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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 10435

Last change on this file since 10435 was 10281, checked in by landauf, 10 years ago

added command 'reloadLevel' (by default on F5) which reloads the level while the player's camera remains at the same position

  • Property svn:eol-style set to native
File size: 5.3 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[5929]30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
[1024]33*/
[612]34
[673]35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
[612]37
[2710]38#include "OrxonoxConfig.h"
[5781]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5929]44
[5693]45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
[8351]55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
[1024]57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
[8351]58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
[1024]59#else
60#  define _OrxonoxExport
[8351]61#  define _OrxonoxPrivate
[1024]62#endif
[729]63
64//-----------------------------------------------------------------------
[1024]65// Forward declarations
66//-----------------------------------------------------------------------
[729]67
[1563]68namespace orxonox
69{
[2087]70    class CameraManager;
[5929]71    class Level;
[7648]72    class LevelInfo;
73    class LevelInfoItem;
[2087]74    class LevelManager;
[2662]75    class PawnManager;
[2171]76    class PlayerManager;
[5929]77    class Radar;
[5738]78    class Scene;
[10281]79    class GSLevelMemento;
80    struct GSLevelMementoState;
[5738]81
[8858]82    // chat
83    class ChatHistory;
84    class ChatInputHandler;
85    class ChatListener;
86    class ChatManager;
87
[5929]88    // collisionshapes
89    class CollisionShape;
90    class CompoundCollisionShape;
91    class WorldEntityCollisionShape;
[5693]92
[5929]93    // controllers
94    class AIController;
95    class ArtificialController;
96    class Controller;
[7163]97    class DroneController;
[5929]98    class HumanController;
99    class ScriptController;
100    class WaypointController;
101    class WaypointPatrolController;
[2087]102
[5929]103    // gametypes
104    class Asteroids;
105    class Deathmatch;
[7163]106    class Dynamicmatch;
[5929]107    class Gametype;
[7655]108    class LastManStanding;
[8178]109    class LastTeamStanding;
[5929]110    class TeamBaseMatch;
111    class TeamDeathmatch;
112    class UnderAttack;
[9348]113    class TeamGametype;
[5929]114
[5693]115    // graphics
[5929]116    class Backlight;
[2087]117    class Billboard;
118    class BlinkingBillboard;
[5929]119    class Camera;
[2662]120    class FadingBillboard;
121    class GlobalShader;
[2087]122    class Light;
[5929]123    class Model;
[2087]124    class ParticleEmitter;
125    class ParticleSpawner;
126
[5929]127    // infos
128    class Bot;
129    class GametypeInfo;
130    class HumanPlayer;
131    class Info;
132    class PlayerInfo;
[5693]133
[5929]134    // interfaces
135    class GametypeMessageListener;
136    class NotificationListener;
[6524]137    class Pickupable;
138    class PickupCarrier;
[5929]139    class PlayerTrigger;
140    class RadarListener;
141    class RadarViewable;
142    class Rewardable;
143    class TeamColourable;
[5693]144
[5929]145    // items
[10216]146    class ShipPart;
147    class PartDestructionEvent;
[5929]148    class Engine;
149    class Item;
150    class MultiStateEngine;
[2087]151
[5929]152    // overlays
153    class InGameConsole;
154    class Map;
155    class OrxonoxOverlay;
156    class OverlayGroup;
[7163]157
[5929]158    //sound
159    class AmbientSound;
160    class BaseSound;
[6417]161    class SoundBuffer;
[5929]162    class SoundManager;
[6417]163    class SoundStreamer;
[5929]164    class WorldSound;
[7854]165    class WorldAmbientSound;
[2662]166
[5693]167    // weaponsystem
[5929]168    class DefaultWeaponmodeLink;
169    class Munition;
170    class Weapon;
171    class WeaponMode;
172    class WeaponPack;
[2096]173    class WeaponSet;
174    class WeaponSlot;
[5929]175    class WeaponSystem;
[2096]176
[5929]177    // worldentities
178    class BigExplosion;
179    class CameraPosition;
180    class ControllableEntity;
[7163]181    class Drone;
[6417]182    class EffectContainer;
[5929]183    class ExplosionChunk;
184    class MobileEntity;
185    class MovableEntity;
186    class SpawnPoint;
187    class StaticEntity;
188    class TeamSpawnPoint;
189    class WorldEntity;
[6417]190    class Rocket;
[5929]191    // worldentities, pawns
192    class Destroyer;
193    class Pawn;
194    class SpaceShip;
[10216]195    class ModularSpaceShip;
[5929]196    class Spectator;
197    class TeamBaseMatchBase;
[1625]198}
[708]199
[2662]200// Bullet Physics Engine
201class btTransform;
202class btVector3;
203
204class btRigidBody;
205class btCollisionObject;
206class btGhostObject;
207class btManifoldPoint;
208
209class btCollisionShape;
210class btSphereShape;
211class btCompoundShape;
212class btStaticPlaneShape;
213
214class btDiscreteDynamicsWorld;
215class bt32BitAxisSweep3;
216class btDefaultCollisionConfiguration;
217class btCollisionDispatcher;
218class btSequentialImpulseConstraintSolver;
219
[3196]220// ALUT
221typedef struct ALCcontext_struct ALCcontext;
222typedef struct ALCdevice_struct ALCdevice;
223typedef unsigned int ALuint;
224typedef int ALint;
[6417]225typedef int ALenum;
[3196]226
[673]227#endif /* _OrxonoxPrereqs_H__ */
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