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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3223

Last change on this file since 3223 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 7.2 KB
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[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2896]76    class GraphicsManager;
77    class OgreWindowEventListener;
[1755]78    class Settings;
[612]79
[1625]80    class RadarViewable;
81    class Radar;
82    class RadarListener;
[1024]83
[2826]84    class Teamcolourable;
85
[2087]86    class CameraManager;
87    class LevelManager;
[2662]88    class PawnManager;
[2171]89    class PlayerManager;
[2087]90
[1625]91    // objects
[2171]92    class Level;
[2087]93    class Scene;
94
[2095]95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
[2261]106    class QuestEffectBeacon;
[2095]107    class QuestHint;
108    class QuestItem;
[2662]109    class QuestListener;
[2095]110    class QuestManager;
[2911]111    class QuestNotification;
[2095]112    class Rewardable;
113
[2087]114    class WorldEntity;
[2662]115    class StaticEntity;
116    class MobileEntity;
117    class ControllableEntity;
[2087]118    class MovableEntity;
119    class Sublevel;
[3033]120    class ForceField;
[3079]121    class Attacher;
[2087]122
123    class Model;
124    class Billboard;
125    class BlinkingBillboard;
[3087]126    class BigExplosion;
[2662]127    class ExplosionChunk;
128    class FadingBillboard;
129    class GlobalShader;
[2087]130    class Light;
[1625]131    class Backlight;
[2087]132    class ParticleEmitter;
133    class ParticleSpawner;
134
[2826]135    class PongCenterpoint;
136    class PongBall;
137    class PongBat;
138
[1625]139    class Camera;
[2087]140    class CameraPosition;
141    class SpawnPoint;
[2826]142    class TeamSpawnPoint;
[3084]143    class Test;
[2087]144
145    class Spectator;
146    class Pawn;
[1625]147    class SpaceShip;
[3033]148    class TeamBaseMatchBase;
149    class Destroyer;
[1552]150
[3079]151    class BaseItem;
152    class DroppedItem;
153    class EquipmentItem;
154    class ModifierPickup;
155    class PassiveItem;
156    class PickupCollection;
157    class PickupInventory;
158    class PickupSpawner;
159    class UsableItem;
160
161    class Jump;
162    class HealthUsable;
163    class PassiveItem;
164
[2662]165    class Item;
166    class Engine;
167    class MultiStateEngine;
168    class RotatingEngine;
169
[2087]170    class Trigger;
171    class DistanceTrigger;
172    class EventTrigger;
[2261]173    class PlayerTrigger;
[3033]174    class CheckPoint;
[1024]175
[2096]176    class WeaponSystem;
177    class WeaponSet;
178    class WeaponSlot;
[2662]179    class WeaponPack;
[2096]180    class Weapon;
[3053]181    class WeaponMode;
182    class DefaultWeaponmodeLink;
183    class MuzzleFlash;
184
185    class LaserFire;
186    class FusionFire;
187    class HsW01;
188    class LightningGun;
189    class EnergyDrink;
190
191    class ReplenishingMunition;
[2096]192    class Munition;
[3053]193    class LaserMunition;
[2893]194    class FusionMunition;
[2096]195
[3053]196    class Projectile;
197    class BillboardProjectile;
198    class ParticleProjectile;
199    class LightningGunProjectile;
200
[2087]201    class EventListener;
202    class EventDispatcher;
203    class EventTarget;
204
205    class Controller;
206    class HumanController;
[2662]207    class ArtificialController;
208    class AIController;
209    class ScriptController;
[3049]210    class WaypointController;
211    class WaypointPatrolController;
[2839]212    class PongAI;
[2087]213
214    class Info;
215    class PlayerInfo;
216    class HumanPlayer;
[2662]217    class Bot;
[2839]218    class PongBot;
[2662]219    class GametypeInfo;
[2087]220
221    class Gametype;
[2826]222    class Deathmatch;
223    class TeamDeathmatch;
[3033]224    class Asteroids;
225    class TeamBaseMatch;
226    class UnderAttack;
[2826]227    class Pong;
[2087]228
229    class Scores;
[2662]230    class CreateLines;
231    class Scoreboard;
232    class Stats;
[2087]233
[2662]234    // collision
235    class CollisionShape;
236    class SphereCollisionShape;
237    class CompoundCollisionShape;
238    class PlaneCollisionShape;
239    class WorldEntityCollisionShape;
240
[1625]241    // tools
242    class BillboardSet;
243    class Light;
244    class Mesh;
245    class ParticleInterface;
[2662]246    class Shader;
[1625]247    template <class T>
248    class Timer;
[612]249
[1625]250    // overlays
251    class BarColour;
252    class DebugFPSText;
253    class DebugRTRText;
[3196]254    class GUIOverlay;
[1625]255    class HUDBar;
256    class HUDNavigation;
257    class HUDRadar;
258    class HUDSpeedBar;
[2662]259    class HUDHealthBar;
[3033]260    class HUDTimer;
[1625]261    class InGameConsole;
[2662]262    class Notification;
263    class NotificationManager;
[2911]264    class NotificationOverlay;
[2662]265    class NotificationQueue;
[1625]266    class OrxonoxOverlay;
267    class OverlayGroup;
268    class OverlayText;
[3099]269    class FadeoutText;
[2662]270    class GametypeStatus;
[3099]271    class AnnounceMessage;
272    class KillMessage;
273    class DeathMessage;
[2662]274    class CreateLines;
275    class Scoreboard;
[3089]276    class Map;
[1755]277
278    //gui
279    class GUIManager;
[3060]280
281    //sound
282    class SoundBase;
283    class SoundManager;
284    class SoundMainMenu;
[1625]285}
[708]286
[1625]287namespace Ogre
288{
[3196]289    // OGRE Wiki adapted code
290    class DynamicLines;
291    class DynamicRenderable;
[612]292}
293
[1755]294namespace CEGUI
295{
[3196]296    class DefaultLogger;
[1755]297    class LuaScriptModule;
298
299    class OgreCEGUIRenderer;
300    class OgreCEGUIResourceProvider;
301    class OgreCEGUITexture;
302}
303
[2662]304// Bullet Physics Engine
305class btTransform;
306class btVector3;
307
308class btRigidBody;
309class btCollisionObject;
310class btGhostObject;
311class btManifoldPoint;
312
313class btCollisionShape;
314class btSphereShape;
315class btCompoundShape;
316class btStaticPlaneShape;
317
318class btDiscreteDynamicsWorld;
319class bt32BitAxisSweep3;
320class btDefaultCollisionConfiguration;
321class btCollisionDispatcher;
322class btSequentialImpulseConstraintSolver;
323
[3196]324// ALUT
325typedef struct ALCcontext_struct ALCcontext;
326typedef struct ALCdevice_struct ALCdevice;
327typedef unsigned int ALuint;
328typedef int ALint;
329
330// Lua
[1755]331struct lua_State;
332
[673]333#endif /* _OrxonoxPrereqs_H__ */
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