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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 2506

Last change on this file since 2506 was 2261, checked in by landauf, 16 years ago

merged questsystem2 back to trunk

  • Property svn:eol-style set to native
File size: 4.5 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[1502]37#include "util/OrxonoxPlatform.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
[729]57
58//-----------------------------------------------------------------------
[1024]59// Forward declarations
60//-----------------------------------------------------------------------
[729]61
[1563]62namespace orxonox
63{
[1625]64    namespace LODParticle
[1563]65    {
[1625]66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
[1563]74
[1625]75    class GraphicsEngine;
[1755]76    class Settings;
[612]77
[1625]78    class RadarViewable;
79    class Radar;
80    class RadarListener;
[1024]81
[2087]82    class CameraManager;
83    class LevelManager;
[2171]84    class PlayerManager;
[2087]85
[1625]86    // objects
[2171]87    class Level;
[2087]88    class Scene;
89
[2095]90    class AddQuest;
91    class AddQuestHint;
92    class AddReward;
93    class ChangeQuestStatus;
94    class CompleteQuest;
95    class FailQuest;
96    class GlobalQuest;
97    class LocalQuest;
98    class Quest;
99    class QuestDescription;
100    class QuestEffect;
[2261]101    class QuestEffectBeacon;
[2095]102    class QuestHint;
103    class QuestItem;
104    class QuestManager;
105    class Rewardable;
106
[2087]107    class WorldEntity;
108    class PositionableEntity;
109    class MovableEntity;
110    class ControllableEntity;
111    class Sublevel;
112
113    class Model;
114    class Billboard;
115    class BlinkingBillboard;
116    class Light;
[1625]117    class Backlight;
[2087]118    class ParticleEmitter;
119    class ParticleSpawner;
120
[1625]121    class Camera;
[2087]122    class CameraPosition;
123    class SpawnPoint;
124
125    class Spectator;
126    class Pawn;
[1625]127    class SpaceShip;
[1552]128
[2087]129    class Trigger;
130    class DistanceTrigger;
131    class EventTrigger;
[2261]132    class PlayerTrigger;
[1024]133
[2096]134    class WeaponSystem;
135    class WeaponSet;
136    class WeaponSlot;
137    class Weapon;
138    class Munition;
139
[2087]140    class EventListener;
141    class EventDispatcher;
142    class EventTarget;
143
144    class Controller;
145    class HumanController;
146
147    class Info;
148    class PlayerInfo;
149    class HumanPlayer;
150
151    class Gametype;
152
153    class Scores;
154
[1625]155    // tools
156    class BillboardSet;
157    class Light;
158    class Mesh;
159    class ParticleInterface;
160    template <class T>
161    class Timer;
[612]162
[1625]163    // overlays
164    class BarColour;
165    class DebugFPSText;
166    class DebugRTRText;
167    class HUDBar;
168    class HUDNavigation;
169    class HUDRadar;
170    class HUDSpeedBar;
171    class InGameConsole;
172    class OrxonoxOverlay;
173    class OverlayGroup;
174    class OverlayText;
[1755]175
176    //gui
177    class GUIManager;
178
179    // game states
180    class GSRoot;
181    class GSGraphics;
182    class GSIO;
183    class GSIOConsole;
184    class GSLevel;
185    class GSStandalone;
186    class GSServer;
187    class GSClient;
188    class GSGUI;
[1625]189}
[708]190
[1625]191namespace Ogre
192{
193    // some got forgotten in OgrePrerequisites
194    class BorderPanelOverlayElement;
195    class PanelOverlayElement;
196    class TextAreaOverlayElement;
[612]197}
198
[1755]199namespace CEGUI
200{
201    class LuaScriptModule;
202
203    class OgreCEGUIRenderer;
204    class OgreCEGUIResourceProvider;
205    class OgreCEGUITexture;
206}
207
208struct lua_State;
209
[673]210#endif /* _OrxonoxPrereqs_H__ */
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