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source: code/trunk/src/orxonox/OrxonoxPrecompiledHeaders.h @ 5680

Last change on this file since 5680 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the orxonox executable
33*/
34
35#include "OrxonoxConfig.h"
36
37#include <cassert>
38#include <deque>
39#include <fstream>
40#include <iostream>
41#include <list>
42#include <map>
43#include <set>
44#include <sstream>
45#include <stack>
46#include <string>
47#include <vector>
48
49// Prevent headers from including winsock.h that messes with winsock2.h from ENet
50#define WIN32_LEAN_AND_MEAN
51
52
53#ifdef ORXONOX_COMPILER_MSVC
54
55// Note: Numbers after the include specify the number of times included (2009-06-19)
56// The sizes in MB was just to see how much the MSVC9 PCH file increases for Ogre includes
57#include <OgreMaterial.h> // 33, 2.7MB
58#include <OgreRenderable.h> // 32, 2.6MB
59#include <OgreSingleton.h> // 28, 0.0MB
60#include <OgreSceneNode.h> // 25, 1.1MB
61#include <OgreTexture.h> // 25, 0.2MB (1.1MB)
62#include <OgreMovableObject.h> // 22, 1.3MB
63#include <OgreResourceGroupManager.h> // 21, 1.4MB
64#include <OgreTechnique.h> // 18, 1.2MB
65//#include <OgreSceneManager.h> // 16, 7.4MB
66
67#endif
68
69
70//#include <boost/preprocessor/cat.hpp> // 15
71//#include <boost/shared_ptr.hpp> // 13
72#include <LinearMath/btMotionState.h>
73#include <tinyxml/ticpp.h>
74
75// Just in case some header included windows.h
76#undef min
77#undef max
78
79//--------- Orxonox files --------
80//--------------------------------
81
82//#include "util/Convert.h" // 24
83#include "util/Debug.h"
84#include "util/Exception.h"
85#include "util/Math.h"
86#include "util/OgreForwardRefs.h"
87#include "util/SubString.h"
88
89#include "core/BaseObject.h"
90//#include "core/ConfigValueIncludes.h" // 19
91//#include "core/ConsoleCommand.h" // 15
92//#include "core/Core.h" // ?, but not many times
93#include "core/CoreIncludes.h"
94#include "core/XMLPort.h"
95
96#include "network/synchronisable/Synchronisable.h"
97//#include "network/ClientInformation.h" // 26
98//#include "network/ClientConnectionListener.h" // 24
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