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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3339

Last change on this file since 3339 was 3327, checked in by rgrieder, 15 years ago

Merged all remaining revisions from core4 back to the trunk.

  • Property svn:eol-style set to native
File size: 7.2 KB
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[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[3280]67        enum Value
[1625]68        {
[3280]69            Off = 0,
70            Low = 1,
71            Normal = 2,
72            High = 3
[1625]73        };
74    }
[1563]75
[2896]76    class GraphicsManager;
77    class OgreWindowEventListener;
[1755]78    class Settings;
[612]79
[1625]80    class RadarViewable;
81    class Radar;
82    class RadarListener;
[1024]83
[2826]84    class Teamcolourable;
85
[2087]86    class CameraManager;
87    class LevelManager;
[2662]88    class PawnManager;
[2171]89    class PlayerManager;
[2087]90
[1625]91    // objects
[2171]92    class Level;
[2087]93    class Scene;
[3327]94    class Tickable;
[2087]95
[2095]96    class AddQuest;
97    class AddQuestHint;
98    class AddReward;
99    class ChangeQuestStatus;
100    class CompleteQuest;
101    class FailQuest;
102    class GlobalQuest;
103    class LocalQuest;
104    class Quest;
105    class QuestDescription;
106    class QuestEffect;
[2261]107    class QuestEffectBeacon;
[2095]108    class QuestHint;
109    class QuestItem;
[2662]110    class QuestListener;
[2095]111    class QuestManager;
[2911]112    class QuestNotification;
[2095]113    class Rewardable;
114
[2087]115    class WorldEntity;
[2662]116    class StaticEntity;
117    class MobileEntity;
118    class ControllableEntity;
[2087]119    class MovableEntity;
120    class Sublevel;
[3033]121    class ForceField;
[3079]122    class Attacher;
[2087]123
124    class Model;
125    class Billboard;
126    class BlinkingBillboard;
[3087]127    class BigExplosion;
[2662]128    class ExplosionChunk;
129    class FadingBillboard;
130    class GlobalShader;
[2087]131    class Light;
[1625]132    class Backlight;
[2087]133    class ParticleEmitter;
134    class ParticleSpawner;
135
[2826]136    class PongCenterpoint;
137    class PongBall;
138    class PongBat;
139
[1625]140    class Camera;
[2087]141    class CameraPosition;
142    class SpawnPoint;
[2826]143    class TeamSpawnPoint;
[3084]144    class Test;
[2087]145
146    class Spectator;
147    class Pawn;
[1625]148    class SpaceShip;
[3033]149    class TeamBaseMatchBase;
150    class Destroyer;
[1552]151
[3079]152    class BaseItem;
153    class DroppedItem;
154    class EquipmentItem;
155    class ModifierPickup;
156    class PassiveItem;
157    class PickupCollection;
158    class PickupInventory;
159    class PickupSpawner;
160    class UsableItem;
161
162    class Jump;
163    class HealthUsable;
164    class PassiveItem;
165
[2662]166    class Item;
167    class Engine;
168    class MultiStateEngine;
169    class RotatingEngine;
170
[2087]171    class Trigger;
172    class DistanceTrigger;
173    class EventTrigger;
[2261]174    class PlayerTrigger;
[3033]175    class CheckPoint;
[1024]176
[2096]177    class WeaponSystem;
178    class WeaponSet;
179    class WeaponSlot;
[2662]180    class WeaponPack;
[2096]181    class Weapon;
[3053]182    class WeaponMode;
183    class DefaultWeaponmodeLink;
184    class MuzzleFlash;
185
186    class LaserFire;
187    class FusionFire;
188    class HsW01;
189    class LightningGun;
190    class EnergyDrink;
191
192    class ReplenishingMunition;
[2096]193    class Munition;
[3053]194    class LaserMunition;
[2893]195    class FusionMunition;
[2096]196
[3053]197    class Projectile;
198    class BillboardProjectile;
199    class ParticleProjectile;
200    class LightningGunProjectile;
201
[2087]202    class EventListener;
203    class EventDispatcher;
204    class EventTarget;
205
206    class Controller;
207    class HumanController;
[2662]208    class ArtificialController;
209    class AIController;
210    class ScriptController;
[3049]211    class WaypointController;
212    class WaypointPatrolController;
[2839]213    class PongAI;
[2087]214
215    class Info;
216    class PlayerInfo;
217    class HumanPlayer;
[2662]218    class Bot;
[2839]219    class PongBot;
[2662]220    class GametypeInfo;
[2087]221
222    class Gametype;
[2826]223    class Deathmatch;
224    class TeamDeathmatch;
[3033]225    class Asteroids;
226    class TeamBaseMatch;
227    class UnderAttack;
[2826]228    class Pong;
[2087]229
230    class Scores;
[2662]231    class CreateLines;
232    class Scoreboard;
233    class Stats;
[2087]234
[2662]235    // collision
236    class CollisionShape;
237    class SphereCollisionShape;
238    class CompoundCollisionShape;
239    class PlaneCollisionShape;
240    class WorldEntityCollisionShape;
241
[1625]242    // tools
243    class BillboardSet;
244    class Light;
245    class Mesh;
246    class ParticleInterface;
[2662]247    class Shader;
[1625]248    template <class T>
249    class Timer;
[612]250
[1625]251    // overlays
252    class BarColour;
253    class DebugFPSText;
254    class DebugRTRText;
[3196]255    class GUIOverlay;
[1625]256    class HUDBar;
257    class HUDNavigation;
258    class HUDRadar;
259    class HUDSpeedBar;
[2662]260    class HUDHealthBar;
[3033]261    class HUDTimer;
[1625]262    class InGameConsole;
[2662]263    class Notification;
264    class NotificationManager;
[2911]265    class NotificationOverlay;
[2662]266    class NotificationQueue;
[1625]267    class OrxonoxOverlay;
268    class OverlayGroup;
269    class OverlayText;
[3099]270    class FadeoutText;
[2662]271    class GametypeStatus;
[3099]272    class AnnounceMessage;
273    class KillMessage;
274    class DeathMessage;
[2662]275    class CreateLines;
276    class Scoreboard;
[3089]277    class Map;
[1755]278
279    //gui
280    class GUIManager;
[3060]281
282    //sound
283    class SoundBase;
284    class SoundManager;
285    class SoundMainMenu;
[1625]286}
[708]287
[1625]288namespace Ogre
289{
[3196]290    // OGRE Wiki adapted code
291    class DynamicLines;
292    class DynamicRenderable;
[612]293}
294
[1755]295namespace CEGUI
296{
[3196]297    class DefaultLogger;
[3280]298    class Logger;
[1755]299    class LuaScriptModule;
300
301    class OgreCEGUIRenderer;
302    class OgreCEGUIResourceProvider;
303    class OgreCEGUITexture;
304}
305
[2662]306// Bullet Physics Engine
307class btTransform;
308class btVector3;
309
310class btRigidBody;
311class btCollisionObject;
312class btGhostObject;
313class btManifoldPoint;
314
315class btCollisionShape;
316class btSphereShape;
317class btCompoundShape;
318class btStaticPlaneShape;
319
320class btDiscreteDynamicsWorld;
321class bt32BitAxisSweep3;
322class btDefaultCollisionConfiguration;
323class btCollisionDispatcher;
324class btSequentialImpulseConstraintSolver;
325
[3196]326// ALUT
327typedef struct ALCcontext_struct ALCcontext;
328typedef struct ALCdevice_struct ALCdevice;
329typedef unsigned int ALuint;
330typedef int ALint;
331
332// Lua
[1755]333struct lua_State;
334
[673]335#endif /* _OrxonoxPrereqs_H__ */
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