[3117] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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[5749] | 32 | Compilation of the most often used header files in the orxonox library |
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| 33 | @details |
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| 34 | Updated: 13. September 2009 |
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| 35 | Total Files: 88 |
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[3117] | 36 | */ |
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| 37 | |
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[3322] | 38 | #include "OrxonoxConfig.h" |
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[3117] | 39 | |
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[5749] | 40 | /////////////////////////////////////////// |
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| 41 | ///// Stable Headers ///// |
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| 42 | /////////////////////////////////////////// |
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[3194] | 43 | |
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[5749] | 44 | #include <cassert> // 87 |
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| 45 | #include <cstring> // 87 |
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| 46 | #include <fstream> // 87 |
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| 47 | #include <iostream> // 87 |
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| 48 | #include <map> // 87 |
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| 49 | #include <set> // 87 |
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| 50 | #include <sstream> // 87 |
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| 51 | #include <string> // 87 |
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| 52 | #include <vector> // 87 |
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| 53 | #include <list> // 86 |
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| 54 | #include <ctime> // 82 |
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| 55 | #include <cmath> // 81 |
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| 56 | #include <deque> // 81 |
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| 57 | #include <queue> // 81 |
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[3194] | 58 | |
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[5749] | 59 | #include <OgreMath.h> // 81 |
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| 60 | #include <OgreVector2.h> // 81 |
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| 61 | #include <OgreVector3.h> // 81 |
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| 62 | #include <OgreVector4.h> // 81 |
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| 63 | #include <OgreQuaternion.h> // 81 |
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| 64 | #include <OgreColourValue.h> // 81 |
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[3194] | 65 | |
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[5749] | 66 | #include "util/OgreForwardRefs.h" // 67 |
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| 67 | #include <LinearMath/btMotionState.h> // 60 |
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| 68 | #include "util/SubString.h" // 55 |
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| 69 | #include <tinyxml/ticpp.h> // 41 |
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[3194] | 70 | |
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[5749] | 71 | //#include <OgreRenderable.h> // 14, 5.1MB |
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| 72 | //#include <OgreSceneNode.h> // 13, 1MB |
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| 73 | //#include <OgreResourceGroupManager.h> // 12, 1.5MB |
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| 74 | //#include <OgreTexture.h> // 11, 0.6MB |
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| 75 | //#include <OgreMovableObject.h> // 10, 1.6MB |
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| 76 | //#include <OgreSceneManager.h> // 9, 8.7MB |
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[3194] | 77 | |
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[5749] | 78 | /////////////////////////////////////////// |
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| 79 | ///// All Rebuild Headers ///// |
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| 80 | /////////////////////////////////////////// |
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[3117] | 81 | |
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[5749] | 82 | #include "core/BaseObject.h" // 82 |
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| 83 | #include "core/CoreIncludes.h" // 80 |
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[3117] | 84 | |
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[5749] | 85 | /////////////////////////////////////////// |
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| 86 | ///// Not so Stable Headers ///// |
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| 87 | /////////////////////////////////////////// |
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[3194] | 88 | |
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[5749] | 89 | #include "network/synchronisable/Synchronisable.h" // 70 |
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| 90 | #include "util/MultiType.h" // 65 |
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| 91 | #include "core/Executor.h" // 55 |
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| 92 | //#include "core/XMLPort.h" // 41 |
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| 93 | |
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| 94 | |
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[3194] | 95 | // Just in case some header included windows.h |
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| 96 | #undef min |
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| 97 | #undef max |
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