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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 2893

Last change on this file since 2893 was 2893, checked in by landauf, 16 years ago

merged weaponsystem branch back to trunk

  • Property svn:eol-style set to native
File size: 6.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
99    class GraphicsEngine;
100    class Settings;
101
102    class RadarViewable;
103    class Radar;
104    class RadarListener;
105
106    class Teamcolourable;
107
108    class CameraManager;
109    class LevelManager;
110    class PawnManager;
111    class PlayerManager;
112
113    // objects
114    class Level;
115    class Scene;
116
117    class AddQuest;
118    class AddQuestHint;
119    class AddReward;
120    class ChangeQuestStatus;
121    class CompleteQuest;
122    class FailQuest;
123    class GlobalQuest;
124    class LocalQuest;
125    class Quest;
126    class QuestDescription;
127    class QuestEffect;
128    class QuestEffectBeacon;
129    class QuestHint;
130    class QuestItem;
131    class QuestListener;
132    class QuestManager;
133    class Rewardable;
134
135    class WorldEntity;
136    class StaticEntity;
137    class MobileEntity;
138    class ControllableEntity;
139    class MovableEntity;
140    class Sublevel;
141
142    class Model;
143    class Billboard;
144    class BlinkingBillboard;
145    class ExplosionChunk;
146    class FadingBillboard;
147    class GlobalShader;
148    class Light;
149    class Backlight;
150    class ParticleEmitter;
151    class ParticleSpawner;
152
153    class PongCenterpoint;
154    class PongBall;
155    class PongBat;
156
157    class Camera;
158    class CameraPosition;
159    class SpawnPoint;
160    class TeamSpawnPoint;
161
162    class Spectator;
163    class Pawn;
164    class SpaceShip;
165
166    class Item;
167    class Engine;
168    class MultiStateEngine;
169    class RotatingEngine;
170
171    class Trigger;
172    class DistanceTrigger;
173    class EventTrigger;
174    class PlayerTrigger;
175
176    class WeaponSystem;
177    class WeaponSet;
178    class WeaponSlot;
179    class WeaponPack;
180    class Weapon;
181    class Munition;
182    class LaserGun;
183    class LaserGunMunition;
184    class FusionMunition;
185
186    class EventListener;
187    class EventDispatcher;
188    class EventTarget;
189
190    class Controller;
191    class HumanController;
192    class ArtificialController;
193    class AIController;
194    class ScriptController;
195    class PongAI;
196
197    class Info;
198    class PlayerInfo;
199    class HumanPlayer;
200    class Bot;
201    class PongBot;
202    class GametypeInfo;
203
204    class Gametype;
205    class Deathmatch;
206    class TeamDeathmatch;
207    class Pong;
208
209    class Scores;
210    class CreateLines;
211    class Scoreboard;
212    class Stats;
213
214    // collision
215    class CollisionShape;
216    class SphereCollisionShape;
217    class CompoundCollisionShape;
218    class PlaneCollisionShape;
219    class WorldEntityCollisionShape;
220
221    // tools
222    class BillboardSet;
223    class Light;
224    class Mesh;
225    class ParticleInterface;
226    class Shader;
227    template <class T>
228    class Timer;
229
230    // overlays
231    class BarColour;
232    class DebugFPSText;
233    class DebugRTRText;
234    class HUDBar;
235    class HUDNavigation;
236    class HUDRadar;
237    class HUDSpeedBar;
238    class HUDHealthBar;
239    class InGameConsole;
240    class Notification;
241    class NotificationManager;
242    class NotificationQueue;
243    class OrxonoxOverlay;
244    class OverlayGroup;
245    class OverlayText;
246    class GametypeStatus;
247    class CreateLines;
248    class Scoreboard;
249
250    //gui
251    class GUIManager;
252
253    // game states
254    class GSRoot;
255    class GSGraphics;
256    class GSIO;
257    class GSIOConsole;
258    class GSLevel;
259    class GSStandalone;
260    class GSServer;
261    class GSClient;
262    class GSGUI;
263}
264
265namespace Ogre
266{
267    // some got forgotten in OgrePrerequisites
268    class BorderPanelOverlayElement;
269    class PanelOverlayElement;
270    class TextAreaOverlayElement;
271}
272
273namespace CEGUI
274{
275    class LuaScriptModule;
276
277    class OgreCEGUIRenderer;
278    class OgreCEGUIResourceProvider;
279    class OgreCEGUITexture;
280}
281
282// Bullet Physics Engine
283
284class btTransform;
285class btVector3;
286
287class btRigidBody;
288class btCollisionObject;
289class btGhostObject;
290class btManifoldPoint;
291
292class btCollisionShape;
293class btSphereShape;
294class btCompoundShape;
295class btStaticPlaneShape;
296
297class btDiscreteDynamicsWorld;
298class bt32BitAxisSweep3;
299class btDefaultCollisionConfiguration;
300class btCollisionDispatcher;
301class btSequentialImpulseConstraintSolver;
302
303// lua
304struct lua_State;
305
306#endif /* _OrxonoxPrereqs_H__ */
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