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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 2894

Last change on this file since 2894 was 2893, checked in by landauf, 16 years ago

merged weaponsystem branch back to trunk

  • Property svn:eol-style set to native
File size: 6.5 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2662]76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
[1625]99    class GraphicsEngine;
[1755]100    class Settings;
[612]101
[1625]102    class RadarViewable;
103    class Radar;
104    class RadarListener;
[1024]105
[2826]106    class Teamcolourable;
107
[2087]108    class CameraManager;
109    class LevelManager;
[2662]110    class PawnManager;
[2171]111    class PlayerManager;
[2087]112
[1625]113    // objects
[2171]114    class Level;
[2087]115    class Scene;
116
[2095]117    class AddQuest;
118    class AddQuestHint;
119    class AddReward;
120    class ChangeQuestStatus;
121    class CompleteQuest;
122    class FailQuest;
123    class GlobalQuest;
124    class LocalQuest;
125    class Quest;
126    class QuestDescription;
127    class QuestEffect;
[2261]128    class QuestEffectBeacon;
[2095]129    class QuestHint;
130    class QuestItem;
[2662]131    class QuestListener;
[2095]132    class QuestManager;
133    class Rewardable;
134
[2087]135    class WorldEntity;
[2662]136    class StaticEntity;
137    class MobileEntity;
138    class ControllableEntity;
[2087]139    class MovableEntity;
140    class Sublevel;
141
142    class Model;
143    class Billboard;
144    class BlinkingBillboard;
[2662]145    class ExplosionChunk;
146    class FadingBillboard;
147    class GlobalShader;
[2087]148    class Light;
[1625]149    class Backlight;
[2087]150    class ParticleEmitter;
151    class ParticleSpawner;
152
[2826]153    class PongCenterpoint;
154    class PongBall;
155    class PongBat;
156
[1625]157    class Camera;
[2087]158    class CameraPosition;
159    class SpawnPoint;
[2826]160    class TeamSpawnPoint;
[2087]161
162    class Spectator;
163    class Pawn;
[1625]164    class SpaceShip;
[1552]165
[2662]166    class Item;
167    class Engine;
168    class MultiStateEngine;
169    class RotatingEngine;
170
[2087]171    class Trigger;
172    class DistanceTrigger;
173    class EventTrigger;
[2261]174    class PlayerTrigger;
[1024]175
[2096]176    class WeaponSystem;
177    class WeaponSet;
178    class WeaponSlot;
[2662]179    class WeaponPack;
[2096]180    class Weapon;
181    class Munition;
[2662]182    class LaserGun;
183    class LaserGunMunition;
[2893]184    class FusionMunition;
[2096]185
[2087]186    class EventListener;
187    class EventDispatcher;
188    class EventTarget;
189
190    class Controller;
191    class HumanController;
[2662]192    class ArtificialController;
193    class AIController;
194    class ScriptController;
[2839]195    class PongAI;
[2087]196
197    class Info;
198    class PlayerInfo;
199    class HumanPlayer;
[2662]200    class Bot;
[2839]201    class PongBot;
[2662]202    class GametypeInfo;
[2087]203
204    class Gametype;
[2826]205    class Deathmatch;
206    class TeamDeathmatch;
207    class Pong;
[2087]208
209    class Scores;
[2662]210    class CreateLines;
211    class Scoreboard;
212    class Stats;
[2087]213
[2662]214    // collision
215    class CollisionShape;
216    class SphereCollisionShape;
217    class CompoundCollisionShape;
218    class PlaneCollisionShape;
219    class WorldEntityCollisionShape;
220
[1625]221    // tools
222    class BillboardSet;
223    class Light;
224    class Mesh;
225    class ParticleInterface;
[2662]226    class Shader;
[1625]227    template <class T>
228    class Timer;
[612]229
[1625]230    // overlays
231    class BarColour;
232    class DebugFPSText;
233    class DebugRTRText;
234    class HUDBar;
235    class HUDNavigation;
236    class HUDRadar;
237    class HUDSpeedBar;
[2662]238    class HUDHealthBar;
[1625]239    class InGameConsole;
[2662]240    class Notification;
241    class NotificationManager;
242    class NotificationQueue;
[1625]243    class OrxonoxOverlay;
244    class OverlayGroup;
245    class OverlayText;
[2662]246    class GametypeStatus;
247    class CreateLines;
248    class Scoreboard;
[1755]249
250    //gui
251    class GUIManager;
252
253    // game states
254    class GSRoot;
255    class GSGraphics;
256    class GSIO;
257    class GSIOConsole;
258    class GSLevel;
259    class GSStandalone;
260    class GSServer;
261    class GSClient;
262    class GSGUI;
[1625]263}
[708]264
[1625]265namespace Ogre
266{
267    // some got forgotten in OgrePrerequisites
268    class BorderPanelOverlayElement;
269    class PanelOverlayElement;
270    class TextAreaOverlayElement;
[612]271}
272
[1755]273namespace CEGUI
274{
275    class LuaScriptModule;
276
277    class OgreCEGUIRenderer;
278    class OgreCEGUIResourceProvider;
279    class OgreCEGUITexture;
280}
281
[2662]282// Bullet Physics Engine
283
284class btTransform;
285class btVector3;
286
287class btRigidBody;
288class btCollisionObject;
289class btGhostObject;
290class btManifoldPoint;
291
292class btCollisionShape;
293class btSphereShape;
294class btCompoundShape;
295class btStaticPlaneShape;
296
297class btDiscreteDynamicsWorld;
298class bt32BitAxisSweep3;
299class btDefaultCollisionConfiguration;
300class btCollisionDispatcher;
301class btSequentialImpulseConstraintSolver;
302
303// lua
[1755]304struct lua_State;
305
[673]306#endif /* _OrxonoxPrereqs_H__ */
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