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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3530

Last change on this file since 3530 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 6.9 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[3280]67        enum Value
[1625]68        {
[3280]69            Off = 0,
70            Low = 1,
71            Normal = 2,
72            High = 3
[1625]73        };
74    }
[1563]75
[1625]76    class RadarViewable;
77    class Radar;
78    class RadarListener;
[1024]79
[2826]80    class Teamcolourable;
81
[2087]82    class CameraManager;
83    class LevelManager;
[2662]84    class PawnManager;
[2171]85    class PlayerManager;
[2087]86
[1625]87    // objects
[2171]88    class Level;
[2087]89    class Scene;
[3327]90    class Tickable;
[2087]91
[2095]92    class AddQuest;
93    class AddQuestHint;
94    class AddReward;
95    class ChangeQuestStatus;
96    class CompleteQuest;
97    class FailQuest;
98    class GlobalQuest;
99    class LocalQuest;
100    class Quest;
101    class QuestDescription;
102    class QuestEffect;
[2261]103    class QuestEffectBeacon;
[2095]104    class QuestHint;
105    class QuestItem;
[2662]106    class QuestListener;
[2095]107    class QuestManager;
[2911]108    class QuestNotification;
[2095]109    class Rewardable;
110
[2087]111    class WorldEntity;
[2662]112    class StaticEntity;
113    class MobileEntity;
114    class ControllableEntity;
[2087]115    class MovableEntity;
116    class Sublevel;
[3033]117    class ForceField;
[3079]118    class Attacher;
[2087]119
120    class Model;
121    class Billboard;
122    class BlinkingBillboard;
[3087]123    class BigExplosion;
[2662]124    class ExplosionChunk;
125    class FadingBillboard;
126    class GlobalShader;
[2087]127    class Light;
[1625]128    class Backlight;
[2087]129    class ParticleEmitter;
130    class ParticleSpawner;
131
[2826]132    class PongCenterpoint;
133    class PongBall;
134    class PongBat;
135
[1625]136    class Camera;
[2087]137    class CameraPosition;
138    class SpawnPoint;
[2826]139    class TeamSpawnPoint;
[3084]140    class Test;
[2087]141
142    class Spectator;
143    class Pawn;
[1625]144    class SpaceShip;
[3033]145    class TeamBaseMatchBase;
146    class Destroyer;
[1552]147
[3079]148    class BaseItem;
149    class DroppedItem;
150    class EquipmentItem;
151    class ModifierPickup;
152    class PassiveItem;
153    class PickupCollection;
154    class PickupInventory;
155    class PickupSpawner;
156    class UsableItem;
157
158    class Jump;
159    class HealthUsable;
160    class PassiveItem;
161
[2662]162    class Item;
163    class Engine;
164    class MultiStateEngine;
165    class RotatingEngine;
166
[2087]167    class Trigger;
168    class DistanceTrigger;
169    class EventTrigger;
[2261]170    class PlayerTrigger;
[3033]171    class CheckPoint;
[1024]172
[2096]173    class WeaponSystem;
174    class WeaponSet;
175    class WeaponSlot;
[2662]176    class WeaponPack;
[2096]177    class Weapon;
[3053]178    class WeaponMode;
179    class DefaultWeaponmodeLink;
180    class MuzzleFlash;
181
182    class LaserFire;
183    class FusionFire;
184    class HsW01;
185    class LightningGun;
186    class EnergyDrink;
187
188    class ReplenishingMunition;
[2096]189    class Munition;
[3053]190    class LaserMunition;
[2893]191    class FusionMunition;
[2096]192
[3053]193    class Projectile;
194    class BillboardProjectile;
195    class ParticleProjectile;
196    class LightningGunProjectile;
197
[2087]198    class EventListener;
199    class EventDispatcher;
200    class EventTarget;
201
202    class Controller;
203    class HumanController;
[2662]204    class ArtificialController;
205    class AIController;
206    class ScriptController;
[3049]207    class WaypointController;
208    class WaypointPatrolController;
[2839]209    class PongAI;
[2087]210
211    class Info;
212    class PlayerInfo;
213    class HumanPlayer;
[2662]214    class Bot;
[2839]215    class PongBot;
[2662]216    class GametypeInfo;
[2087]217
218    class Gametype;
[2826]219    class Deathmatch;
220    class TeamDeathmatch;
[3033]221    class Asteroids;
222    class TeamBaseMatch;
223    class UnderAttack;
[2826]224    class Pong;
[2087]225
226    class Scores;
[2662]227    class CreateLines;
228    class Scoreboard;
229    class Stats;
[2087]230
[2662]231    // collision
232    class CollisionShape;
233    class SphereCollisionShape;
234    class CompoundCollisionShape;
235    class PlaneCollisionShape;
236    class WorldEntityCollisionShape;
237
[1625]238    // tools
239    class BillboardSet;
240    class Light;
241    class Mesh;
242    class ParticleInterface;
[2662]243    class Shader;
[1625]244    template <class T>
245    class Timer;
[612]246
[1625]247    // overlays
248    class BarColour;
249    class DebugFPSText;
250    class DebugRTRText;
[3196]251    class GUIOverlay;
[1625]252    class HUDBar;
253    class HUDNavigation;
254    class HUDRadar;
255    class HUDSpeedBar;
[2662]256    class HUDHealthBar;
[3033]257    class HUDTimer;
[1625]258    class InGameConsole;
[2662]259    class Notification;
260    class NotificationManager;
[2911]261    class NotificationOverlay;
[2662]262    class NotificationQueue;
[1625]263    class OrxonoxOverlay;
264    class OverlayGroup;
265    class OverlayText;
[3099]266    class FadeoutText;
[2662]267    class GametypeStatus;
[3099]268    class AnnounceMessage;
269    class KillMessage;
270    class DeathMessage;
[2662]271    class CreateLines;
272    class Scoreboard;
[3089]273    class Map;
[1755]274
[3060]275    //sound
276    class SoundBase;
277    class SoundManager;
278    class SoundMainMenu;
[1625]279}
[708]280
[1625]281namespace Ogre
282{
[3196]283    // OGRE Wiki adapted code
284    class DynamicLines;
285    class DynamicRenderable;
[612]286}
287
[2662]288// Bullet Physics Engine
289class btTransform;
290class btVector3;
291
292class btRigidBody;
293class btCollisionObject;
294class btGhostObject;
295class btManifoldPoint;
296
297class btCollisionShape;
298class btSphereShape;
299class btCompoundShape;
300class btStaticPlaneShape;
301
302class btDiscreteDynamicsWorld;
303class bt32BitAxisSweep3;
304class btDefaultCollisionConfiguration;
305class btCollisionDispatcher;
306class btSequentialImpulseConstraintSolver;
307
[3196]308// ALUT
309typedef struct ALCcontext_struct ALCcontext;
310typedef struct ALCdevice_struct ALCdevice;
311typedef unsigned int ALuint;
312typedef int ALint;
313
[673]314#endif /* _OrxonoxPrereqs_H__ */
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