Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 1559

Last change on this file since 1559 was 1558, checked in by landauf, 16 years ago

added support for isVisible() and isActive() to all objects.
those functions are provided by BaseObject, combined with virtual functions changedVisibility and changedActivity respectively.
use them, to make orxonox scriptable, say: to change the state of objects with 2 simple functions instead of changing all meshes and emitters and billboards of an object. don't forget to pass calls to changedVisibility and changedActivity to the parent class.

additionally there is a new function, isInitialized(), provided by BaseObject too. this returns true if the constructor of BaseObject passed the object registration. this allows you, to check whether an object was properly initialized or if the constructor returned (as this is the case while creating the class hierarchy). use isInitialized() in your destructor before deleting something.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox {
63  class GraphicsEngine;
64  class Orxonox;
65
66  // objects
67  class Ambient;
68  class Backlight;
69  class Camera;
70  class Fighter;
71  class Model;
72  class NPC;
73  class ParticleSpawner;
74  class Skybox;
75  class SpaceShip;
76  class SpaceShipAI;
77  class WorldEntity;
78
79  class Projectile;
80  class BillboardProjectile;
81  class RotatingProjectile;
82  class ParticleProjectile;
83
84  class AmmunitionDump;
85  class Bullet;
86  class BulletManager;
87  class BaseWeapon;
88  class BarrelGun;
89  class WeaponStation;
90
91  // tools
92  class BillboardSet;
93  class Light;
94  class Mesh;
95  template <class T>
96  class Timer;
97  class TimerBase;
98
99  // particle
100  class ParticleInterface;
101
102  // hud
103  class BarOverlayElement;
104  class HUD;
105  class Navigation;
106  class RadarObject;
107  class RadarOverlayElement;
108
109  //console
110  class InGameConsole;
111}
112
113
114#endif /* _OrxonoxPrereqs_H__ */
Note: See TracBrowser for help on using the repository browser.