1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Compilation of the most often used header files in the orxonox library |
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33 | @details |
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34 | Updated: 13. September 2009 |
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35 | Total Files: 88 |
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36 | */ |
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37 | |
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38 | #include "OrxonoxConfig.h" |
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39 | |
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40 | /////////////////////////////////////////// |
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41 | ///// Stable Headers ///// |
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42 | /////////////////////////////////////////// |
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43 | |
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44 | #include <cassert> // 87 |
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45 | #include <cstring> // 87 |
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46 | #include <fstream> // 87 |
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47 | #include <iostream> // 87 |
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48 | #include <map> // 87 |
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49 | #include <set> // 87 |
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50 | #include <sstream> // 87 |
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51 | #include <string> // 87 |
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52 | #include <vector> // 87 |
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53 | #include <list> // 86 |
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54 | #include <ctime> // 82 |
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55 | #include <cmath> // 81 |
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56 | #include <deque> // 81 |
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57 | #include <queue> // 81 |
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58 | |
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59 | #include <OgreMath.h> // 81 |
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60 | #include <OgreVector2.h> // 81 |
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61 | #include <OgreVector3.h> // 81 |
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62 | #include <OgreVector4.h> // 81 |
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63 | #include <OgreQuaternion.h> // 81 |
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64 | #include <OgreColourValue.h> // 81 |
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65 | |
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66 | #include "util/OgreForwardRefs.h" // 67 |
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67 | #include <LinearMath/btMotionState.h> // 60 |
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68 | #include "util/SubString.h" // 55 |
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69 | #include <tinyxml/ticpp.h> // 41 |
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70 | |
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71 | //#include <OgreRenderable.h> // 14, 5.1MB |
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72 | //#include <OgreSceneNode.h> // 13, 1MB |
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73 | //#include <OgreResourceGroupManager.h> // 12, 1.5MB |
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74 | //#include <OgreTexture.h> // 11, 0.6MB |
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75 | //#include <OgreMovableObject.h> // 10, 1.6MB |
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76 | //#include <OgreSceneManager.h> // 9, 8.7MB |
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77 | |
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78 | /////////////////////////////////////////// |
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79 | ///// All Rebuild Headers ///// |
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80 | /////////////////////////////////////////// |
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81 | |
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82 | #include "core/BaseObject.h" // 82 |
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83 | #include "core/CoreIncludes.h" // 80 |
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84 | |
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85 | /////////////////////////////////////////// |
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86 | ///// Not so Stable Headers ///// |
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87 | /////////////////////////////////////////// |
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88 | |
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89 | #include "network/synchronisable/Synchronisable.h" // 70 |
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90 | #include "util/MultiType.h" // 65 |
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91 | #include "core/Executor.h" // 55 |
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92 | //#include "core/XMLPort.h" // 41 |
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93 | |
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94 | |
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95 | // Just in case some header included windows.h |
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96 | #undef min |
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97 | #undef max |
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