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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3078

Last change on this file since 3078 was 3060, checked in by scheusso, 16 years ago

merged sound2 back to trunk

  • Property svn:eol-style set to native
File size: 6.6 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2896]76    class GraphicsManager;
77    class OgreWindowEventListener;
[1755]78    class Settings;
[612]79
[1625]80    class RadarViewable;
81    class Radar;
82    class RadarListener;
[1024]83
[2826]84    class Teamcolourable;
85
[2087]86    class CameraManager;
87    class LevelManager;
[2662]88    class PawnManager;
[2171]89    class PlayerManager;
[2087]90
[1625]91    // objects
[2171]92    class Level;
[2087]93    class Scene;
94
[2095]95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
[2261]106    class QuestEffectBeacon;
[2095]107    class QuestHint;
108    class QuestItem;
[2662]109    class QuestListener;
[2095]110    class QuestManager;
[2911]111    class QuestNotification;
[2095]112    class Rewardable;
113
[2087]114    class WorldEntity;
[2662]115    class StaticEntity;
116    class MobileEntity;
117    class ControllableEntity;
[2087]118    class MovableEntity;
119    class Sublevel;
[3033]120    class ForceField;
[2087]121
122    class Model;
123    class Billboard;
124    class BlinkingBillboard;
[2662]125    class ExplosionChunk;
126    class FadingBillboard;
127    class GlobalShader;
[2087]128    class Light;
[1625]129    class Backlight;
[2087]130    class ParticleEmitter;
131    class ParticleSpawner;
132
[2826]133    class PongCenterpoint;
134    class PongBall;
135    class PongBat;
136
[1625]137    class Camera;
[2087]138    class CameraPosition;
139    class SpawnPoint;
[2826]140    class TeamSpawnPoint;
[2087]141
142    class Spectator;
143    class Pawn;
[1625]144    class SpaceShip;
[3033]145    class TeamBaseMatchBase;
146    class Destroyer;
[1552]147
[2662]148    class Item;
149    class Engine;
150    class MultiStateEngine;
151    class RotatingEngine;
152
[2087]153    class Trigger;
154    class DistanceTrigger;
155    class EventTrigger;
[2261]156    class PlayerTrigger;
[3033]157    class CheckPoint;
[1024]158
[2096]159    class WeaponSystem;
160    class WeaponSet;
161    class WeaponSlot;
[2662]162    class WeaponPack;
[2096]163    class Weapon;
[3053]164    class WeaponMode;
165    class DefaultWeaponmodeLink;
166    class MuzzleFlash;
167
168    class LaserFire;
169    class FusionFire;
170    class HsW01;
171    class LightningGun;
172    class EnergyDrink;
173
174    class ReplenishingMunition;
[2096]175    class Munition;
[3053]176    class LaserMunition;
[2893]177    class FusionMunition;
[2096]178
[3053]179    class Projectile;
180    class BillboardProjectile;
181    class ParticleProjectile;
182    class LightningGunProjectile;
183
[2087]184    class EventListener;
185    class EventDispatcher;
186    class EventTarget;
187
188    class Controller;
189    class HumanController;
[2662]190    class ArtificialController;
191    class AIController;
192    class ScriptController;
[3049]193    class WaypointController;
194    class WaypointPatrolController;
[2839]195    class PongAI;
[2087]196
197    class Info;
198    class PlayerInfo;
199    class HumanPlayer;
[2662]200    class Bot;
[2839]201    class PongBot;
[2662]202    class GametypeInfo;
[2087]203
204    class Gametype;
[2826]205    class Deathmatch;
206    class TeamDeathmatch;
[3033]207    class Asteroids;
208    class TeamBaseMatch;
209    class UnderAttack;
[2826]210    class Pong;
[2087]211
212    class Scores;
[2662]213    class CreateLines;
214    class Scoreboard;
215    class Stats;
[2087]216
[2662]217    // collision
218    class CollisionShape;
219    class SphereCollisionShape;
220    class CompoundCollisionShape;
221    class PlaneCollisionShape;
222    class WorldEntityCollisionShape;
223
[1625]224    // tools
225    class BillboardSet;
226    class Light;
227    class Mesh;
228    class ParticleInterface;
[2662]229    class Shader;
[1625]230    template <class T>
231    class Timer;
[612]232
[1625]233    // overlays
234    class BarColour;
235    class DebugFPSText;
236    class DebugRTRText;
237    class HUDBar;
238    class HUDNavigation;
239    class HUDRadar;
240    class HUDSpeedBar;
[2662]241    class HUDHealthBar;
[3033]242    class HUDTimer;
[1625]243    class InGameConsole;
[2662]244    class Notification;
245    class NotificationManager;
[2911]246    class NotificationOverlay;
[2662]247    class NotificationQueue;
[1625]248    class OrxonoxOverlay;
249    class OverlayGroup;
250    class OverlayText;
[2662]251    class GametypeStatus;
252    class CreateLines;
253    class Scoreboard;
[1755]254
255    //gui
256    class GUIManager;
[3060]257
258    //sound
259    class SoundBase;
260    class SoundManager;
261    class SoundMainMenu;
[1625]262}
[708]263
[1625]264namespace Ogre
265{
266    // some got forgotten in OgrePrerequisites
267    class BorderPanelOverlayElement;
268    class PanelOverlayElement;
269    class TextAreaOverlayElement;
[612]270}
271
[1755]272namespace CEGUI
273{
274    class LuaScriptModule;
275
276    class OgreCEGUIRenderer;
277    class OgreCEGUIResourceProvider;
278    class OgreCEGUITexture;
279}
280
[2662]281// Bullet Physics Engine
282
283class btTransform;
284class btVector3;
285
286class btRigidBody;
287class btCollisionObject;
288class btGhostObject;
289class btManifoldPoint;
290
291class btCollisionShape;
292class btSphereShape;
293class btCompoundShape;
294class btStaticPlaneShape;
295
296class btDiscreteDynamicsWorld;
297class bt32BitAxisSweep3;
298class btDefaultCollisionConfiguration;
299class btCollisionDispatcher;
300class btSequentialImpulseConstraintSolver;
301
302// lua
[1755]303struct lua_State;
304
[673]305#endif /* _OrxonoxPrereqs_H__ */
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