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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 11103

Last change on this file since 11103 was 11080, checked in by landauf, 9 years ago

merged shaders back to trunk (pps project from HS 2012)

  • Property svn:eol-style set to native
File size: 5.3 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[5929]30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
[1024]33*/
[612]34
[673]35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
[612]37
[2710]38#include "OrxonoxConfig.h"
[5781]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5929]44
[5693]45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
[8351]55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
[1024]57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
[8351]58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
[1024]59#else
60#  define _OrxonoxExport
[8351]61#  define _OrxonoxPrivate
[1024]62#endif
[729]63
64//-----------------------------------------------------------------------
[1024]65// Forward declarations
66//-----------------------------------------------------------------------
[729]67
[1563]68namespace orxonox
69{
[2087]70    class CameraManager;
[5929]71    class Level;
[7648]72    class LevelInfo;
73    class LevelInfoItem;
[2087]74    class LevelManager;
[2171]75    class PlayerManager;
[5929]76    class Radar;
[11080]77    class RenderQueueListener;
[5738]78    class Scene;
[10281]79    class GSLevelMemento;
80    struct GSLevelMementoState;
[5738]81
[8858]82    // chat
83    class ChatHistory;
84    class ChatInputHandler;
85    class ChatListener;
86    class ChatManager;
87
[5929]88    // collisionshapes
89    class CollisionShape;
90    class CompoundCollisionShape;
91    class WorldEntityCollisionShape;
[5693]92
[5929]93    // controllers
94    class AIController;
95    class ArtificialController;
96    class Controller;
[7163]97    class DroneController;
[5929]98    class HumanController;
99    class ScriptController;
100    class WaypointController;
101    class WaypointPatrolController;
[2087]102
[5929]103    // gametypes
104    class Asteroids;
105    class Deathmatch;
[7163]106    class Dynamicmatch;
[5929]107    class Gametype;
[7655]108    class LastManStanding;
[8178]109    class LastTeamStanding;
[5929]110    class TeamBaseMatch;
111    class TeamDeathmatch;
112    class UnderAttack;
[9348]113    class TeamGametype;
[5929]114
[5693]115    // graphics
[5929]116    class Backlight;
[2087]117    class Billboard;
118    class BlinkingBillboard;
[5929]119    class Camera;
[2662]120    class FadingBillboard;
121    class GlobalShader;
[2087]122    class Light;
[5929]123    class Model;
[2087]124    class ParticleEmitter;
125    class ParticleSpawner;
126
[5929]127    // infos
128    class Bot;
129    class GametypeInfo;
130    class HumanPlayer;
131    class Info;
132    class PlayerInfo;
[5693]133
[5929]134    // interfaces
135    class GametypeMessageListener;
136    class NotificationListener;
[6524]137    class Pickupable;
138    class PickupCarrier;
[5929]139    class PlayerTrigger;
140    class RadarListener;
141    class RadarViewable;
142    class Rewardable;
143    class TeamColourable;
[5693]144
[5929]145    // items
[10216]146    class ShipPart;
147    class PartDestructionEvent;
[5929]148    class Engine;
149    class Item;
150    class MultiStateEngine;
[2087]151
[5929]152    // overlays
153    class InGameConsole;
154    class Map;
155    class OrxonoxOverlay;
156    class OverlayGroup;
[7163]157
[5929]158    //sound
159    class AmbientSound;
160    class BaseSound;
[6417]161    class SoundBuffer;
[5929]162    class SoundManager;
[6417]163    class SoundStreamer;
[5929]164    class WorldSound;
[7854]165    class WorldAmbientSound;
[2662]166
[5693]167    // weaponsystem
[5929]168    class DefaultWeaponmodeLink;
169    class Munition;
[11052]170    class ReplenishingMunition;
[5929]171    class Weapon;
172    class WeaponMode;
173    class WeaponPack;
[2096]174    class WeaponSet;
175    class WeaponSlot;
[5929]176    class WeaponSystem;
[2096]177
[5929]178    // worldentities
179    class CameraPosition;
180    class ControllableEntity;
[7163]181    class Drone;
[6417]182    class EffectContainer;
[5929]183    class ExplosionChunk;
184    class MobileEntity;
185    class MovableEntity;
186    class SpawnPoint;
187    class StaticEntity;
188    class TeamSpawnPoint;
189    class WorldEntity;
[6417]190    class Rocket;
[5929]191    // worldentities, pawns
192    class Destroyer;
193    class Pawn;
194    class SpaceShip;
[10216]195    class ModularSpaceShip;
[5929]196    class Spectator;
197    class TeamBaseMatchBase;
[1625]198}
[708]199
[2662]200// Bullet Physics Engine
201class btTransform;
202class btVector3;
203
204class btRigidBody;
205class btCollisionObject;
206class btGhostObject;
207class btManifoldPoint;
208
209class btCollisionShape;
210class btSphereShape;
211class btCompoundShape;
212class btStaticPlaneShape;
213
214class btDiscreteDynamicsWorld;
215class bt32BitAxisSweep3;
216class btDefaultCollisionConfiguration;
217class btCollisionDispatcher;
218class btSequentialImpulseConstraintSolver;
219
[3196]220// ALUT
221typedef struct ALCcontext_struct ALCcontext;
222typedef struct ALCdevice_struct ALCdevice;
223typedef unsigned int ALuint;
224typedef int ALint;
[6417]225typedef int ALenum;
[3196]226
[673]227#endif /* _OrxonoxPrereqs_H__ */
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