90 | #include "core/BaseObject.h" |
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[3194] | 91 | //#include "core/ConfigValueIncludes.h" // 19 |
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| 92 | //#include "core/ConsoleCommand.h" // 15 |
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| 93 | #include "core/Core.h" |
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[3117] | 94 | #include "core/CoreIncludes.h" |
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| 95 | #include "core/GameMode.h" |
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| 96 | #include "core/XMLPort.h" |
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| 97 | |
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| 98 | #include "network/synchronisable/Synchronisable.h" |
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[3194] | 99 | //#include "network/ClientInformation.h" // 26 |
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| 100 | //#include "network/ClientConnectionListener.h" // 24 |
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