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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 2088

Last change on this file since 2088 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 4.0 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[1502]37#include "util/OrxonoxPlatform.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
[729]57
58//-----------------------------------------------------------------------
[1024]59// Forward declarations
60//-----------------------------------------------------------------------
[729]61
[1563]62namespace orxonox
63{
[1625]64    namespace LODParticle
[1563]65    {
[1625]66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
[1563]74
[1625]75    class GraphicsEngine;
[1755]76    class Settings;
[612]77
[1625]78    class RadarViewable;
79    class Radar;
80    class RadarListener;
[1024]81
[2087]82    class CameraManager;
83    class LevelManager;
84
[1625]85    // objects
[2087]86    class Scene;
87
88    class WorldEntity;
89    class PositionableEntity;
90    class MovableEntity;
91    class ControllableEntity;
92    class Sublevel;
93
94    class Model;
95    class Billboard;
96    class BlinkingBillboard;
97    class Light;
[1625]98    class Backlight;
[2087]99    class ParticleEmitter;
100    class ParticleSpawner;
101
[1625]102    class Camera;
[2087]103    class CameraPosition;
104    class SpawnPoint;
105
106    class Spectator;
107    class Pawn;
[1625]108    class SpaceShip;
[1552]109
[2087]110    class Trigger;
111    class DistanceTrigger;
112    class EventTrigger;
[1024]113
[2087]114    class EventListener;
115    class EventDispatcher;
116    class EventTarget;
117
118    class Controller;
119    class HumanController;
120
121    class Info;
122    class Level;
123    class PlayerInfo;
124    class HumanPlayer;
125
126    class Gametype;
127
128    class Scores;
129
[1625]130    // tools
131    class BillboardSet;
132    class Light;
133    class Mesh;
134    class ParticleInterface;
135    template <class T>
136    class Timer;
[612]137
[1625]138    // overlays
139    class BarColour;
140    class DebugFPSText;
141    class DebugRTRText;
142    class HUDBar;
143    class HUDNavigation;
144    class HUDRadar;
145    class HUDSpeedBar;
146    class InGameConsole;
147    class OrxonoxOverlay;
148    class OverlayGroup;
149    class OverlayText;
[1755]150
151    //gui
152    class GUIManager;
153
154    // game states
155    class GSRoot;
156    class GSGraphics;
157    class GSIO;
158    class GSIOConsole;
159    class GSLevel;
160    class GSStandalone;
161    class GSServer;
162    class GSClient;
163    class GSGUI;
[1625]164}
[708]165
[1625]166namespace Ogre
167{
168    // some got forgotten in OgrePrerequisites
169    class BorderPanelOverlayElement;
170    class PanelOverlayElement;
171    class TextAreaOverlayElement;
[612]172}
173
[1755]174namespace CEGUI
175{
176    class LuaScriptModule;
177
178    class OgreCEGUIRenderer;
179    class OgreCEGUIResourceProvider;
180    class OgreCEGUITexture;
181}
182
183struct lua_State;
184
[673]185#endif /* _OrxonoxPrereqs_H__ */
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